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/cvs/deliantra/server/include/attack.h
Revision: 1.13
Committed: Mon Jan 15 21:06:18 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0, rel-2_1
Changes since 1.12: +22 -22 lines
Log Message:
comments

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.13 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at crossfire@schmorp.de
23     */
24 root 1.1
25     #ifndef ATTACK_H
26     #define ATTACK_H
27    
28     /*
29     * Attacktypes:
30     * ATNR_... is the attack number that is indexed into the
31     * the resist array in the object structure.
32     */
33    
34     #define NROFATTACKMESS 20
35     #define MAXATTACKMESS 20
36    
37     /* attack message numbers must be less than NROFATTACKMESS */
38    
39     #define ATM_ARROW 0
40     #define ATM_DRAIN 1
41     #define ATM_ELEC 2
42     #define ATM_COLD 3
43     #define ATM_FIRE 4
44     #define ATM_BASIC 5
45     #define ATM_KARATE 6
46     #define ATM_CLAW 7
47     #define ATM_PUNCH 8
48     #define ATM_SLASH 9
49     #define ATM_PIERCE 10
50     #define ATM_CLEAVE 11
51     #define ATM_SLICE 12
52     #define ATM_STAB 13
53     #define ATM_WHIP 14
54     #define ATM_CRUSH 15
55     #define ATM_BLUD 16
56     #define ATM_DOOR 17
57     #define ATM_SUFFER 18
58    
59     /* attack messages structure */
60     typedef struct attackmess {
61     int level;
62     char *buf1;
63     char *buf2;
64     char *buf3;
65     } attackmess_t;
66    
67     EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
68    
69 root 1.6 enum {
70 root 1.7 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
71 root 1.6 # include "attackinc.h"
72     # undef def
73     NROFATTACKS
74 root 1.1 };
75    
76 root 1.6 enum {
77 root 1.7 # define def(uc, lc, name, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
78 root 1.6 # include "attackinc.h"
79     # undef def
80 root 1.1 };
81    
82 root 1.6 /* Short description of names of the attacktypes */
83     extern const char* const attacktype_desc[NROFATTACKS];
84 root 1.4
85 root 1.6 /* Note that internal should not ever be referenced in the last two
86     * tables. however, other resisttypes may be added, and if through some
87     * bug these do get used somehow, might as well make it more easier to notice
88     * and not have mystery values appear.
89     */
90 root 1.4
91     /* This is the array that is what the player sees. */
92     extern const char* const resist_plus[NROFATTACKS];
93    
94     /* These are the descriptions of the resistances displayed when a
95     * player puts on/takes off an item. See change_abil() in living.c.
96     */
97     extern const char* const change_resist_msg[NROFATTACKS];
98 root 1.1
99     /* If you want to weight things so certain resistances show up more often than
100     * others, just add more entries in the table for the protections you want to
101     * show up.
102     */
103 root 1.4 extern int resist_table[NROFATTACKS];
104 root 1.1
105     #define num_resist_table 19
106    
107     #endif
108 root 1.6