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/cvs/deliantra/server/include/attack.h
Revision: 1.8
Committed: Sat Sep 16 22:06:17 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +0 -1 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24     #ifndef ATTACK_H
25     #define ATTACK_H
26    
27     /*
28     * Attacktypes:
29     * ATNR_... is the attack number that is indexed into the
30     * the resist array in the object structure.
31     */
32    
33     #define NROFATTACKMESS 20
34     #define MAXATTACKMESS 20
35    
36     /* attack message numbers must be less than NROFATTACKMESS */
37    
38     #define ATM_ARROW 0
39     #define ATM_DRAIN 1
40     #define ATM_ELEC 2
41     #define ATM_COLD 3
42     #define ATM_FIRE 4
43     #define ATM_BASIC 5
44     #define ATM_KARATE 6
45     #define ATM_CLAW 7
46     #define ATM_PUNCH 8
47     #define ATM_SLASH 9
48     #define ATM_PIERCE 10
49     #define ATM_CLEAVE 11
50     #define ATM_SLICE 12
51     #define ATM_STAB 13
52     #define ATM_WHIP 14
53     #define ATM_CRUSH 15
54     #define ATM_BLUD 16
55     #define ATM_DOOR 17
56     #define ATM_SUFFER 18
57    
58     /* attack messages structure */
59     typedef struct attackmess {
60     int level;
61     char *buf1;
62     char *buf2;
63     char *buf3;
64     } attackmess_t;
65    
66     EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
67    
68 root 1.6 enum {
69 root 1.7 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
70 root 1.6 # include "attackinc.h"
71     # undef def
72     NROFATTACKS
73 root 1.1 };
74    
75 root 1.6 enum {
76 root 1.7 # define def(uc, lc, name, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
77 root 1.6 # include "attackinc.h"
78     # undef def
79 root 1.1 };
80    
81 root 1.6 /* Short description of names of the attacktypes */
82     extern const char* const attacktype_desc[NROFATTACKS];
83 root 1.4
84     extern const keyword resist_save[NROFATTACKS];
85    
86 root 1.6 /* Note that internal should not ever be referenced in the last two
87     * tables. however, other resisttypes may be added, and if through some
88     * bug these do get used somehow, might as well make it more easier to notice
89     * and not have mystery values appear.
90     */
91 root 1.4
92     /* This is the array that is what the player sees. */
93     extern const char* const resist_plus[NROFATTACKS];
94    
95     /* These are the descriptions of the resistances displayed when a
96     * player puts on/takes off an item. See change_abil() in living.c.
97     */
98     extern const char* const change_resist_msg[NROFATTACKS];
99 root 1.1
100     /* If you want to weight things so certain resistances show up more often than
101     * others, just add more entries in the table for the protections you want to
102     * show up.
103     */
104 root 1.4 extern int resist_table[NROFATTACKS];
105 root 1.1
106     #define num_resist_table 19
107    
108     #endif
109 root 1.6