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/cvs/deliantra/server/include/client.h
Revision: 1.115
Committed: Wed Nov 21 13:22:34 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_1
Changes since 1.114: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.69 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.107 *
4 root 1.104 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.107 *
6 root 1.87 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.107 *
11 root 1.59 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.107 *
16 root 1.87 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.107 *
20 root 1.69 * The authors can be reached via e-mail to <support@deliantra.net>
21 pippijn 1.26 */
22 root 1.1
23     #ifndef CLIENT_H
24     #define CLIENT_H
25    
26 root 1.65 #if HAVE_TCP_INFO
27     # include <netinet/tcp.h>
28     #else
29 root 1.74 struct tcp_info {
30 root 1.65 // dummy
31 root 1.75 int tcpi_state;
32     int tcpi_ca_state;
33     int tcpi_retransmits;
34     int tcpi_probes;
35     int tcpi_backoff;
36     int tcpi_options;
37     int tcpi_snd_wscale;
38     int tcpi_rcv_wscale;
39     int tcpi_rto;
40     int tcpi_ato;
41     int tcpi_snd_mss;
42     int tcpi_rcv_mss;
43     int tcpi_unacked;
44     int tcpi_sacked;
45     int tcpi_lost;
46     int tcpi_retrans;
47     int tcpi_fackets;
48     int tcpi_last_data_sent;
49     int tcpi_last_ack_sent;
50     int tcpi_last_data_recv;
51     int tcpi_last_ack_recv;
52     int tcpi_pmtu;
53     int tcpi_rcv_ssthresh;
54     int tcpi_rtt;
55     int tcpi_rttvar;
56     int tcpi_snd_ssthresh;
57     int tcpi_snd_cwnd;
58     int tcpi_advmss;
59     int tcpi_reordering;
60 root 1.65 };
61     #endif
62    
63 root 1.89 //+GPL
64    
65 root 1.4 // (possibly) max. number of objects "per page" in the ground container
66 root 1.11 #define FLOORBOX_PAGESIZE 50
67 root 1.1
68     struct MapCell
69     {
70 root 1.79 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
71 root 1.37 int count; /* This is really darkness in the map1 command */
72 root 1.32 faceidx faces[MAP_LAYERS];
73 root 1.36 unsigned char stat_hp; // health of something in this space, or 0
74 root 1.1 unsigned char flags;
75 root 1.37 uint8_t smooth[MAP_LAYERS];
76 root 1.1 };
77    
78 root 1.33 #define MAX_CLIENT_X MAP_CLIENT_X
79     #define MAX_CLIENT_Y MAP_CLIENT_Y
80 root 1.1
81     struct Map
82     {
83     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
84     };
85    
86     /* True max is 16383 given current map compaction method */
87 root 1.33 #define MAXANIMNUM 10000
88 root 1.1
89     struct statsinfo
90     {
91     char *range, *title;
92     };
93    
94 root 1.15 // states the socket can be in
95     enum {
96     ST_DEAD, // socket is dead
97     ST_SETUP, // initial handshake / setup / login
98     ST_PLAYING, // logged in an playing
99     ST_CUSTOM, // waiting for custom reply
100    
101     ST_GET_PARTY_PASSWORD,
102     };
103    
104 root 1.4 // a handler for a specific type of packet
105     enum {
106 root 1.113 PF_PLAYER = 0x01, // must have valid player / will by synchronised
107     PF_PLAYING = 0x02, // must be in playing state
108     PF_COMMAND = 0x04, // is a suer command
109 root 1.4 };
110    
111 root 1.110 // face types. bit 0 means "has meta info prepended"
112 root 1.63 enum {
113 root 1.112 FT_IMAGE = 0 * 2 + 0, // images
114 root 1.63 FT_MUSIC = 1 * 2 + 1, // background music
115     FT_SOUND = 2 * 2 + 1, // effects
116     FT_RSRC = 3 * 2 + 0, // generic data files
117     FT_NUM,
118     };
119    
120 root 1.4 struct packet_type
121     {
122     const char *name;
123     void *cb;
124     int flags;
125     };
126    
127     struct command
128     {
129     tstamp stamp;
130     const packet_type *handler;
131     char *data;
132     int datalen;
133     };
134    
135 root 1.89 //-GPL
136    
137 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
138     #define MAX_PASSWORD_FAILURES 5
139    
140 root 1.110 /* This contains basic information on the socket connection. status is its
141     * current state. we set up our on buffers for sending/receiving, so we can
142     * handle some higher level functions. fd is the actual file descriptor we
143     * are using.
144     */
145 root 1.21 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
146     struct client : zero_initialised, attachable
147 root 1.1 {
148     int ACC (RW, fd);
149 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
150 root 1.20 statsinfo stats;
151 root 1.54 object_vector_index ACC (RO, active);
152 root 1.53 player_ptr ACC (RO, pl);
153 root 1.12
154 root 1.10 char *ACC (RW, host); /* Which host it is connected from (ip address) */
155 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
156 root 1.25
157     sint8 ACC (RW, last_level); /* Last level we sent to client */
158     uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
159     float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
160 root 1.76 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
161 root 1.25 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
162     uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
163     uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
164     uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
165     living ACC (RO, last_stats); /* Last stats as sent to client */
166     float ACC (RW, last_speed); /* Last speed as sent to client */
167     sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
168 root 1.100 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
169 root 1.10
170 root 1.20 bool ACC (RW, afk); /* player is afk */
171 root 1.111 bool ACC (RW, sent_scroll);
172 root 1.10 bool ACC (RW, sound); /* does the client want sound */
173 root 1.101 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
174 root 1.98
175 root 1.40 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
176     bool ACC (RW, mapinfocmd); // return map info and send map change info
177 root 1.111 uint8 ACC (RW, extcmd); // call into extensions/plugins
178 root 1.98 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
179 root 1.99
180 root 1.10 bool ACC (RW, update_look); /* If true, we need to send the look window */
181 root 1.91 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
182 root 1.10 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
183 root 1.115 uint8 ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
184 root 1.99
185 root 1.84 bool ACC (RW, smoothing); // deliantra-style smoothing
186 root 1.40 bool ACC (RW, force_newmap); // force a newmap before next map update
187 root 1.1 uint16 ACC (RW, look_position); /* start of drawing of look window */
188 root 1.43 uint16 ACC (RW, mss); // likely tcp maximum segment size
189 root 1.101 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
190 root 1.1 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
191 root 1.112 uint8 ACC (RW, tileset); // selected tileset
192 root 1.109 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
193 root 1.1
194 root 1.112 maptile_ptr ACC (RW, current_map); // last/current player map
195     region_ptr ACC (RW, current_region); // last/current player region
196 root 1.1 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
197    
198 root 1.53 tstamp ACC (RW, last_send); // last data send on socket.
199 root 1.1
200 root 1.86 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
201 root 1.44 int ACC (RW, rate_avail); // current rate balance
202 root 1.38 int ACC (RW, max_rate); // max. # of bytes to send per tick
203 root 1.39 faceidx ACC (RW, scrub_idx); // which face to send next
204     int ACC (RW, bg_scrub); // how many ticks till the next background face send
205 root 1.45
206 root 1.65 struct tcp_info tcpi;
207     tstamp next_rate_adjust;
208 root 1.67
209 root 1.109 // websocket frame buffer
210     uint8 ws_inbuf_type; // current frame type
211     uint8 *ws_inbuf;
212     uint32 ws_inbuf_len;
213     uint32 ws_inbuf_alloc;
214    
215 root 1.67 unordered_vector<char *> mapinfo_queue;
216     void mapinfo_queue_clear ();
217     void mapinfo_queue_run ();
218     bool mapinfo_try (char *buf);
219 root 1.65
220 root 1.58 struct ixsend {
221 root 1.111 sint16 pri; // higher means faces are sent earlier, default 0
222 root 1.58 faceidx idx;
223 root 1.111 uint32 ofs; // if != 0, need to send remaining bytes of partial_face
224     uint8 *data;
225     SV *data_sv;
226 root 1.58 };
227     std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228 root 1.111 MTH void ix_send (faceidx idx, sint16 pri, SV *data_sv); // keeps a copy of data_sv
229     void ix_pop (); // pops topmost ixsend
230 root 1.45
231 root 1.57 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
232 root 1.45 MTH void flush_fx (); // send fx if required
233 root 1.1
234 root 1.103 MTH void invalidate_face (faceidx idx);
235     MTH void invalidate_all_faces ();
236    
237 root 1.21 void do_destroy ();
238     void gather_callbacks (AV *&callbacks, event_type event) const;
239 root 1.4
240 root 1.70 iow socket_ev; void socket_cb (iow &w, int revents);
241 root 1.1
242 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
243    
244 root 1.14 // large structures at the end please
245     struct Map lastmap;
246     std::bitset<MAXANIMNUM> anims_sent;
247 root 1.36 std::bitset<MAX_FACES> faces_sent;
248 root 1.63 std::bitset<FT_NUM> fx_want;
249 root 1.36
250 root 1.14 // if we get an incomplete packet, this is used to hold the data.
251     // we add 2 byte for the header, one for the trailing 0 byte
252     uint8 inbuf[MAXSOCKBUF + 2 + 1];
253 root 1.108 void inbuf_handle ();
254 root 1.14
255 root 1.49 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
256     struct msg_buf
257     {
258     tick_t expire;
259     int len;
260     int count;
261     char msg[MSG_BUF_SIZE];
262     } msgbuf[MSG_BUF_COUNT];
263    
264 root 1.92 MTH bool msg_suppressed (const_utf8_string msg);
265 root 1.49
266 root 1.82 /* The following is the setup for a ring buffer for storing output
267     * data that the OS can't handle right away.
268     * TODO: this member is enourmously large - optimise?
269     */
270     struct
271     {
272     char data[SOCKETBUFSIZE];
273     int start;
274     int len;
275     } outputbuffer;
276    
277 root 1.4 bool may_execute (const packet_type *pkt) const;
278     void execute (const packet_type *pkt, char *data, int datalen);
279    
280     void queue_command (packet_type *handler, char *data, int datalen);
281 root 1.22 MTH bool handle_command ();
282 root 1.14 // resets movement state
283 root 1.22 MTH void reset_state ();
284 root 1.25 // resets variable data used to send stat diffs
285     MTH void reset_stats ();
286 root 1.1
287 root 1.22 MTH bool handle_packet ();
288 root 1.4 int next_packet (); // returns length of packet or 0
289 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
290    
291 root 1.22 MTH void flush ();
292     MTH void write_outputbuffer ();
293 root 1.38 MTH int outputbuffer_len () const { return outputbuffer.len; }
294 root 1.109 void send_raw (void *buf_, int len);
295    
296 root 1.1 void send (void *buf_, int len);
297 root 1.92 void send_packet (const_octet_string buf);
298     void send_packet (const_octet_string buf, int len);
299     void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
300 root 1.1 void send_packet (packet &sl);
301 root 1.7
302 root 1.63 MTH void send_face (faceidx facenum, int pri = 0);
303 root 1.35 MTH void send_faces (object *ob);
304     MTH void send_animation (short anim_num);
305 root 1.92 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
306 root 1.35
307 root 1.64 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
308 root 1.10 // called when something under the player changes
309 root 1.22 MTH void floorbox_update () { update_look = 1; }
310 root 1.10 // called when the player has been moved
311 root 1.22 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
312    
313 root 1.39 MTH void tick (); // called every server tick to do housekeeping etc.
314    
315 root 1.22 MTH static client *create (int fd, const char *peername);
316 root 1.66 MTH static void clock ();
317     MTH static void flush_sockets ();
318 root 1.10
319 root 1.109 MTH void run (); // start handshake after init
320    
321 root 1.22 protected:
322     client (int fd, const char *from_ip);
323     ~client ();
324 root 1.1 };
325    
326 root 1.67 #if FOR_PERL
327     ACC (RW, tcpi.tcpi_state);
328     ACC (RW, tcpi.tcpi_ca_state);
329     ACC (RW, tcpi.tcpi_retransmits);
330     ACC (RW, tcpi.tcpi_probes);
331     ACC (RW, tcpi.tcpi_backoff);
332     ACC (RW, tcpi.tcpi_options);
333     ACC (RO, tcpi.tcpi_snd_wscale);
334     ACC (RO, tcpi.tcpi_rcv_wscale);
335     ACC (RW, tcpi.tcpi_rto);
336     ACC (RW, tcpi.tcpi_ato);
337     ACC (RW, tcpi.tcpi_snd_mss);
338     ACC (RW, tcpi.tcpi_rcv_mss);
339     ACC (RW, tcpi.tcpi_unacked);
340     ACC (RW, tcpi.tcpi_sacked);
341     ACC (RW, tcpi.tcpi_lost);
342     ACC (RW, tcpi.tcpi_retrans);
343     ACC (RW, tcpi.tcpi_fackets);
344     ACC (RW, tcpi.tcpi_last_data_sent);
345     ACC (RW, tcpi.tcpi_last_ack_sent);
346     ACC (RW, tcpi.tcpi_last_data_recv);
347     ACC (RW, tcpi.tcpi_last_ack_recv);
348     ACC (RW, tcpi.tcpi_pmtu);
349     ACC (RW, tcpi.tcpi_rcv_ssthresh);
350     ACC (RW, tcpi.tcpi_rtt);
351     ACC (RW, tcpi.tcpi_rttvar);
352     ACC (RW, tcpi.tcpi_snd_ssthresh);
353     ACC (RW, tcpi.tcpi_snd_cwnd);
354     ACC (RW, tcpi.tcpi_advmss);
355     ACC (RW, tcpi.tcpi_reordering);
356     #endif
357    
358 root 1.24 typedef object_vector<client, &client::active> sockvec;
359 root 1.1
360     extern sockvec clients;
361 root 1.24
362     #define for_all_clients(var) \
363     for (int _i = 0; _i < clients.size (); ++_i) \
364 root 1.52 statementvar (client *, var, clients [_i])
365 root 1.24
366 root 1.78 // returns true when the message needs special (read: perl) treatment
367     static inline bool
368 root 1.92 msg_is_special (const_any_string msg, bool nl_special = true)
369 root 1.78 {
370 root 1.81 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
371 root 1.78 }
372    
373 root 1.1 #endif
374