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/cvs/deliantra/server/include/client.h
Revision: 1.13
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +25 -4 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for the X Window System
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.3 The author can be reached via e-mail to crossfire@schmorp.de
22 root 1.1 */
23    
24     #ifndef CLIENT_H
25     #define CLIENT_H
26    
27 root 1.4 #include <deque>
28 root 1.7 #include <bitset>
29 root 1.13 #include <tr1/unordered_set>
30 root 1.1
31 root 1.4 // (possibly) max. number of objects "per page" in the ground container
32 root 1.11 #define FLOORBOX_PAGESIZE 50
33 root 1.1
34     struct MapCell
35     {
36     UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37     int count; /* This is really darkness in the map1 command */
38     uint16 faces[MAP_LAYERS];
39     uint16 smooth[MAP_LAYERS];
40     unsigned char stat_hp; // health of something in this space, or 0
41     unsigned char flags;
42     };
43    
44     /* This basically defines the largest size an
45     * archetype may be - it is used for allocation of
46     * some structures, as well as determining how far
47     * we should look for the heads of big images.
48     */
49     #define MAX_HEAD_OFFSET 8
50    
51     #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
52     #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
53    
54     struct Map
55     {
56     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57     };
58    
59     /* True max is 16383 given current map compaction method */
60     # define MAXANIMNUM 2000
61    
62     struct statsinfo
63     {
64     char *range, *title;
65     };
66    
67     /* This contains basic information on the socket structure. status is its
68     * current state. we set up our on buffers for sending/receiving, so we can
69     * handle some higher level functions. fd is the actual file descriptor we
70     * are using.
71     */
72    
73     enum Sock_Status { Ns_Add, Ns_Dead };
74    
75     /* Only one map mode can actually be used, so lets make it a switch
76     * instead of having a bunch of different fields that needed to
77     * get toggled.
78     */
79     enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
80    
81 root 1.13 /* The following is the setup for a ring buffer for storing output
82 root 1.1 * data that the OS can't handle right away.
83     */
84    
85     struct Buffer
86     {
87     char data[SOCKETBUFSIZE];
88     int start;
89     int len;
90     };
91    
92 root 1.4 // a handler for a specific type of packet
93     enum {
94 root 1.9 PF_PLAYER = 0x01, // must have valid player / will by synchronised
95     PF_PLAYING = 0x02, // must be in playing state
96 root 1.4 };
97    
98     struct packet_type
99     {
100     const char *name;
101     void *cb;
102     int flags;
103     };
104    
105     struct command
106     {
107     tstamp stamp;
108     const packet_type *handler;
109     char *data;
110     int datalen;
111    
112 root 1.6 ~command ()
113 root 1.4 {
114 root 1.8 sfree<char> (data, datalen + 1);
115 root 1.4 }
116     };
117    
118 root 1.13 struct refitem
119     {
120     object_ptr op;
121     };
122    
123 root 1.12 // this represents a container on the client side.
124     // right now, there are only ever two of them:
125     // the inventory and the floor/open container
126     //TODO: unused as of yet
127 root 1.13 struct client_container : vector< refitem, slice_allocator<refitem> >
128 root 1.12 {
129 root 1.13 client *ns;
130 root 1.12 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
131    
132 root 1.13 bool item_changed; // one of the items in here possibly changed
133    
134 root 1.12 // for mapspace and container
135 root 1.13 int x, y;
136 root 1.12 maptile *map;
137    
138     // for container
139     object *env;
140 root 1.13
141     client_container (client *ns)
142     : ns (ns), type (CC_NONE) { }
143    
144     tag_t tag () const;
145    
146     inline iterator merge_item (iterator i, object *op);
147    
148     void clear ();
149     void update ();
150    
151     void set_mapspace (maptile *map, int x, int y);
152     void set_container (object *env);
153 root 1.12 };
154    
155 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
156     #define MAX_PASSWORD_FAILURES 5
157    
158     ACC_CLASS (client) // should become player when newsocket is a baseclass of player
159     struct client : zero_initialised, attachable_base
160     {
161     enum Sock_Status status;
162     int ACC (RW, fd);
163 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
164     uint8 *faces_sent; // This is a bitmap on sent face status
165 root 1.12 statsinfo stats;
166    
167     client_container cc_inv, cc_other;
168 root 1.10
169     char *ACC (RW, host); /* Which host it is connected from (ip address) */
170     uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
171     Buffer outputbuffer;
172    
173     bool ACC (RW, facecache); /* If true, client is caching images */
174     bool ACC (RW, sent_scroll);
175     bool ACC (RW, sound); /* does the client want sound */
176     bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
177     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
178     bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
179     bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
180     bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
181     bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
182     bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
183     bool ACC (RW, darkness); /* True if client wants darkness information */
184     bool ACC (RW, image2); /* Client wants image2/face2 commands */
185     bool ACC (RW, update_look); /* If true, we need to send the look window */
186     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
187     /* used to arrange text in books, scrolls, or scripted dialogs */
188     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
189     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
190     /* Below are flags for extedend infos to pass to client
191     * with S->C mapextended command */
192     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
193 root 1.1
194     uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
195     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
196     enum MapMode mapmode; /* Type of map commands the client wants. */
197     uint16 ACC (RW, look_position); /* start of drawing of look window */
198     uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
199     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
200     uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
201    
202     maptile *ACC (RW, current_map); // CF+ last/current player map
203     int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
204 root 1.10 char ACC (RW, version)[64]; // CF+ client name/version
205 root 1.1
206     player *ACC (RO, pl);//TODO should not be here, preferably
207    
208     int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
209    
210 root 1.4 client (int fd, const char *from_ip);
211     ~client ();
212     void destroy ();
213    
214     iw cmd_ev; void cmd_cb (iw &w);
215 root 1.1 iow socket_ev; void socket_cb (iow &w, int got);
216    
217 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
218    
219 root 1.5 // resets movement state
220 root 1.4 bool may_execute (const packet_type *pkt) const;
221     void execute (const packet_type *pkt, char *data, int datalen);
222    
223     void queue_command (packet_type *handler, char *data, int datalen);
224     bool handle_command ();
225 root 1.5 void reset_state ();
226 root 1.1
227 root 1.4 bool handle_packet ();
228     int next_packet (); // returns length of packet or 0
229 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
230    
231     void flush ();
232     void write_outputbuffer ();
233     void send (void *buf_, int len);
234    
235     void send_packet (const char *buf);
236     void send_packet (const char *buf, int len);
237 root 1.4 void send_packet_printf (const char *format, ...);
238 root 1.1 void send_packet (packet &sl);
239 root 1.7
240 root 1.10 // called when something under the player changes
241     void floorbox_update () { update_look = 1; }
242     // called when the player has been moved
243     void floorbox_reset () { look_position = 0; floorbox_update (); }
244    
245 root 1.7 // large structures at the end please
246     struct Map lastmap;
247     std::bitset<MAXANIMNUM> anims_sent;
248     // if we get an incomplete packet, this is used to hold the data.
249     // we add 2 byte for the header, one for the trailing 0 byte
250     uint8 inbuf[MAXSOCKBUF + 2 + 1];
251 root 1.1 };
252    
253     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
254     ( ((__type)>0) &&\
255     ((__sockPtr)->has_readable_type) && \
256     ((__sockPtr)->supported_readables & (1<<(__type))) )
257    
258     /* Bitmask for the faces_sent[] array - what
259     * portion of the face have we sent?
260     */
261     #define NS_FACESENT_FACE 0x1
262     #define NS_FACESENT_SMOOTH 0x2
263    
264     /* Constants in the form EMI_ is for extended map infos.
265     * Even if the client select the additionnal infos it wants
266     * on the map, there may exist cases where this whole info
267     * is not given in one buch but in separate bunches. This
268     * is done performance reasons (imagine some info related to
269     * a visible object and another info related to a 4 square
270     * width and height area). At the begin of an extended info packet
271     * is a bit field. A bit is activated for each extended info
272     * present in the data
273     */
274    
275     /* Meanings:
276     * EMI_NOREDRAW Take extended infos into account but don't redraw,
277     * some additionnal datas will follow in a new packet
278     * EMI_SMOOTH Datas about smoothing
279     */
280     #define EMI_NOREDRAW 0x01
281     #define EMI_SMOOTH 0x02
282    
283     /* this last one says the bitfield continue un next byte
284     * There may be several on contiguous bytes. So there is 7
285     * actual bits used per byte, and the number of bytes
286     * is not fixed in protocol
287     */
288     #define EMI_HASMOREBITS 0x80
289    
290     #define FACE_TYPES 1
291     #define PNG_FACE_INDEX 0
292    
293     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
294     #define VERSION_SC 1027
295     #define VERSION_INFO "Crossfire+ Server"
296    
297     typedef unordered_vector<client *> sockvec;
298    
299     extern sockvec clients;
300     extern int nrofpixmaps; //TODO: hrmpf, should go
301    
302     #endif
303