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/cvs/deliantra/server/include/client.h
Revision: 1.16
Committed: Fri Dec 22 16:34:00 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1 -6 lines
Log Message:
- preliminary check in, stuff is rudimentarily working
- moved most of the player creation process into a perl coroutine
- changed internal design of player management to not reuse
  and morph the object in funny ways. should be safer and much
  nicer to handle.
- got rid of some annoying hacks, such as clear()
  (TODO: get rid of player_pod and other stuff now unnecessary?)

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for the X Window System
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.3 The author can be reached via e-mail to crossfire@schmorp.de
22 root 1.1 */
23    
24     #ifndef CLIENT_H
25     #define CLIENT_H
26    
27 root 1.4 #include <deque>
28 root 1.7 #include <bitset>
29 root 1.13 #include <tr1/unordered_set>
30 root 1.1
31 root 1.4 // (possibly) max. number of objects "per page" in the ground container
32 root 1.11 #define FLOORBOX_PAGESIZE 50
33 root 1.1
34     struct MapCell
35     {
36     UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37     int count; /* This is really darkness in the map1 command */
38     uint16 faces[MAP_LAYERS];
39     uint16 smooth[MAP_LAYERS];
40     unsigned char stat_hp; // health of something in this space, or 0
41     unsigned char flags;
42     };
43    
44     /* This basically defines the largest size an
45     * archetype may be - it is used for allocation of
46     * some structures, as well as determining how far
47     * we should look for the heads of big images.
48     */
49     #define MAX_HEAD_OFFSET 8
50    
51     #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
52     #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
53    
54     struct Map
55     {
56     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57     };
58    
59     /* True max is 16383 given current map compaction method */
60     # define MAXANIMNUM 2000
61    
62     struct statsinfo
63     {
64     char *range, *title;
65     };
66    
67     /* This contains basic information on the socket structure. status is its
68     * current state. we set up our on buffers for sending/receiving, so we can
69     * handle some higher level functions. fd is the actual file descriptor we
70     * are using.
71     */
72    
73     /* Only one map mode can actually be used, so lets make it a switch
74     * instead of having a bunch of different fields that needed to
75     * get toggled.
76     */
77     enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78    
79 root 1.13 /* The following is the setup for a ring buffer for storing output
80 root 1.1 * data that the OS can't handle right away.
81     */
82    
83     struct Buffer
84     {
85     char data[SOCKETBUFSIZE];
86     int start;
87     int len;
88     };
89    
90 root 1.15 // states the socket can be in
91     enum {
92     ST_DEAD, // socket is dead
93     ST_SETUP, // initial handshake / setup / login
94     ST_PLAYING, // logged in an playing
95     ST_CUSTOM, // waiting for custom reply
96    
97 root 1.16 ST_CONFIRM_QUIT,
98 root 1.15 ST_CHANGE_CLASS,
99     ST_CONFIGURE,
100     ST_GET_PARTY_PASSWORD,
101     };
102    
103 root 1.4 // a handler for a specific type of packet
104     enum {
105 root 1.9 PF_PLAYER = 0x01, // must have valid player / will by synchronised
106     PF_PLAYING = 0x02, // must be in playing state
107 root 1.4 };
108    
109     struct packet_type
110     {
111     const char *name;
112     void *cb;
113     int flags;
114     };
115    
116     struct command
117     {
118     tstamp stamp;
119     const packet_type *handler;
120     char *data;
121     int datalen;
122    
123 root 1.6 ~command ()
124 root 1.4 {
125 root 1.8 sfree<char> (data, datalen + 1);
126 root 1.4 }
127     };
128    
129 root 1.13 struct refitem
130     {
131     object_ptr op;
132     };
133    
134 root 1.12 // this represents a container on the client side.
135     // right now, there are only ever two of them:
136     // the inventory and the floor/open container
137     //TODO: unused as of yet
138 root 1.13 struct client_container : vector< refitem, slice_allocator<refitem> >
139 root 1.12 {
140 root 1.13 client *ns;
141 root 1.12 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
142    
143 root 1.13 bool item_changed; // one of the items in here possibly changed
144    
145 root 1.12 // for mapspace and container
146 root 1.13 int x, y;
147 root 1.12 maptile *map;
148    
149     // for container
150     object *env;
151 root 1.13
152     client_container (client *ns)
153     : ns (ns), type (CC_NONE) { }
154    
155     tag_t tag () const;
156    
157     inline iterator merge_item (iterator i, object *op);
158    
159     void clear ();
160     void update ();
161    
162     void set_mapspace (maptile *map, int x, int y);
163     void set_container (object *env);
164 root 1.12 };
165    
166 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
167     #define MAX_PASSWORD_FAILURES 5
168    
169     ACC_CLASS (client) // should become player when newsocket is a baseclass of player
170 root 1.14 struct client : zero_initialised, attachable<client>
171 root 1.1 {
172     int ACC (RW, fd);
173 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
174     uint8 *faces_sent; // This is a bitmap on sent face status
175 root 1.12 statsinfo stats;
176    
177     client_container cc_inv, cc_other;
178 root 1.15 Buffer outputbuffer;
179 root 1.10
180     char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
182 root 1.10 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
183    
184     bool ACC (RW, facecache); /* If true, client is caching images */
185     bool ACC (RW, sent_scroll);
186     bool ACC (RW, sound); /* does the client want sound */
187     bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
188     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
189     bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
190     bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
191     bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
192     bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
193     bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
194     bool ACC (RW, darkness); /* True if client wants darkness information */
195     bool ACC (RW, image2); /* Client wants image2/face2 commands */
196     bool ACC (RW, update_look); /* If true, we need to send the look window */
197     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
198     /* used to arrange text in books, scrolls, or scripted dialogs */
199     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
200     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
201     /* Below are flags for extedend infos to pass to client
202     * with S->C mapextended command */
203     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
204 root 1.1
205     uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
206     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
207     enum MapMode mapmode; /* Type of map commands the client wants. */
208     uint16 ACC (RW, look_position); /* start of drawing of look window */
209     uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
210     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
211     uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
212    
213     maptile *ACC (RW, current_map); // CF+ last/current player map
214     int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
215 root 1.10 char ACC (RW, version)[64]; // CF+ client name/version
216 root 1.1
217     player *ACC (RO, pl);//TODO should not be here, preferably
218    
219     int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
220    
221 root 1.4 client (int fd, const char *from_ip);
222     ~client ();
223     void destroy ();
224 root 1.15 bool destroyed () const { return state == ST_DEAD; }
225 root 1.4
226     iw cmd_ev; void cmd_cb (iw &w);
227 root 1.1 iow socket_ev; void socket_cb (iow &w, int got);
228    
229 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
230    
231 root 1.14 // large structures at the end please
232     struct Map lastmap;
233     std::bitset<MAXANIMNUM> anims_sent;
234     // if we get an incomplete packet, this is used to hold the data.
235     // we add 2 byte for the header, one for the trailing 0 byte
236     uint8 inbuf[MAXSOCKBUF + 2 + 1];
237    
238 root 1.4 bool may_execute (const packet_type *pkt) const;
239     void execute (const packet_type *pkt, char *data, int datalen);
240    
241     void queue_command (packet_type *handler, char *data, int datalen);
242     bool handle_command ();
243 root 1.14 // resets movement state
244 root 1.5 void reset_state ();
245 root 1.1
246 root 1.4 bool handle_packet ();
247     int next_packet (); // returns length of packet or 0
248 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
249    
250     void flush ();
251     void write_outputbuffer ();
252     void send (void *buf_, int len);
253    
254     void send_packet (const char *buf);
255     void send_packet (const char *buf, int len);
256 root 1.4 void send_packet_printf (const char *format, ...);
257 root 1.1 void send_packet (packet &sl);
258 root 1.7
259 root 1.10 // called when something under the player changes
260     void floorbox_update () { update_look = 1; }
261     // called when the player has been moved
262     void floorbox_reset () { look_position = 0; floorbox_update (); }
263    
264 root 1.14 static client *create (int fd, const char *peername);
265 root 1.1 };
266    
267     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
268     ( ((__type)>0) &&\
269     ((__sockPtr)->has_readable_type) && \
270     ((__sockPtr)->supported_readables & (1<<(__type))) )
271    
272     /* Bitmask for the faces_sent[] array - what
273     * portion of the face have we sent?
274     */
275     #define NS_FACESENT_FACE 0x1
276     #define NS_FACESENT_SMOOTH 0x2
277    
278     /* Constants in the form EMI_ is for extended map infos.
279     * Even if the client select the additionnal infos it wants
280     * on the map, there may exist cases where this whole info
281     * is not given in one buch but in separate bunches. This
282     * is done performance reasons (imagine some info related to
283     * a visible object and another info related to a 4 square
284     * width and height area). At the begin of an extended info packet
285     * is a bit field. A bit is activated for each extended info
286     * present in the data
287     */
288    
289     /* Meanings:
290     * EMI_NOREDRAW Take extended infos into account but don't redraw,
291     * some additionnal datas will follow in a new packet
292     * EMI_SMOOTH Datas about smoothing
293     */
294     #define EMI_NOREDRAW 0x01
295     #define EMI_SMOOTH 0x02
296    
297     /* this last one says the bitfield continue un next byte
298     * There may be several on contiguous bytes. So there is 7
299     * actual bits used per byte, and the number of bytes
300     * is not fixed in protocol
301     */
302     #define EMI_HASMOREBITS 0x80
303    
304     #define FACE_TYPES 1
305     #define PNG_FACE_INDEX 0
306    
307     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308     #define VERSION_SC 1027
309     #define VERSION_INFO "Crossfire+ Server"
310    
311     typedef unordered_vector<client *> sockvec;
312    
313     extern sockvec clients;
314     extern int nrofpixmaps; //TODO: hrmpf, should go
315    
316     #endif
317