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/cvs/deliantra/server/include/client.h
Revision: 1.23
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.22: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for the X Window System
3    
4 pippijn 1.23 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.3 The author can be reached via e-mail to crossfire@schmorp.de
23 root 1.1 */
24    
25     #ifndef CLIENT_H
26     #define CLIENT_H
27    
28 root 1.4 #include <deque>
29 root 1.7 #include <bitset>
30 root 1.13 #include <tr1/unordered_set>
31 root 1.1
32 root 1.4 // (possibly) max. number of objects "per page" in the ground container
33 root 1.11 #define FLOORBOX_PAGESIZE 50
34 root 1.1
35     struct MapCell
36     {
37     UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38     int count; /* This is really darkness in the map1 command */
39     uint16 faces[MAP_LAYERS];
40     uint16 smooth[MAP_LAYERS];
41     unsigned char stat_hp; // health of something in this space, or 0
42     unsigned char flags;
43     };
44    
45     /* This basically defines the largest size an
46     * archetype may be - it is used for allocation of
47     * some structures, as well as determining how far
48     * we should look for the heads of big images.
49     */
50     #define MAX_HEAD_OFFSET 8
51    
52     #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
53     #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
54    
55     struct Map
56     {
57     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58     };
59    
60     /* True max is 16383 given current map compaction method */
61     # define MAXANIMNUM 2000
62    
63     struct statsinfo
64     {
65     char *range, *title;
66     };
67    
68     /* This contains basic information on the socket structure. status is its
69     * current state. we set up our on buffers for sending/receiving, so we can
70     * handle some higher level functions. fd is the actual file descriptor we
71     * are using.
72     */
73    
74     /* Only one map mode can actually be used, so lets make it a switch
75     * instead of having a bunch of different fields that needed to
76     * get toggled.
77     */
78     enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79    
80 root 1.13 /* The following is the setup for a ring buffer for storing output
81 root 1.1 * data that the OS can't handle right away.
82     */
83     struct Buffer
84     {
85     char data[SOCKETBUFSIZE];
86     int start;
87     int len;
88     };
89    
90 root 1.15 // states the socket can be in
91     enum {
92     ST_DEAD, // socket is dead
93     ST_SETUP, // initial handshake / setup / login
94     ST_PLAYING, // logged in an playing
95     ST_CUSTOM, // waiting for custom reply
96    
97 root 1.16 ST_CONFIRM_QUIT,
98 root 1.15 ST_CHANGE_CLASS,
99     ST_GET_PARTY_PASSWORD,
100     };
101    
102 root 1.4 // a handler for a specific type of packet
103     enum {
104 root 1.9 PF_PLAYER = 0x01, // must have valid player / will by synchronised
105     PF_PLAYING = 0x02, // must be in playing state
106 root 1.4 };
107    
108     struct packet_type
109     {
110     const char *name;
111     void *cb;
112     int flags;
113     };
114    
115     struct command
116     {
117     tstamp stamp;
118     const packet_type *handler;
119     char *data;
120     int datalen;
121    
122 root 1.6 ~command ()
123 root 1.4 {
124 root 1.8 sfree<char> (data, datalen + 1);
125 root 1.4 }
126     };
127    
128 root 1.13 struct refitem
129     {
130     object_ptr op;
131     };
132    
133 root 1.12 // this represents a container on the client side.
134     // right now, there are only ever two of them:
135     // the inventory and the floor/open container
136     //TODO: unused as of yet
137 root 1.13 struct client_container : vector< refitem, slice_allocator<refitem> >
138 root 1.12 {
139 root 1.13 client *ns;
140 root 1.12 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
141    
142 root 1.13 bool item_changed; // one of the items in here possibly changed
143    
144 root 1.12 // for mapspace and container
145 root 1.13 int x, y;
146 root 1.12 maptile *map;
147    
148     // for container
149     object *env;
150 root 1.13
151     client_container (client *ns)
152     : ns (ns), type (CC_NONE) { }
153    
154     tag_t tag () const;
155    
156     inline iterator merge_item (iterator i, object *op);
157    
158     void clear ();
159     void update ();
160    
161     void set_mapspace (maptile *map, int x, int y);
162     void set_container (object *env);
163 root 1.12 };
164    
165 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
166     #define MAX_PASSWORD_FAILURES 5
167    
168 root 1.21 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
169     struct client : zero_initialised, attachable
170 root 1.1 {
171     int ACC (RW, fd);
172 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
173     uint8 *faces_sent; // This is a bitmap on sent face status
174 root 1.20 statsinfo stats;
175 root 1.12
176     client_container cc_inv, cc_other;
177 root 1.15 Buffer outputbuffer;
178 root 1.10
179     char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 root 1.10 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
182    
183 root 1.20 bool ACC (RW, afk); /* player is afk */
184 root 1.10 bool ACC (RW, facecache); /* If true, client is caching images */
185     bool ACC (RW, sent_scroll);
186     bool ACC (RW, sound); /* does the client want sound */
187     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
188     bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
189     bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
190     bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
191     bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
192     bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
193     bool ACC (RW, darkness); /* True if client wants darkness information */
194     bool ACC (RW, image2); /* Client wants image2/face2 commands */
195     bool ACC (RW, update_look); /* If true, we need to send the look window */
196     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
197     /* used to arrange text in books, scrolls, or scripted dialogs */
198     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
199     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
200     /* Below are flags for extedend infos to pass to client
201     * with S->C mapextended command */
202     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
203 root 1.1
204     uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
205     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
206     enum MapMode mapmode; /* Type of map commands the client wants. */
207     uint16 ACC (RW, look_position); /* start of drawing of look window */
208     uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
209     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
210     uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
211    
212     maptile *ACC (RW, current_map); // CF+ last/current player map
213     int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
214 root 1.10 char ACC (RW, version)[64]; // CF+ client name/version
215 root 1.1
216 root 1.18 player_ptr ACC (RO, pl);
217 root 1.1
218     int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
219    
220 root 1.21 void do_destroy ();
221     void gather_callbacks (AV *&callbacks, event_type event) const;
222 root 1.4
223     iw cmd_ev; void cmd_cb (iw &w);
224 root 1.1 iow socket_ev; void socket_cb (iow &w, int got);
225    
226 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
227    
228 root 1.14 // large structures at the end please
229     struct Map lastmap;
230     std::bitset<MAXANIMNUM> anims_sent;
231     // if we get an incomplete packet, this is used to hold the data.
232     // we add 2 byte for the header, one for the trailing 0 byte
233     uint8 inbuf[MAXSOCKBUF + 2 + 1];
234    
235 root 1.4 bool may_execute (const packet_type *pkt) const;
236     void execute (const packet_type *pkt, char *data, int datalen);
237    
238     void queue_command (packet_type *handler, char *data, int datalen);
239 root 1.22 MTH bool handle_command ();
240 root 1.14 // resets movement state
241 root 1.22 MTH void reset_state ();
242 root 1.1
243 root 1.22 MTH bool handle_packet ();
244 root 1.4 int next_packet (); // returns length of packet or 0
245 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
246    
247 root 1.22 MTH void flush ();
248     MTH void write_outputbuffer ();
249 root 1.1 void send (void *buf_, int len);
250    
251     void send_packet (const char *buf);
252     void send_packet (const char *buf, int len);
253 root 1.4 void send_packet_printf (const char *format, ...);
254 root 1.1 void send_packet (packet &sl);
255 root 1.7
256 root 1.10 // called when something under the player changes
257 root 1.22 MTH void floorbox_update () { update_look = 1; }
258 root 1.10 // called when the player has been moved
259 root 1.22 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
260    
261     MTH static client *create (int fd, const char *peername);
262 root 1.10
263 root 1.22 protected:
264     client (int fd, const char *from_ip);
265     ~client ();
266 root 1.1 };
267    
268     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
269     ( ((__type)>0) &&\
270     ((__sockPtr)->has_readable_type) && \
271     ((__sockPtr)->supported_readables & (1<<(__type))) )
272    
273     /* Bitmask for the faces_sent[] array - what
274     * portion of the face have we sent?
275     */
276     #define NS_FACESENT_FACE 0x1
277     #define NS_FACESENT_SMOOTH 0x2
278    
279     /* Constants in the form EMI_ is for extended map infos.
280     * Even if the client select the additionnal infos it wants
281     * on the map, there may exist cases where this whole info
282     * is not given in one buch but in separate bunches. This
283     * is done performance reasons (imagine some info related to
284     * a visible object and another info related to a 4 square
285     * width and height area). At the begin of an extended info packet
286     * is a bit field. A bit is activated for each extended info
287     * present in the data
288     */
289    
290     /* Meanings:
291     * EMI_NOREDRAW Take extended infos into account but don't redraw,
292     * some additionnal datas will follow in a new packet
293     * EMI_SMOOTH Datas about smoothing
294     */
295     #define EMI_NOREDRAW 0x01
296     #define EMI_SMOOTH 0x02
297    
298     /* this last one says the bitfield continue un next byte
299     * There may be several on contiguous bytes. So there is 7
300     * actual bits used per byte, and the number of bytes
301     * is not fixed in protocol
302     */
303     #define EMI_HASMOREBITS 0x80
304    
305     #define FACE_TYPES 1
306     #define PNG_FACE_INDEX 0
307    
308     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
309     #define VERSION_SC 1027
310     #define VERSION_INFO "Crossfire+ Server"
311    
312     typedef unordered_vector<client *> sockvec;
313    
314     extern sockvec clients;
315     extern int nrofpixmaps; //TODO: hrmpf, should go
316    
317     #endif
318