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/cvs/deliantra/server/include/client.h
Revision: 1.4
Committed: Sat Dec 16 03:08:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +48 -16 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for the X Window System
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.3 The author can be reached via e-mail to crossfire@schmorp.de
22 root 1.1 */
23    
24     #ifndef CLIENT_H
25     #define CLIENT_H
26    
27 root 1.4 #include <deque>
28 root 1.1
29 root 1.4 // (possibly) max. number of objects "per page" in the ground container
30 root 1.1 #define NUM_LOOK_OBJECTS 50
31    
32     struct MapCell
33     {
34     UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
35     int count; /* This is really darkness in the map1 command */
36     uint16 faces[MAP_LAYERS];
37     uint16 smooth[MAP_LAYERS];
38     unsigned char stat_hp; // health of something in this space, or 0
39     unsigned char flags;
40     };
41    
42     /* This basically defines the largest size an
43     * archetype may be - it is used for allocation of
44     * some structures, as well as determining how far
45     * we should look for the heads of big images.
46     */
47     #define MAX_HEAD_OFFSET 8
48    
49     #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
50     #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
51    
52     struct Map
53     {
54     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
55     };
56    
57     /* True max is 16383 given current map compaction method */
58     # define MAXANIMNUM 2000
59    
60     struct statsinfo
61     {
62     char *range, *title;
63     };
64    
65     /* This contains basic information on the socket structure. status is its
66     * current state. we set up our on buffers for sending/receiving, so we can
67     * handle some higher level functions. fd is the actual file descriptor we
68     * are using.
69     */
70    
71     enum Sock_Status { Ns_Add, Ns_Dead };
72    
73     /* Only one map mode can actually be used, so lets make it a switch
74     * instead of having a bunch of different fields that needed to
75     * get toggled.
76     */
77     enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78    
79     /* The following is the setup for a ring buffer for storing outbut
80     * data that the OS can't handle right away.
81     */
82    
83     struct Buffer
84     {
85     char data[SOCKETBUFSIZE];
86     int start;
87     int len;
88     };
89    
90 root 1.4 // a handler for a specific type of packet
91     enum {
92     PF_PLAYER = 0x01, // must have valid player
93     PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
94     PF_PLAYING = 0x04, // must be in playing state
95     };
96    
97     struct packet_type
98     {
99     const char *name;
100     void *cb;
101     int flags;
102     };
103    
104     struct command
105     {
106     tstamp stamp;
107     const packet_type *handler;
108     char *data;
109     int datalen;
110    
111     command (tstamp stamp, const packet_type *handler, char *data, int datalen)
112     : stamp (stamp), handler (handler), data (data), datalen (datalen)
113     {
114     }
115     };
116    
117 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
118     #define MAX_PASSWORD_FAILURES 5
119    
120     ACC_CLASS (client) // should become player when newsocket is a baseclass of player
121     struct client : zero_initialised, attachable_base
122     {
123     enum Sock_Status status;
124     int ACC (RW, fd);
125     unsigned int inbuf_len; // number of bytes valid in inbuf
126     struct Map lastmap;
127     size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
128     uint8 *faces_sent; /* This is a bitmap on sent face status */
129     uint8 anims_sent[MAXANIMNUM];
130     struct statsinfo stats;
131    
132     char *ACC (RW, host); /* Which host it is connected from (ip address) */
133     uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
134     Buffer outputbuffer; /* For undeliverable data */
135    
136     bool ACC (RW, facecache); /* If true, client is caching images */
137     bool ACC (RW, sent_scroll);
138     bool ACC (RW, sound); /* does the client want sound */
139     bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
140     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
141     bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
142     bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
143     bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
144     bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
145     bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
146     bool ACC (RW, darkness); /* True if client wants darkness information */
147     bool ACC (RW, image2); /* Client wants image2/face2 commands */
148     bool ACC (RW, update_look); /* If true, we need to send the look window */
149     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
150     /* used to arrange text in books, scrolls, or scripted dialogs */
151     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
152     bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */
153     /* Below are flags for extedend infos to pass to client
154     * with S->C mapextended command */
155     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
156    
157     uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
158     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
159     enum MapMode mapmode; /* Type of map commands the client wants. */
160     uint16 ACC (RW, look_position); /* start of drawing of look window */
161     uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
162     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
163     uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
164    
165     maptile *ACC (RW, current_map); // CF+ last/current player map
166     int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
167     char ACC (RW, version)[64]; // CF+ client name/version
168    
169 root 1.4 // if we get an incomplete packet, this is used to hold the data.
170     // we add 2 byte for the header, one for the trailing 0 byte
171     uint8 inbuf[MAXSOCKBUF + 2 + 1];
172 root 1.1 player *ACC (RO, pl);//TODO should not be here, preferably
173    
174     int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
175    
176 root 1.4 client (int fd, const char *from_ip);
177     ~client ();
178     void destroy ();
179    
180     iw cmd_ev; void cmd_cb (iw &w);
181 root 1.1 iow socket_ev; void socket_cb (iow &w, int got);
182    
183 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
184    
185     // those should probably be client methods
186     bool may_execute (const packet_type *pkt) const;
187     void execute (const packet_type *pkt, char *data, int datalen);
188    
189     void queue_command (packet_type *handler, char *data, int datalen);
190     bool handle_command ();
191 root 1.1
192 root 1.4 bool handle_packet ();
193     int next_packet (); // returns length of packet or 0
194 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
195    
196     void flush ();
197     void write_outputbuffer ();
198     void send (void *buf_, int len);
199    
200     void send_packet (const char *buf);
201     void send_packet (const char *buf, int len);
202 root 1.4 void send_packet_printf (const char *format, ...);
203 root 1.1 void send_packet (packet &sl);
204     };
205    
206     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
207     ( ((__type)>0) &&\
208     ((__sockPtr)->has_readable_type) && \
209     ((__sockPtr)->supported_readables & (1<<(__type))) )
210    
211     /* Bitmask for the faces_sent[] array - what
212     * portion of the face have we sent?
213     */
214     #define NS_FACESENT_FACE 0x1
215     #define NS_FACESENT_SMOOTH 0x2
216    
217     /* Constants in the form EMI_ is for extended map infos.
218     * Even if the client select the additionnal infos it wants
219     * on the map, there may exist cases where this whole info
220     * is not given in one buch but in separate bunches. This
221     * is done performance reasons (imagine some info related to
222     * a visible object and another info related to a 4 square
223     * width and height area). At the begin of an extended info packet
224     * is a bit field. A bit is activated for each extended info
225     * present in the data
226     */
227    
228     /* Meanings:
229     * EMI_NOREDRAW Take extended infos into account but don't redraw,
230     * some additionnal datas will follow in a new packet
231     * EMI_SMOOTH Datas about smoothing
232     */
233     #define EMI_NOREDRAW 0x01
234     #define EMI_SMOOTH 0x02
235    
236     /* this last one says the bitfield continue un next byte
237     * There may be several on contiguous bytes. So there is 7
238     * actual bits used per byte, and the number of bytes
239     * is not fixed in protocol
240     */
241     #define EMI_HASMOREBITS 0x80
242    
243     #define FACE_TYPES 1
244     #define PNG_FACE_INDEX 0
245    
246     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
247     #define VERSION_SC 1027
248     #define VERSION_INFO "Crossfire+ Server"
249    
250     typedef unordered_vector<client *> sockvec;
251    
252     extern sockvec clients;
253     extern int nrofpixmaps; //TODO: hrmpf, should go
254    
255     #endif
256