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/cvs/deliantra/server/include/client.h
Revision: 1.42
Committed: Mon Apr 2 18:04:46 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +7 -6 lines
Log Message:
moved setup to perlspace to facilitate easier extensions and some cleanups. feels more secure, too

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.26 * CrossFire, A Multiplayer game for the X Window System
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25     #ifndef CLIENT_H
26     #define CLIENT_H
27    
28 root 1.4 #include <deque>
29 root 1.7 #include <bitset>
30 root 1.13 #include <tr1/unordered_set>
31 root 1.1
32 root 1.4 // (possibly) max. number of objects "per page" in the ground container
33 root 1.11 #define FLOORBOX_PAGESIZE 50
34 root 1.1
35     struct MapCell
36     {
37     UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 root 1.37 int count; /* This is really darkness in the map1 command */
39 root 1.32 faceidx faces[MAP_LAYERS];
40 root 1.36 unsigned char stat_hp; // health of something in this space, or 0
41 root 1.1 unsigned char flags;
42 root 1.37 uint8_t smooth[MAP_LAYERS];
43 root 1.1 };
44    
45 root 1.33 #define MAX_CLIENT_X MAP_CLIENT_X
46     #define MAX_CLIENT_Y MAP_CLIENT_Y
47 root 1.1
48     struct Map
49     {
50     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
51     };
52    
53     /* True max is 16383 given current map compaction method */
54 root 1.33 #define MAXANIMNUM 10000
55 root 1.1
56     struct statsinfo
57     {
58     char *range, *title;
59     };
60    
61     /* This contains basic information on the socket structure. status is its
62     * current state. we set up our on buffers for sending/receiving, so we can
63     * handle some higher level functions. fd is the actual file descriptor we
64     * are using.
65     */
66    
67     /* Only one map mode can actually be used, so lets make it a switch
68     * instead of having a bunch of different fields that needed to
69     * get toggled.
70     */
71 root 1.42 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72 root 1.1
73 root 1.13 /* The following is the setup for a ring buffer for storing output
74 root 1.1 * data that the OS can't handle right away.
75     */
76     struct Buffer
77     {
78     char data[SOCKETBUFSIZE];
79     int start;
80     int len;
81     };
82    
83 root 1.15 // states the socket can be in
84     enum {
85     ST_DEAD, // socket is dead
86     ST_SETUP, // initial handshake / setup / login
87     ST_PLAYING, // logged in an playing
88     ST_CUSTOM, // waiting for custom reply
89    
90     ST_CHANGE_CLASS,
91     ST_GET_PARTY_PASSWORD,
92     };
93    
94 root 1.4 // a handler for a specific type of packet
95     enum {
96 root 1.28 PF_PLAYER = 0x01, // must have valid player / will by synchronised
97     PF_PLAYING = 0x02, // must be in playing state
98     PF_COMMAND0 = 0x04, // command starts at offset 0
99     PF_COMMAND6 = 0x08, // command starts at offset 6
100 root 1.4 };
101    
102     struct packet_type
103     {
104     const char *name;
105     void *cb;
106     int flags;
107     };
108    
109     struct command
110     {
111     tstamp stamp;
112     const packet_type *handler;
113     char *data;
114     int datalen;
115    
116 root 1.6 ~command ()
117 root 1.4 {
118 root 1.8 sfree<char> (data, datalen + 1);
119 root 1.4 }
120     };
121    
122 root 1.13 struct refitem
123     {
124     object_ptr op;
125     };
126    
127 root 1.12 // this represents a container on the client side.
128     // right now, there are only ever two of them:
129     // the inventory and the floor/open container
130     //TODO: unused as of yet
131 root 1.13 struct client_container : vector< refitem, slice_allocator<refitem> >
132 root 1.12 {
133 root 1.13 client *ns;
134 root 1.12 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
135    
136 root 1.13 bool item_changed; // one of the items in here possibly changed
137    
138 root 1.12 // for mapspace and container
139 root 1.13 int x, y;
140 root 1.12 maptile *map;
141    
142     // for container
143     object *env;
144 root 1.13
145     client_container (client *ns)
146     : ns (ns), type (CC_NONE) { }
147    
148     tag_t tag () const;
149    
150     inline iterator merge_item (iterator i, object *op);
151    
152     void clear ();
153     void update ();
154    
155     void set_mapspace (maptile *map, int x, int y);
156     void set_container (object *env);
157 root 1.12 };
158    
159 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
160     #define MAX_PASSWORD_FAILURES 5
161    
162 root 1.21 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
163     struct client : zero_initialised, attachable
164 root 1.1 {
165     int ACC (RW, fd);
166 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
167 root 1.20 statsinfo stats;
168 root 1.24 int ACC (RO, active);
169 root 1.12
170 root 1.15 Buffer outputbuffer;
171 root 1.10
172     char *ACC (RW, host); /* Which host it is connected from (ip address) */
173 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
174 root 1.25
175     sint8 ACC (RW, last_level); /* Last level we sent to client */
176     uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
177     float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
178     sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
179     sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
180     uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
181     uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
182     uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
183     living ACC (RO, last_stats); /* Last stats as sent to client */
184     float ACC (RW, last_speed); /* Last speed as sent to client */
185     sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
186     sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
187 root 1.10
188 root 1.42 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
189     bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
190     bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
191     bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
192    
193 root 1.20 bool ACC (RW, afk); /* player is afk */
194 root 1.10 bool ACC (RW, facecache); /* If true, client is caching images */
195     bool ACC (RW, sent_scroll);
196     bool ACC (RW, sound); /* does the client want sound */
197     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
198 root 1.40 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
199     bool ACC (RW, mapinfocmd); // return map info and send map change info
200     bool ACC (RW, extcmd); // call into extensions/plugins
201     bool ACC (RW, extmap); // extend map comamnd with extra data
202     bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
203 root 1.10 bool ACC (RW, darkness); /* True if client wants darkness information */
204     bool ACC (RW, image2); /* Client wants image2/face2 commands */
205     bool ACC (RW, update_look); /* If true, we need to send the look window */
206     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
207     /* used to arrange text in books, scrolls, or scripted dialogs */
208     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
209     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
210     /* Below are flags for extedend infos to pass to client
211     * with S->C mapextended command */
212     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
213 root 1.1
214 root 1.40 bool ACC (RW, force_newmap); // force a newmap before next map update
215 root 1.1 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
216     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
217     uint16 ACC (RW, look_position); /* start of drawing of look window */
218 root 1.42 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
219 root 1.1 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
220     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
221    
222     maptile *ACC (RW, current_map); // CF+ last/current player map
223 root 1.29 region *ACC (RW, current_region); // CF+ last/current player region
224 root 1.1 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
225 root 1.10 char ACC (RW, version)[64]; // CF+ client name/version
226 root 1.32 uint8 ACC (RW, faceset); // CF+ selected faceset
227 root 1.1
228 root 1.18 player_ptr ACC (RO, pl);
229 root 1.1
230 root 1.38 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
231    
232     int ACC (RW, max_rate); // max. # of bytes to send per tick
233 root 1.39 faceidx ACC (RW, scrub_idx); // which face to send next
234     int ACC (RW, bg_scrub); // how many ticks till the next background face send
235 root 1.38 std::vector<faceidx> askface; // which faces have been requested by the client
236 root 1.1
237 root 1.21 void do_destroy ();
238     void gather_callbacks (AV *&callbacks, event_type event) const;
239 root 1.4
240 pippijn 1.30 iow socket_ev; void socket_cb (iow &w, int got);
241 root 1.4 iw cmd_ev; void cmd_cb (iw &w);
242 pippijn 1.30 client_container cc_inv, cc_other;
243 root 1.1
244 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
245    
246 root 1.14 // large structures at the end please
247     struct Map lastmap;
248     std::bitset<MAXANIMNUM> anims_sent;
249 root 1.36 std::bitset<MAX_FACES> faces_sent;
250    
251 root 1.14 // if we get an incomplete packet, this is used to hold the data.
252     // we add 2 byte for the header, one for the trailing 0 byte
253     uint8 inbuf[MAXSOCKBUF + 2 + 1];
254    
255 root 1.4 bool may_execute (const packet_type *pkt) const;
256     void execute (const packet_type *pkt, char *data, int datalen);
257    
258     void queue_command (packet_type *handler, char *data, int datalen);
259 root 1.22 MTH bool handle_command ();
260 root 1.14 // resets movement state
261 root 1.22 MTH void reset_state ();
262 root 1.25 // resets variable data used to send stat diffs
263     MTH void reset_stats ();
264 root 1.1
265 root 1.22 MTH bool handle_packet ();
266 root 1.4 int next_packet (); // returns length of packet or 0
267 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
268    
269 root 1.22 MTH void flush ();
270     MTH void write_outputbuffer ();
271 root 1.38 MTH int outputbuffer_len () const { return outputbuffer.len; }
272 root 1.1 void send (void *buf_, int len);
273    
274     void send_packet (const char *buf);
275     void send_packet (const char *buf, int len);
276 root 1.4 void send_packet_printf (const char *format, ...);
277 root 1.1 void send_packet (packet &sl);
278 root 1.7
279 root 1.35 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
280 root 1.38 MTH void send_face (faceidx facenum);
281     MTH void send_image (faceidx facenum);
282 root 1.35 MTH void send_faces (object *ob);
283     MTH void send_animation (short anim_num);
284    
285 root 1.10 // called when something under the player changes
286 root 1.22 MTH void floorbox_update () { update_look = 1; }
287 root 1.10 // called when the player has been moved
288 root 1.22 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
289    
290 root 1.39 MTH void tick (); // called every server tick to do housekeeping etc.
291    
292 root 1.22 MTH static client *create (int fd, const char *peername);
293 root 1.10
294 root 1.22 protected:
295     client (int fd, const char *from_ip);
296     ~client ();
297 root 1.1 };
298    
299     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
300     ( ((__type)>0) &&\
301     ((__sockPtr)->has_readable_type) && \
302     ((__sockPtr)->supported_readables & (1<<(__type))) )
303    
304     /* Constants in the form EMI_ is for extended map infos.
305     * Even if the client select the additionnal infos it wants
306     * on the map, there may exist cases where this whole info
307     * is not given in one buch but in separate bunches. This
308     * is done performance reasons (imagine some info related to
309     * a visible object and another info related to a 4 square
310     * width and height area). At the begin of an extended info packet
311     * is a bit field. A bit is activated for each extended info
312     * present in the data
313     */
314    
315     /* Meanings:
316     * EMI_NOREDRAW Take extended infos into account but don't redraw,
317     * some additionnal datas will follow in a new packet
318     * EMI_SMOOTH Datas about smoothing
319     */
320     #define EMI_NOREDRAW 0x01
321     #define EMI_SMOOTH 0x02
322    
323     /* this last one says the bitfield continue un next byte
324     * There may be several on contiguous bytes. So there is 7
325     * actual bits used per byte, and the number of bytes
326     * is not fixed in protocol
327     */
328     #define EMI_HASMOREBITS 0x80
329    
330     #define FACE_TYPES 1
331     #define PNG_FACE_INDEX 0
332    
333     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
334 root 1.31 #define VERSION_SC 1026
335     //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
336 root 1.1 #define VERSION_INFO "Crossfire+ Server"
337    
338 root 1.24 typedef object_vector<client, &client::active> sockvec;
339 root 1.1
340     extern sockvec clients;
341 root 1.24
342     #define for_all_clients(var) \
343     for (int _i = 0; _i < clients.size (); ++_i) \
344     declvar (client *, var, clients [_i])
345    
346 root 1.1 #endif
347