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/cvs/deliantra/server/include/client.h
Revision: 1.52
Committed: Mon Jun 4 12:19:08 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +1 -1 lines
Log Message:
rename arch->name to arch->archname for preparation of subclassing object

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.51 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.26 *
4 root 1.51 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.26 *
8 root 1.51 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.26 *
13 root 1.51 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.26 *
18 root 1.51 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.26 */
24 root 1.1
25     #ifndef CLIENT_H
26     #define CLIENT_H
27    
28 root 1.4 #include <deque>
29 root 1.7 #include <bitset>
30 root 1.13 #include <tr1/unordered_set>
31 root 1.1
32 root 1.4 // (possibly) max. number of objects "per page" in the ground container
33 root 1.11 #define FLOORBOX_PAGESIZE 50
34 root 1.1
35     struct MapCell
36     {
37 root 1.47 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 root 1.37 int count; /* This is really darkness in the map1 command */
39 root 1.32 faceidx faces[MAP_LAYERS];
40 root 1.36 unsigned char stat_hp; // health of something in this space, or 0
41 root 1.1 unsigned char flags;
42 root 1.37 uint8_t smooth[MAP_LAYERS];
43 root 1.1 };
44    
45 root 1.33 #define MAX_CLIENT_X MAP_CLIENT_X
46     #define MAX_CLIENT_Y MAP_CLIENT_Y
47 root 1.1
48     struct Map
49     {
50     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
51     };
52    
53     /* True max is 16383 given current map compaction method */
54 root 1.33 #define MAXANIMNUM 10000
55 root 1.1
56     struct statsinfo
57     {
58     char *range, *title;
59     };
60    
61     /* This contains basic information on the socket structure. status is its
62     * current state. we set up our on buffers for sending/receiving, so we can
63     * handle some higher level functions. fd is the actual file descriptor we
64     * are using.
65     */
66    
67     /* Only one map mode can actually be used, so lets make it a switch
68     * instead of having a bunch of different fields that needed to
69     * get toggled.
70     */
71 root 1.42 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72 root 1.1
73 root 1.15 // states the socket can be in
74     enum {
75     ST_DEAD, // socket is dead
76     ST_SETUP, // initial handshake / setup / login
77     ST_PLAYING, // logged in an playing
78     ST_CUSTOM, // waiting for custom reply
79    
80     ST_GET_PARTY_PASSWORD,
81     };
82    
83 root 1.4 // a handler for a specific type of packet
84     enum {
85 root 1.28 PF_PLAYER = 0x01, // must have valid player / will by synchronised
86     PF_PLAYING = 0x02, // must be in playing state
87     PF_COMMAND0 = 0x04, // command starts at offset 0
88     PF_COMMAND6 = 0x08, // command starts at offset 6
89 root 1.4 };
90    
91     struct packet_type
92     {
93     const char *name;
94     void *cb;
95     int flags;
96     };
97    
98     struct command
99     {
100     tstamp stamp;
101     const packet_type *handler;
102     char *data;
103     int datalen;
104    
105 root 1.6 ~command ()
106 root 1.4 {
107 root 1.8 sfree<char> (data, datalen + 1);
108 root 1.4 }
109     };
110    
111 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
112     #define MAX_PASSWORD_FAILURES 5
113    
114 root 1.21 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
115     struct client : zero_initialised, attachable
116 root 1.1 {
117     int ACC (RW, fd);
118 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
119 root 1.20 statsinfo stats;
120 root 1.24 int ACC (RO, active);
121 root 1.12
122 root 1.49 /* The following is the setup for a ring buffer for storing output
123     * data that the OS can't handle right away.
124     */
125     struct
126     {
127     char data[SOCKETBUFSIZE];
128     int start;
129     int len;
130     } outputbuffer;
131 root 1.10
132     char *ACC (RW, host); /* Which host it is connected from (ip address) */
133 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
134 root 1.25
135     sint8 ACC (RW, last_level); /* Last level we sent to client */
136     uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
137     float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
138     sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
139     sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
140     uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
141     uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
142     uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
143     living ACC (RO, last_stats); /* Last stats as sent to client */
144     float ACC (RW, last_speed); /* Last speed as sent to client */
145     sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
146     sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
147 root 1.10
148 root 1.42 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
149     bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
150     bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
151     bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
152    
153 root 1.20 bool ACC (RW, afk); /* player is afk */
154 root 1.10 bool ACC (RW, facecache); /* If true, client is caching images */
155     bool ACC (RW, sent_scroll);
156     bool ACC (RW, sound); /* does the client want sound */
157     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
158 root 1.40 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
159     bool ACC (RW, mapinfocmd); // return map info and send map change info
160     bool ACC (RW, extcmd); // call into extensions/plugins
161     bool ACC (RW, extmap); // extend map comamnd with extra data
162     bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
163 root 1.10 bool ACC (RW, darkness); /* True if client wants darkness information */
164     bool ACC (RW, image2); /* Client wants image2/face2 commands */
165 root 1.44 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
166 root 1.10 bool ACC (RW, update_look); /* If true, we need to send the look window */
167     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
168     /* used to arrange text in books, scrolls, or scripted dialogs */
169     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
170     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
171     /* Below are flags for extedend infos to pass to client
172     * with S->C mapextended command */
173     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
174 root 1.48 bool ACC (RW, smoothing); // trt-style smoothing
175     bool ACC (RW, can_msg); // trt-style text messages
176 root 1.1
177 root 1.40 bool ACC (RW, force_newmap); // force a newmap before next map update
178 root 1.1 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
179     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
180     uint16 ACC (RW, look_position); /* start of drawing of look window */
181 root 1.43 uint16 ACC (RW, mss); // likely tcp maximum segment size
182 root 1.42 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
183 root 1.1 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
184     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
185    
186     maptile *ACC (RW, current_map); // CF+ last/current player map
187 root 1.29 region *ACC (RW, current_region); // CF+ last/current player region
188 root 1.1 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
189 root 1.49 shstr ACC (RW, version); // CF+ client name/version
190 root 1.32 uint8 ACC (RW, faceset); // CF+ selected faceset
191 root 1.1
192 root 1.18 player_ptr ACC (RO, pl);
193 root 1.1
194 root 1.38 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
195    
196 root 1.44 int ACC (RW, rate_avail); // current rate balance
197 root 1.38 int ACC (RW, max_rate); // max. # of bytes to send per tick
198 root 1.39 faceidx ACC (RW, scrub_idx); // which face to send next
199     int ACC (RW, bg_scrub); // how many ticks till the next background face send
200 root 1.45
201     faceidx partial_face;
202     uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
203     std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
204    
205     std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
206     MTH void flush_fx (); // send fx if required
207 root 1.1
208 root 1.21 void do_destroy ();
209     void gather_callbacks (AV *&callbacks, event_type event) const;
210 root 1.4
211 pippijn 1.30 iow socket_ev; void socket_cb (iow &w, int got);
212 root 1.4 iw cmd_ev; void cmd_cb (iw &w);
213 root 1.1
214 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
215    
216 root 1.14 // large structures at the end please
217     struct Map lastmap;
218     std::bitset<MAXANIMNUM> anims_sent;
219 root 1.36 std::bitset<MAX_FACES> faces_sent;
220    
221 root 1.14 // if we get an incomplete packet, this is used to hold the data.
222     // we add 2 byte for the header, one for the trailing 0 byte
223     uint8 inbuf[MAXSOCKBUF + 2 + 1];
224    
225 root 1.49 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
226     struct msg_buf
227     {
228     tick_t expire;
229     int len;
230     int count;
231     char msg[MSG_BUF_SIZE];
232     } msgbuf[MSG_BUF_COUNT];
233    
234     MTH bool msg_suppressed (const char *msg);
235    
236 root 1.4 bool may_execute (const packet_type *pkt) const;
237     void execute (const packet_type *pkt, char *data, int datalen);
238    
239     void queue_command (packet_type *handler, char *data, int datalen);
240 root 1.22 MTH bool handle_command ();
241 root 1.14 // resets movement state
242 root 1.22 MTH void reset_state ();
243 root 1.25 // resets variable data used to send stat diffs
244     MTH void reset_stats ();
245 root 1.1
246 root 1.22 MTH bool handle_packet ();
247 root 1.4 int next_packet (); // returns length of packet or 0
248 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
249    
250 root 1.22 MTH void flush ();
251     MTH void write_outputbuffer ();
252 root 1.38 MTH int outputbuffer_len () const { return outputbuffer.len; }
253 root 1.1 void send (void *buf_, int len);
254    
255     void send_packet (const char *buf);
256     void send_packet (const char *buf, int len);
257 root 1.4 void send_packet_printf (const char *format, ...);
258 root 1.1 void send_packet (packet &sl);
259 root 1.7
260 root 1.35 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
261 root 1.38 MTH void send_face (faceidx facenum);
262     MTH void send_image (faceidx facenum);
263 root 1.35 MTH void send_faces (object *ob);
264     MTH void send_animation (short anim_num);
265 root 1.48 MTH void send_msg (int color, const char *type, const char *msg);
266 root 1.35
267 root 1.10 // called when something under the player changes
268 root 1.22 MTH void floorbox_update () { update_look = 1; }
269 root 1.10 // called when the player has been moved
270 root 1.22 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
271    
272 root 1.39 MTH void tick (); // called every server tick to do housekeeping etc.
273    
274 root 1.22 MTH static client *create (int fd, const char *peername);
275 root 1.10
276 root 1.22 protected:
277     client (int fd, const char *from_ip);
278     ~client ();
279 root 1.1 };
280    
281     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
282     ( ((__type)>0) &&\
283     ((__sockPtr)->has_readable_type) && \
284     ((__sockPtr)->supported_readables & (1<<(__type))) )
285    
286     /* Constants in the form EMI_ is for extended map infos.
287     * Even if the client select the additionnal infos it wants
288     * on the map, there may exist cases where this whole info
289     * is not given in one buch but in separate bunches. This
290     * is done performance reasons (imagine some info related to
291     * a visible object and another info related to a 4 square
292     * width and height area). At the begin of an extended info packet
293     * is a bit field. A bit is activated for each extended info
294     * present in the data
295     */
296    
297     /* Meanings:
298     * EMI_NOREDRAW Take extended infos into account but don't redraw,
299     * some additionnal datas will follow in a new packet
300     * EMI_SMOOTH Datas about smoothing
301     */
302     #define EMI_NOREDRAW 0x01
303     #define EMI_SMOOTH 0x02
304    
305     /* this last one says the bitfield continue un next byte
306     * There may be several on contiguous bytes. So there is 7
307     * actual bits used per byte, and the number of bytes
308     * is not fixed in protocol
309     */
310     #define EMI_HASMOREBITS 0x80
311    
312     #define FACE_TYPES 1
313     #define PNG_FACE_INDEX 0
314    
315     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
316 root 1.31 #define VERSION_SC 1026
317     //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
318 root 1.1 #define VERSION_INFO "Crossfire+ Server"
319    
320 root 1.24 typedef object_vector<client, &client::active> sockvec;
321 root 1.1
322     extern sockvec clients;
323 root 1.24
324     #define for_all_clients(var) \
325     for (int _i = 0; _i < clients.size (); ++_i) \
326 root 1.52 statementvar (client *, var, clients [_i])
327 root 1.24
328 root 1.1 #endif
329