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/cvs/deliantra/server/include/client.h
Revision: 1.63
Committed: Tue Jul 24 04:55:34 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +11 -10 lines
Log Message:
welcome to fxix protocol version 3, with uniform handling over all resources

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.59 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.26 *
4 root 1.51 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.26 *
8 root 1.59 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.26 *
13 root 1.59 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.26 *
18 root 1.59 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.51 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.26 */
23 root 1.1
24     #ifndef CLIENT_H
25     #define CLIENT_H
26    
27 root 1.4 #include <deque>
28 root 1.7 #include <bitset>
29 root 1.13 #include <tr1/unordered_set>
30 root 1.1
31 root 1.4 // (possibly) max. number of objects "per page" in the ground container
32 root 1.11 #define FLOORBOX_PAGESIZE 50
33 root 1.1
34     struct MapCell
35     {
36 root 1.47 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 root 1.37 int count; /* This is really darkness in the map1 command */
38 root 1.32 faceidx faces[MAP_LAYERS];
39 root 1.36 unsigned char stat_hp; // health of something in this space, or 0
40 root 1.1 unsigned char flags;
41 root 1.37 uint8_t smooth[MAP_LAYERS];
42 root 1.1 };
43    
44 root 1.33 #define MAX_CLIENT_X MAP_CLIENT_X
45     #define MAX_CLIENT_Y MAP_CLIENT_Y
46 root 1.1
47     struct Map
48     {
49     struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
50     };
51    
52     /* True max is 16383 given current map compaction method */
53 root 1.33 #define MAXANIMNUM 10000
54 root 1.1
55     struct statsinfo
56     {
57     char *range, *title;
58     };
59    
60     /* This contains basic information on the socket structure. status is its
61     * current state. we set up our on buffers for sending/receiving, so we can
62     * handle some higher level functions. fd is the actual file descriptor we
63     * are using.
64     */
65    
66     /* Only one map mode can actually be used, so lets make it a switch
67     * instead of having a bunch of different fields that needed to
68     * get toggled.
69     */
70 root 1.42 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
71 root 1.1
72 root 1.15 // states the socket can be in
73     enum {
74     ST_DEAD, // socket is dead
75     ST_SETUP, // initial handshake / setup / login
76     ST_PLAYING, // logged in an playing
77     ST_CUSTOM, // waiting for custom reply
78    
79     ST_GET_PARTY_PASSWORD,
80     };
81    
82 root 1.4 // a handler for a specific type of packet
83     enum {
84 root 1.28 PF_PLAYER = 0x01, // must have valid player / will by synchronised
85     PF_PLAYING = 0x02, // must be in playing state
86     PF_COMMAND0 = 0x04, // command starts at offset 0
87     PF_COMMAND6 = 0x08, // command starts at offset 6
88 root 1.4 };
89    
90 root 1.63 // face type.s bit 0 means "has meta info prepended"
91     enum {
92     FT_FACE = 0 * 2 + 0, // faces (images)
93     FT_MUSIC = 1 * 2 + 1, // background music
94     FT_SOUND = 2 * 2 + 1, // effects
95     FT_RSRC = 3 * 2 + 0, // generic data files
96     FT_NUM,
97     };
98    
99 root 1.4 struct packet_type
100     {
101     const char *name;
102     void *cb;
103     int flags;
104     };
105    
106     struct command
107     {
108     tstamp stamp;
109     const packet_type *handler;
110     char *data;
111     int datalen;
112    
113 root 1.6 ~command ()
114 root 1.4 {
115 root 1.8 sfree<char> (data, datalen + 1);
116 root 1.4 }
117     };
118    
119 root 1.1 /* how many times we are allowed to give the wrong password before being kicked. */
120     #define MAX_PASSWORD_FAILURES 5
121    
122 root 1.21 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
123     struct client : zero_initialised, attachable
124 root 1.1 {
125     int ACC (RW, fd);
126 root 1.10 unsigned int inbuf_len; // number of bytes valid in inbuf
127 root 1.20 statsinfo stats;
128 root 1.54 object_vector_index ACC (RO, active);
129 root 1.53 player_ptr ACC (RO, pl);
130 root 1.12
131 root 1.49 /* The following is the setup for a ring buffer for storing output
132     * data that the OS can't handle right away.
133     */
134     struct
135     {
136     char data[SOCKETBUFSIZE];
137     int start;
138     int len;
139     } outputbuffer;
140 root 1.10
141     char *ACC (RW, host); /* Which host it is connected from (ip address) */
142 root 1.15 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
143 root 1.25
144     sint8 ACC (RW, last_level); /* Last level we sent to client */
145     uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
146     float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
147     sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
148     sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
149     uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
150     uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
151     uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
152     living ACC (RO, last_stats); /* Last stats as sent to client */
153     float ACC (RW, last_speed); /* Last speed as sent to client */
154     sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
155     sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
156 root 1.10
157 root 1.42 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
158     bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
159     bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
160     bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
161    
162 root 1.20 bool ACC (RW, afk); /* player is afk */
163 root 1.10 bool ACC (RW, facecache); /* If true, client is caching images */
164     bool ACC (RW, sent_scroll);
165     bool ACC (RW, sound); /* does the client want sound */
166     bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
167 root 1.40 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
168     bool ACC (RW, mapinfocmd); // return map info and send map change info
169 root 1.62 uint8_t ACC (RW, extcmd); // call into extensions/plugins
170 root 1.40 bool ACC (RW, extmap); // extend map comamnd with extra data
171     bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
172 root 1.10 bool ACC (RW, darkness); /* True if client wants darkness information */
173     bool ACC (RW, image2); /* Client wants image2/face2 commands */
174 root 1.57 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
175 root 1.10 bool ACC (RW, update_look); /* If true, we need to send the look window */
176     bool ACC (RW, has_readable_type); /* If true client accept additional text information */
177     /* used to arrange text in books, scrolls, or scripted dialogs */
178     bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
179     bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
180     /* Below are flags for extedend infos to pass to client
181     * with S->C mapextended command */
182     bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
183 root 1.48 bool ACC (RW, smoothing); // trt-style smoothing
184     bool ACC (RW, can_msg); // trt-style text messages
185 root 1.1
186 root 1.40 bool ACC (RW, force_newmap); // force a newmap before next map update
187 root 1.1 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
188     uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
189     uint16 ACC (RW, look_position); /* start of drawing of look window */
190 root 1.43 uint16 ACC (RW, mss); // likely tcp maximum segment size
191 root 1.42 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
192 root 1.1 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
193     uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
194    
195     maptile *ACC (RW, current_map); // CF+ last/current player map
196 root 1.29 region *ACC (RW, current_region); // CF+ last/current player region
197 root 1.1 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198 root 1.49 shstr ACC (RW, version); // CF+ client name/version
199 root 1.32 uint8 ACC (RW, faceset); // CF+ selected faceset
200 root 1.1
201 root 1.53 tstamp ACC (RW, last_send); // last data send on socket.
202 root 1.1
203 root 1.38 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
204 root 1.61 int ACC (RW, outq); // current socket outq length, or 0 if indeterminable
205 root 1.38
206 root 1.44 int ACC (RW, rate_avail); // current rate balance
207 root 1.38 int ACC (RW, max_rate); // max. # of bytes to send per tick
208 root 1.39 faceidx ACC (RW, scrub_idx); // which face to send next
209     int ACC (RW, bg_scrub); // how many ticks till the next background face send
210 root 1.45
211 root 1.58 struct ixsend {
212     int16_t pri; // unused
213     faceidx idx;
214     uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
215     };
216     std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
217 root 1.45
218 root 1.57 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
219 root 1.45 MTH void flush_fx (); // send fx if required
220 root 1.1
221 root 1.21 void do_destroy ();
222     void gather_callbacks (AV *&callbacks, event_type event) const;
223 root 1.4
224 pippijn 1.30 iow socket_ev; void socket_cb (iow &w, int got);
225 root 1.4 iw cmd_ev; void cmd_cb (iw &w);
226 root 1.1
227 root 1.4 std::deque< command, slice_allocator<command> > cmd_queue;
228    
229 root 1.14 // large structures at the end please
230     struct Map lastmap;
231     std::bitset<MAXANIMNUM> anims_sent;
232 root 1.36 std::bitset<MAX_FACES> faces_sent;
233 root 1.63 std::bitset<FT_NUM> fx_want;
234 root 1.36
235 root 1.14 // if we get an incomplete packet, this is used to hold the data.
236     // we add 2 byte for the header, one for the trailing 0 byte
237     uint8 inbuf[MAXSOCKBUF + 2 + 1];
238    
239 root 1.49 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
240     struct msg_buf
241     {
242     tick_t expire;
243     int len;
244     int count;
245     char msg[MSG_BUF_SIZE];
246     } msgbuf[MSG_BUF_COUNT];
247    
248     MTH bool msg_suppressed (const char *msg);
249    
250 root 1.4 bool may_execute (const packet_type *pkt) const;
251     void execute (const packet_type *pkt, char *data, int datalen);
252    
253     void queue_command (packet_type *handler, char *data, int datalen);
254 root 1.22 MTH bool handle_command ();
255 root 1.14 // resets movement state
256 root 1.22 MTH void reset_state ();
257 root 1.25 // resets variable data used to send stat diffs
258     MTH void reset_stats ();
259 root 1.1
260 root 1.22 MTH bool handle_packet ();
261 root 1.4 int next_packet (); // returns length of packet or 0
262 root 1.1 void skip_packet (int len); // we have processed the packet, skip it
263    
264 root 1.22 MTH void flush ();
265     MTH void write_outputbuffer ();
266 root 1.38 MTH int outputbuffer_len () const { return outputbuffer.len; }
267 root 1.1 void send (void *buf_, int len);
268    
269     void send_packet (const char *buf);
270     void send_packet (const char *buf, int len);
271 root 1.4 void send_packet_printf (const char *format, ...);
272 root 1.1 void send_packet (packet &sl);
273 root 1.7
274 root 1.35 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
275 root 1.60
276 root 1.63 MTH void send_face (faceidx facenum, int pri = 0);
277 root 1.38 MTH void send_image (faceidx facenum);
278 root 1.35 MTH void send_faces (object *ob);
279     MTH void send_animation (short anim_num);
280 root 1.55 void send_msg (int color, const char *type, const char *msg);
281 root 1.35
282 root 1.10 // called when something under the player changes
283 root 1.22 MTH void floorbox_update () { update_look = 1; }
284 root 1.10 // called when the player has been moved
285 root 1.22 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
286    
287 root 1.39 MTH void tick (); // called every server tick to do housekeeping etc.
288    
289 root 1.22 MTH static client *create (int fd, const char *peername);
290 root 1.10
291 root 1.22 protected:
292     client (int fd, const char *from_ip);
293     ~client ();
294 root 1.1 };
295    
296     #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
297     ( ((__type)>0) &&\
298     ((__sockPtr)->has_readable_type) && \
299     ((__sockPtr)->supported_readables & (1<<(__type))) )
300    
301     /* Constants in the form EMI_ is for extended map infos.
302     * Even if the client select the additionnal infos it wants
303     * on the map, there may exist cases where this whole info
304     * is not given in one buch but in separate bunches. This
305     * is done performance reasons (imagine some info related to
306     * a visible object and another info related to a 4 square
307     * width and height area). At the begin of an extended info packet
308     * is a bit field. A bit is activated for each extended info
309     * present in the data
310     */
311    
312     /* Meanings:
313     * EMI_NOREDRAW Take extended infos into account but don't redraw,
314     * some additionnal datas will follow in a new packet
315     * EMI_SMOOTH Datas about smoothing
316     */
317     #define EMI_NOREDRAW 0x01
318     #define EMI_SMOOTH 0x02
319    
320     /* this last one says the bitfield continue un next byte
321     * There may be several on contiguous bytes. So there is 7
322     * actual bits used per byte, and the number of bytes
323     * is not fixed in protocol
324     */
325     #define EMI_HASMOREBITS 0x80
326    
327     #define FACE_TYPES 1
328     #define PNG_FACE_INDEX 0
329    
330     #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
331 root 1.31 #define VERSION_SC 1026
332     //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
333 root 1.56 #define VERSION_INFO "Crossfire TRT Server"
334 root 1.1
335 root 1.24 typedef object_vector<client, &client::active> sockvec;
336 root 1.1
337     extern sockvec clients;
338 root 1.24
339     #define for_all_clients(var) \
340     for (int _i = 0; _i < clients.size (); ++_i) \
341 root 1.52 statementvar (client *, var, clients [_i])
342 root 1.24
343 root 1.1 #endif
344