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Comparing deliantra/server/include/client.h (file contents):
Revision 1.46 by root, Tue Apr 10 09:35:23 2007 UTC vs.
Revision 1.50 by root, Fri Apr 27 02:43:04 2007 UTC

32// (possibly) max. number of objects "per page" in the ground container 32// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 33#define FLOORBOX_PAGESIZE 50
34 34
35struct MapCell 35struct MapCell
36{ 36{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS]; 39 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0 40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags; 41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS]; 42 uint8_t smooth[MAP_LAYERS];
67/* Only one map mode can actually be used, so lets make it a switch 67/* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to 68 * instead of having a bunch of different fields that needed to
69 * get toggled. 69 * get toggled.
70 */ 70 */
71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72
73/* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away.
75 */
76struct Buffer
77{
78 char data[SOCKETBUFSIZE];
79 int start;
80 int len;
81};
82 72
83// states the socket can be in 73// states the socket can be in
84enum { 74enum {
85 ST_DEAD, // socket is dead 75 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login 76 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing 77 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply 78 ST_CUSTOM, // waiting for custom reply
89 79
90 ST_CHANGE_CLASS,
91 ST_GET_PARTY_PASSWORD, 80 ST_GET_PARTY_PASSWORD,
92}; 81};
93 82
94// a handler for a specific type of packet 83// a handler for a specific type of packet
95enum { 84enum {
117 { 106 {
118 sfree<char> (data, datalen + 1); 107 sfree<char> (data, datalen + 1);
119 } 108 }
120}; 109};
121 110
122struct refitem
123{
124 object_ptr op;
125};
126
127// this represents a container on the client side.
128// right now, there are only ever two of them:
129// the inventory and the floor/open container
130//TODO: unused as of yet
131struct client_container : vector< refitem, slice_allocator<refitem> >
132{
133 client *ns;
134 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
135
136 bool item_changed; // one of the items in here possibly changed
137
138 // for mapspace and container
139 int x, y;
140 maptile *map;
141
142 // for container
143 object *env;
144
145 client_container (client *ns)
146 : ns (ns), type (CC_NONE) { }
147
148 tag_t tag () const;
149
150 inline iterator merge_item (iterator i, object *op);
151
152 void clear ();
153 void update ();
154
155 void set_mapspace (maptile *map, int x, int y);
156 void set_container (object *env);
157};
158
159/* how many times we are allowed to give the wrong password before being kicked. */ 111/* how many times we are allowed to give the wrong password before being kicked. */
160#define MAX_PASSWORD_FAILURES 5 112#define MAX_PASSWORD_FAILURES 5
161 113
162INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 114INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
163struct client : zero_initialised, attachable 115struct client : zero_initialised, attachable
165 int ACC (RW, fd); 117 int ACC (RW, fd);
166 unsigned int inbuf_len; // number of bytes valid in inbuf 118 unsigned int inbuf_len; // number of bytes valid in inbuf
167 statsinfo stats; 119 statsinfo stats;
168 int ACC (RO, active); 120 int ACC (RO, active);
169 121
170 Buffer outputbuffer; 122 /* The following is the setup for a ring buffer for storing output
123 * data that the OS can't handle right away.
124 */
125 struct
126 {
127 char data[SOCKETBUFSIZE];
128 int start;
129 int len;
130 } outputbuffer;
171 131
172 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 132 char *ACC (RW, host); /* Which host it is connected from (ip address) */
173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 133 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
174 134
175 sint8 ACC (RW, last_level); /* Last level we sent to client */ 135 sint8 ACC (RW, last_level); /* Last level we sent to client */
209 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 169 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
210 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 170 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
211 /* Below are flags for extedend infos to pass to client 171 /* Below are flags for extedend infos to pass to client
212 * with S->C mapextended command */ 172 * with S->C mapextended command */
213 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 173 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
214 bool ACC (RW, smoothing); // cfplus-style smoothing 174 bool ACC (RW, smoothing); // trt-style smoothing
175 bool ACC (RW, can_msg); // trt-style text messages
215 176
216 bool ACC (RW, force_newmap); // force a newmap before next map update 177 bool ACC (RW, force_newmap); // force a newmap before next map update
217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 178 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 179 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
219 uint16 ACC (RW, look_position); /* start of drawing of look window */ 180 uint16 ACC (RW, look_position); /* start of drawing of look window */
223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 184 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
224 185
225 maptile *ACC (RW, current_map); // CF+ last/current player map 186 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region 187 region *ACC (RW, current_region); // CF+ last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 188 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version 189 shstr ACC (RW, version); // CF+ client name/version
229 uint8 ACC (RW, faceset); // CF+ selected faceset 190 uint8 ACC (RW, faceset); // CF+ selected faceset
230 191
231 player_ptr ACC (RO, pl); 192 player_ptr ACC (RO, pl);
232 193
233 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 194 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
247 void do_destroy (); 208 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 209 void gather_callbacks (AV *&callbacks, event_type event) const;
249 210
250 iow socket_ev; void socket_cb (iow &w, int got); 211 iow socket_ev; void socket_cb (iow &w, int got);
251 iw cmd_ev; void cmd_cb (iw &w); 212 iw cmd_ev; void cmd_cb (iw &w);
252 client_container cc_inv, cc_other;
253 213
254 std::deque< command, slice_allocator<command> > cmd_queue; 214 std::deque< command, slice_allocator<command> > cmd_queue;
255 215
256 // large structures at the end please 216 // large structures at the end please
257 struct Map lastmap; 217 struct Map lastmap;
259 std::bitset<MAX_FACES> faces_sent; 219 std::bitset<MAX_FACES> faces_sent;
260 220
261 // if we get an incomplete packet, this is used to hold the data. 221 // if we get an incomplete packet, this is used to hold the data.
262 // we add 2 byte for the header, one for the trailing 0 byte 222 // we add 2 byte for the header, one for the trailing 0 byte
263 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 223 uint8 inbuf[MAXSOCKBUF + 2 + 1];
224
225 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
226 struct msg_buf
227 {
228 tick_t expire;
229 int len;
230 int count;
231 char msg[MSG_BUF_SIZE];
232 } msgbuf[MSG_BUF_COUNT];
233
234 MTH bool msg_suppressed (const char *msg);
264 235
265 bool may_execute (const packet_type *pkt) const; 236 bool may_execute (const packet_type *pkt) const;
266 void execute (const packet_type *pkt, char *data, int datalen); 237 void execute (const packet_type *pkt, char *data, int datalen);
267 238
268 void queue_command (packet_type *handler, char *data, int datalen); 239 void queue_command (packet_type *handler, char *data, int datalen);
289 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 260 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
290 MTH void send_face (faceidx facenum); 261 MTH void send_face (faceidx facenum);
291 MTH void send_image (faceidx facenum); 262 MTH void send_image (faceidx facenum);
292 MTH void send_faces (object *ob); 263 MTH void send_faces (object *ob);
293 MTH void send_animation (short anim_num); 264 MTH void send_animation (short anim_num);
265 MTH void send_msg (int color, const char *type, const char *msg);
294 266
295 // called when something under the player changes 267 // called when something under the player changes
296 MTH void floorbox_update () { update_look = 1; } 268 MTH void floorbox_update () { update_look = 1; }
297 // called when the player has been moved 269 // called when the player has been moved
298 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 270 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }

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