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/cvs/deliantra/server/include/client.h
Revision: 1.13
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +25 -4 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for the X Window System
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire@schmorp.de
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28 #include <bitset>
29 #include <tr1/unordered_set>
30
31 // (possibly) max. number of objects "per page" in the ground container
32 #define FLOORBOX_PAGESIZE 50
33
34 struct MapCell
35 {
36 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 int count; /* This is really darkness in the map1 command */
38 uint16 faces[MAP_LAYERS];
39 uint16 smooth[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags;
42 };
43
44 /* This basically defines the largest size an
45 * archetype may be - it is used for allocation of
46 * some structures, as well as determining how far
47 * we should look for the heads of big images.
48 */
49 #define MAX_HEAD_OFFSET 8
50
51 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
52 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
53
54 struct Map
55 {
56 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57 };
58
59 /* True max is 16383 given current map compaction method */
60 # define MAXANIMNUM 2000
61
62 struct statsinfo
63 {
64 char *range, *title;
65 };
66
67 /* This contains basic information on the socket structure. status is its
68 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we
70 * are using.
71 */
72
73 enum Sock_Status { Ns_Add, Ns_Dead };
74
75 /* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to
77 * get toggled.
78 */
79 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
80
81 /* The following is the setup for a ring buffer for storing output
82 * data that the OS can't handle right away.
83 */
84
85 struct Buffer
86 {
87 char data[SOCKETBUFSIZE];
88 int start;
89 int len;
90 };
91
92 // a handler for a specific type of packet
93 enum {
94 PF_PLAYER = 0x01, // must have valid player / will by synchronised
95 PF_PLAYING = 0x02, // must be in playing state
96 };
97
98 struct packet_type
99 {
100 const char *name;
101 void *cb;
102 int flags;
103 };
104
105 struct command
106 {
107 tstamp stamp;
108 const packet_type *handler;
109 char *data;
110 int datalen;
111
112 ~command ()
113 {
114 sfree<char> (data, datalen + 1);
115 }
116 };
117
118 struct refitem
119 {
120 object_ptr op;
121 };
122
123 // this represents a container on the client side.
124 // right now, there are only ever two of them:
125 // the inventory and the floor/open container
126 //TODO: unused as of yet
127 struct client_container : vector< refitem, slice_allocator<refitem> >
128 {
129 client *ns;
130 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
131
132 bool item_changed; // one of the items in here possibly changed
133
134 // for mapspace and container
135 int x, y;
136 maptile *map;
137
138 // for container
139 object *env;
140
141 client_container (client *ns)
142 : ns (ns), type (CC_NONE) { }
143
144 tag_t tag () const;
145
146 inline iterator merge_item (iterator i, object *op);
147
148 void clear ();
149 void update ();
150
151 void set_mapspace (maptile *map, int x, int y);
152 void set_container (object *env);
153 };
154
155 /* how many times we are allowed to give the wrong password before being kicked. */
156 #define MAX_PASSWORD_FAILURES 5
157
158 ACC_CLASS (client) // should become player when newsocket is a baseclass of player
159 struct client : zero_initialised, attachable_base
160 {
161 enum Sock_Status status;
162 int ACC (RW, fd);
163 unsigned int inbuf_len; // number of bytes valid in inbuf
164 uint8 *faces_sent; // This is a bitmap on sent face status
165 statsinfo stats;
166
167 client_container cc_inv, cc_other;
168
169 char *ACC (RW, host); /* Which host it is connected from (ip address) */
170 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
171 Buffer outputbuffer;
172
173 bool ACC (RW, facecache); /* If true, client is caching images */
174 bool ACC (RW, sent_scroll);
175 bool ACC (RW, sound); /* does the client want sound */
176 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
177 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
178 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
179 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
180 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
181 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
182 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
183 bool ACC (RW, darkness); /* True if client wants darkness information */
184 bool ACC (RW, image2); /* Client wants image2/face2 commands */
185 bool ACC (RW, update_look); /* If true, we need to send the look window */
186 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
187 /* used to arrange text in books, scrolls, or scripted dialogs */
188 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
189 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
190 /* Below are flags for extedend infos to pass to client
191 * with S->C mapextended command */
192 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
193
194 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
195 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
196 enum MapMode mapmode; /* Type of map commands the client wants. */
197 uint16 ACC (RW, look_position); /* start of drawing of look window */
198 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
199 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
200 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
201
202 maptile *ACC (RW, current_map); // CF+ last/current player map
203 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
204 char ACC (RW, version)[64]; // CF+ client name/version
205
206 player *ACC (RO, pl);//TODO should not be here, preferably
207
208 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
209
210 client (int fd, const char *from_ip);
211 ~client ();
212 void destroy ();
213
214 iw cmd_ev; void cmd_cb (iw &w);
215 iow socket_ev; void socket_cb (iow &w, int got);
216
217 std::deque< command, slice_allocator<command> > cmd_queue;
218
219 // resets movement state
220 bool may_execute (const packet_type *pkt) const;
221 void execute (const packet_type *pkt, char *data, int datalen);
222
223 void queue_command (packet_type *handler, char *data, int datalen);
224 bool handle_command ();
225 void reset_state ();
226
227 bool handle_packet ();
228 int next_packet (); // returns length of packet or 0
229 void skip_packet (int len); // we have processed the packet, skip it
230
231 void flush ();
232 void write_outputbuffer ();
233 void send (void *buf_, int len);
234
235 void send_packet (const char *buf);
236 void send_packet (const char *buf, int len);
237 void send_packet_printf (const char *format, ...);
238 void send_packet (packet &sl);
239
240 // called when something under the player changes
241 void floorbox_update () { update_look = 1; }
242 // called when the player has been moved
243 void floorbox_reset () { look_position = 0; floorbox_update (); }
244
245 // large structures at the end please
246 struct Map lastmap;
247 std::bitset<MAXANIMNUM> anims_sent;
248 // if we get an incomplete packet, this is used to hold the data.
249 // we add 2 byte for the header, one for the trailing 0 byte
250 uint8 inbuf[MAXSOCKBUF + 2 + 1];
251 };
252
253 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
254 ( ((__type)>0) &&\
255 ((__sockPtr)->has_readable_type) && \
256 ((__sockPtr)->supported_readables & (1<<(__type))) )
257
258 /* Bitmask for the faces_sent[] array - what
259 * portion of the face have we sent?
260 */
261 #define NS_FACESENT_FACE 0x1
262 #define NS_FACESENT_SMOOTH 0x2
263
264 /* Constants in the form EMI_ is for extended map infos.
265 * Even if the client select the additionnal infos it wants
266 * on the map, there may exist cases where this whole info
267 * is not given in one buch but in separate bunches. This
268 * is done performance reasons (imagine some info related to
269 * a visible object and another info related to a 4 square
270 * width and height area). At the begin of an extended info packet
271 * is a bit field. A bit is activated for each extended info
272 * present in the data
273 */
274
275 /* Meanings:
276 * EMI_NOREDRAW Take extended infos into account but don't redraw,
277 * some additionnal datas will follow in a new packet
278 * EMI_SMOOTH Datas about smoothing
279 */
280 #define EMI_NOREDRAW 0x01
281 #define EMI_SMOOTH 0x02
282
283 /* this last one says the bitfield continue un next byte
284 * There may be several on contiguous bytes. So there is 7
285 * actual bits used per byte, and the number of bytes
286 * is not fixed in protocol
287 */
288 #define EMI_HASMOREBITS 0x80
289
290 #define FACE_TYPES 1
291 #define PNG_FACE_INDEX 0
292
293 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
294 #define VERSION_SC 1027
295 #define VERSION_INFO "Crossfire+ Server"
296
297 typedef unordered_vector<client *> sockvec;
298
299 extern sockvec clients;
300 extern int nrofpixmaps; //TODO: hrmpf, should go
301
302 #endif
303