ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/client.h
Revision: 1.16
Committed: Fri Dec 22 16:34:00 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1 -6 lines
Log Message:
- preliminary check in, stuff is rudimentarily working
- moved most of the player creation process into a perl coroutine
- changed internal design of player management to not reuse
  and morph the object in funny ways. should be safer and much
  nicer to handle.
- got rid of some annoying hacks, such as clear()
  (TODO: get rid of player_pod and other stuff now unnecessary?)

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for the X Window System
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire@schmorp.de
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28 #include <bitset>
29 #include <tr1/unordered_set>
30
31 // (possibly) max. number of objects "per page" in the ground container
32 #define FLOORBOX_PAGESIZE 50
33
34 struct MapCell
35 {
36 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 int count; /* This is really darkness in the map1 command */
38 uint16 faces[MAP_LAYERS];
39 uint16 smooth[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags;
42 };
43
44 /* This basically defines the largest size an
45 * archetype may be - it is used for allocation of
46 * some structures, as well as determining how far
47 * we should look for the heads of big images.
48 */
49 #define MAX_HEAD_OFFSET 8
50
51 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
52 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
53
54 struct Map
55 {
56 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57 };
58
59 /* True max is 16383 given current map compaction method */
60 # define MAXANIMNUM 2000
61
62 struct statsinfo
63 {
64 char *range, *title;
65 };
66
67 /* This contains basic information on the socket structure. status is its
68 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we
70 * are using.
71 */
72
73 /* Only one map mode can actually be used, so lets make it a switch
74 * instead of having a bunch of different fields that needed to
75 * get toggled.
76 */
77 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78
79 /* The following is the setup for a ring buffer for storing output
80 * data that the OS can't handle right away.
81 */
82
83 struct Buffer
84 {
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88 };
89
90 // states the socket can be in
91 enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS,
99 ST_CONFIGURE,
100 ST_GET_PARTY_PASSWORD,
101 };
102
103 // a handler for a specific type of packet
104 enum {
105 PF_PLAYER = 0x01, // must have valid player / will by synchronised
106 PF_PLAYING = 0x02, // must be in playing state
107 };
108
109 struct packet_type
110 {
111 const char *name;
112 void *cb;
113 int flags;
114 };
115
116 struct command
117 {
118 tstamp stamp;
119 const packet_type *handler;
120 char *data;
121 int datalen;
122
123 ~command ()
124 {
125 sfree<char> (data, datalen + 1);
126 }
127 };
128
129 struct refitem
130 {
131 object_ptr op;
132 };
133
134 // this represents a container on the client side.
135 // right now, there are only ever two of them:
136 // the inventory and the floor/open container
137 //TODO: unused as of yet
138 struct client_container : vector< refitem, slice_allocator<refitem> >
139 {
140 client *ns;
141 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
142
143 bool item_changed; // one of the items in here possibly changed
144
145 // for mapspace and container
146 int x, y;
147 maptile *map;
148
149 // for container
150 object *env;
151
152 client_container (client *ns)
153 : ns (ns), type (CC_NONE) { }
154
155 tag_t tag () const;
156
157 inline iterator merge_item (iterator i, object *op);
158
159 void clear ();
160 void update ();
161
162 void set_mapspace (maptile *map, int x, int y);
163 void set_container (object *env);
164 };
165
166 /* how many times we are allowed to give the wrong password before being kicked. */
167 #define MAX_PASSWORD_FAILURES 5
168
169 ACC_CLASS (client) // should become player when newsocket is a baseclass of player
170 struct client : zero_initialised, attachable<client>
171 {
172 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats;
176
177 client_container cc_inv, cc_other;
178 Buffer outputbuffer;
179
180 char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
182 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
183
184 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */
187 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
188 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
189 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
190 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
191 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
192 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
193 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
194 bool ACC (RW, darkness); /* True if client wants darkness information */
195 bool ACC (RW, image2); /* Client wants image2/face2 commands */
196 bool ACC (RW, update_look); /* If true, we need to send the look window */
197 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
198 /* used to arrange text in books, scrolls, or scripted dialogs */
199 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
200 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
201 /* Below are flags for extedend infos to pass to client
202 * with S->C mapextended command */
203 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
204
205 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
206 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
207 enum MapMode mapmode; /* Type of map commands the client wants. */
208 uint16 ACC (RW, look_position); /* start of drawing of look window */
209 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
210 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
211 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
212
213 maptile *ACC (RW, current_map); // CF+ last/current player map
214 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
215 char ACC (RW, version)[64]; // CF+ client name/version
216
217 player *ACC (RO, pl);//TODO should not be here, preferably
218
219 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
220
221 client (int fd, const char *from_ip);
222 ~client ();
223 void destroy ();
224 bool destroyed () const { return state == ST_DEAD; }
225
226 iw cmd_ev; void cmd_cb (iw &w);
227 iow socket_ev; void socket_cb (iow &w, int got);
228
229 std::deque< command, slice_allocator<command> > cmd_queue;
230
231 // large structures at the end please
232 struct Map lastmap;
233 std::bitset<MAXANIMNUM> anims_sent;
234 // if we get an incomplete packet, this is used to hold the data.
235 // we add 2 byte for the header, one for the trailing 0 byte
236 uint8 inbuf[MAXSOCKBUF + 2 + 1];
237
238 bool may_execute (const packet_type *pkt) const;
239 void execute (const packet_type *pkt, char *data, int datalen);
240
241 void queue_command (packet_type *handler, char *data, int datalen);
242 bool handle_command ();
243 // resets movement state
244 void reset_state ();
245
246 bool handle_packet ();
247 int next_packet (); // returns length of packet or 0
248 void skip_packet (int len); // we have processed the packet, skip it
249
250 void flush ();
251 void write_outputbuffer ();
252 void send (void *buf_, int len);
253
254 void send_packet (const char *buf);
255 void send_packet (const char *buf, int len);
256 void send_packet_printf (const char *format, ...);
257 void send_packet (packet &sl);
258
259 // called when something under the player changes
260 void floorbox_update () { update_look = 1; }
261 // called when the player has been moved
262 void floorbox_reset () { look_position = 0; floorbox_update (); }
263
264 static client *create (int fd, const char *peername);
265 };
266
267 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
268 ( ((__type)>0) &&\
269 ((__sockPtr)->has_readable_type) && \
270 ((__sockPtr)->supported_readables & (1<<(__type))) )
271
272 /* Bitmask for the faces_sent[] array - what
273 * portion of the face have we sent?
274 */
275 #define NS_FACESENT_FACE 0x1
276 #define NS_FACESENT_SMOOTH 0x2
277
278 /* Constants in the form EMI_ is for extended map infos.
279 * Even if the client select the additionnal infos it wants
280 * on the map, there may exist cases where this whole info
281 * is not given in one buch but in separate bunches. This
282 * is done performance reasons (imagine some info related to
283 * a visible object and another info related to a 4 square
284 * width and height area). At the begin of an extended info packet
285 * is a bit field. A bit is activated for each extended info
286 * present in the data
287 */
288
289 /* Meanings:
290 * EMI_NOREDRAW Take extended infos into account but don't redraw,
291 * some additionnal datas will follow in a new packet
292 * EMI_SMOOTH Datas about smoothing
293 */
294 #define EMI_NOREDRAW 0x01
295 #define EMI_SMOOTH 0x02
296
297 /* this last one says the bitfield continue un next byte
298 * There may be several on contiguous bytes. So there is 7
299 * actual bits used per byte, and the number of bytes
300 * is not fixed in protocol
301 */
302 #define EMI_HASMOREBITS 0x80
303
304 #define FACE_TYPES 1
305 #define PNG_FACE_INDEX 0
306
307 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308 #define VERSION_SC 1027
309 #define VERSION_INFO "Crossfire+ Server"
310
311 typedef unordered_vector<client *> sockvec;
312
313 extern sockvec clients;
314 extern int nrofpixmaps; //TODO: hrmpf, should go
315
316 #endif
317