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/cvs/deliantra/server/include/client.h
Revision: 1.48
Committed: Tue Apr 24 00:42:02 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.47: +3 -2 lines
Log Message:
- implement a rudimentary framework for a "msg" command that
  replaces drawinfo and drawextinfo and allows for simpler usage
  in simple cases and extensibility for the less complex uses.
- moved the character race choosing logic into perl, making use
  of the new msg command if the client supports it.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for the X Window System
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 // (possibly) max. number of objects "per page" in the ground container
33 #define FLOORBOX_PAGESIZE 50
34
35 struct MapCell
36 {
37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS];
43 };
44
45 #define MAX_CLIENT_X MAP_CLIENT_X
46 #define MAX_CLIENT_Y MAP_CLIENT_Y
47
48 struct Map
49 {
50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
51 };
52
53 /* True max is 16383 given current map compaction method */
54 #define MAXANIMNUM 10000
55
56 struct statsinfo
57 {
58 char *range, *title;
59 };
60
61 /* This contains basic information on the socket structure. status is its
62 * current state. we set up our on buffers for sending/receiving, so we can
63 * handle some higher level functions. fd is the actual file descriptor we
64 * are using.
65 */
66
67 /* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to
69 * get toggled.
70 */
71 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72
73 /* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away.
75 */
76 struct Buffer
77 {
78 char data[SOCKETBUFSIZE];
79 int start;
80 int len;
81 };
82
83 // states the socket can be in
84 enum {
85 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply
89
90 ST_GET_PARTY_PASSWORD,
91 };
92
93 // a handler for a specific type of packet
94 enum {
95 PF_PLAYER = 0x01, // must have valid player / will by synchronised
96 PF_PLAYING = 0x02, // must be in playing state
97 PF_COMMAND0 = 0x04, // command starts at offset 0
98 PF_COMMAND6 = 0x08, // command starts at offset 6
99 };
100
101 struct packet_type
102 {
103 const char *name;
104 void *cb;
105 int flags;
106 };
107
108 struct command
109 {
110 tstamp stamp;
111 const packet_type *handler;
112 char *data;
113 int datalen;
114
115 ~command ()
116 {
117 sfree<char> (data, datalen + 1);
118 }
119 };
120
121 struct refitem
122 {
123 object_ptr op;
124 };
125
126 // this represents a container on the client side.
127 // right now, there are only ever two of them:
128 // the inventory and the floor/open container
129 //TODO: unused as of yet
130 struct client_container : vector< refitem, slice_allocator<refitem> >
131 {
132 client *ns;
133 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
134
135 bool item_changed; // one of the items in here possibly changed
136
137 // for mapspace and container
138 int x, y;
139 maptile *map;
140
141 // for container
142 object *env;
143
144 client_container (client *ns)
145 : ns (ns), type (CC_NONE) { }
146
147 tag_t tag () const;
148
149 inline iterator merge_item (iterator i, object *op);
150
151 void clear ();
152 void update ();
153
154 void set_mapspace (maptile *map, int x, int y);
155 void set_container (object *env);
156 };
157
158 /* how many times we are allowed to give the wrong password before being kicked. */
159 #define MAX_PASSWORD_FAILURES 5
160
161 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
162 struct client : zero_initialised, attachable
163 {
164 int ACC (RW, fd);
165 unsigned int inbuf_len; // number of bytes valid in inbuf
166 statsinfo stats;
167 int ACC (RO, active);
168
169 Buffer outputbuffer;
170
171 char *ACC (RW, host); /* Which host it is connected from (ip address) */
172 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
173
174 sint8 ACC (RW, last_level); /* Last level we sent to client */
175 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
176 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
177 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
178 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
179 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
180 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
181 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
182 living ACC (RO, last_stats); /* Last stats as sent to client */
183 float ACC (RW, last_speed); /* Last speed as sent to client */
184 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
185 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
186
187 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
188 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
189 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
190 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
191
192 bool ACC (RW, afk); /* player is afk */
193 bool ACC (RW, facecache); /* If true, client is caching images */
194 bool ACC (RW, sent_scroll);
195 bool ACC (RW, sound); /* does the client want sound */
196 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
197 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
198 bool ACC (RW, mapinfocmd); // return map info and send map change info
199 bool ACC (RW, extcmd); // call into extensions/plugins
200 bool ACC (RW, extmap); // extend map comamnd with extra data
201 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
202 bool ACC (RW, darkness); /* True if client wants darkness information */
203 bool ACC (RW, image2); /* Client wants image2/face2 commands */
204 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
205 bool ACC (RW, update_look); /* If true, we need to send the look window */
206 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
207 /* used to arrange text in books, scrolls, or scripted dialogs */
208 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
209 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
210 /* Below are flags for extedend infos to pass to client
211 * with S->C mapextended command */
212 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
213 bool ACC (RW, smoothing); // trt-style smoothing
214 bool ACC (RW, can_msg); // trt-style text messages
215
216 bool ACC (RW, force_newmap); // force a newmap before next map update
217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
219 uint16 ACC (RW, look_position); /* start of drawing of look window */
220 uint16 ACC (RW, mss); // likely tcp maximum segment size
221 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
222 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
224
225 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version
229 uint8 ACC (RW, faceset); // CF+ selected faceset
230
231 player_ptr ACC (RO, pl);
232
233 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
234
235 int ACC (RW, rate_avail); // current rate balance
236 int ACC (RW, max_rate); // max. # of bytes to send per tick
237 faceidx ACC (RW, scrub_idx); // which face to send next
238 int ACC (RW, bg_scrub); // how many ticks till the next background face send
239
240 faceidx partial_face;
241 uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
242 std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
243
244 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
245 MTH void flush_fx (); // send fx if required
246
247 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const;
249
250 iow socket_ev; void socket_cb (iow &w, int got);
251 iw cmd_ev; void cmd_cb (iw &w);
252 client_container cc_inv, cc_other;
253
254 std::deque< command, slice_allocator<command> > cmd_queue;
255
256 // large structures at the end please
257 struct Map lastmap;
258 std::bitset<MAXANIMNUM> anims_sent;
259 std::bitset<MAX_FACES> faces_sent;
260
261 // if we get an incomplete packet, this is used to hold the data.
262 // we add 2 byte for the header, one for the trailing 0 byte
263 uint8 inbuf[MAXSOCKBUF + 2 + 1];
264
265 bool may_execute (const packet_type *pkt) const;
266 void execute (const packet_type *pkt, char *data, int datalen);
267
268 void queue_command (packet_type *handler, char *data, int datalen);
269 MTH bool handle_command ();
270 // resets movement state
271 MTH void reset_state ();
272 // resets variable data used to send stat diffs
273 MTH void reset_stats ();
274
275 MTH bool handle_packet ();
276 int next_packet (); // returns length of packet or 0
277 void skip_packet (int len); // we have processed the packet, skip it
278
279 MTH void flush ();
280 MTH void write_outputbuffer ();
281 MTH int outputbuffer_len () const { return outputbuffer.len; }
282 void send (void *buf_, int len);
283
284 void send_packet (const char *buf);
285 void send_packet (const char *buf, int len);
286 void send_packet_printf (const char *format, ...);
287 void send_packet (packet &sl);
288
289 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
290 MTH void send_face (faceidx facenum);
291 MTH void send_image (faceidx facenum);
292 MTH void send_faces (object *ob);
293 MTH void send_animation (short anim_num);
294 MTH void send_msg (int color, const char *type, const char *msg);
295
296 // called when something under the player changes
297 MTH void floorbox_update () { update_look = 1; }
298 // called when the player has been moved
299 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
300
301 MTH void tick (); // called every server tick to do housekeeping etc.
302
303 MTH static client *create (int fd, const char *peername);
304
305 protected:
306 client (int fd, const char *from_ip);
307 ~client ();
308 };
309
310 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
311 ( ((__type)>0) &&\
312 ((__sockPtr)->has_readable_type) && \
313 ((__sockPtr)->supported_readables & (1<<(__type))) )
314
315 /* Constants in the form EMI_ is for extended map infos.
316 * Even if the client select the additionnal infos it wants
317 * on the map, there may exist cases where this whole info
318 * is not given in one buch but in separate bunches. This
319 * is done performance reasons (imagine some info related to
320 * a visible object and another info related to a 4 square
321 * width and height area). At the begin of an extended info packet
322 * is a bit field. A bit is activated for each extended info
323 * present in the data
324 */
325
326 /* Meanings:
327 * EMI_NOREDRAW Take extended infos into account but don't redraw,
328 * some additionnal datas will follow in a new packet
329 * EMI_SMOOTH Datas about smoothing
330 */
331 #define EMI_NOREDRAW 0x01
332 #define EMI_SMOOTH 0x02
333
334 /* this last one says the bitfield continue un next byte
335 * There may be several on contiguous bytes. So there is 7
336 * actual bits used per byte, and the number of bytes
337 * is not fixed in protocol
338 */
339 #define EMI_HASMOREBITS 0x80
340
341 #define FACE_TYPES 1
342 #define PNG_FACE_INDEX 0
343
344 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
345 #define VERSION_SC 1026
346 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
347 #define VERSION_INFO "Crossfire+ Server"
348
349 typedef object_vector<client, &client::active> sockvec;
350
351 extern sockvec clients;
352
353 #define for_all_clients(var) \
354 for (int _i = 0; _i < clients.size (); ++_i) \
355 declvar (client *, var, clients [_i])
356
357 #endif
358