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/cvs/deliantra/server/include/client.h
Revision: 1.63
Committed: Tue Jul 24 04:55:34 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +11 -10 lines
Log Message:
welcome to fxix protocol version 3, with uniform handling over all resources

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28 #include <bitset>
29 #include <tr1/unordered_set>
30
31 // (possibly) max. number of objects "per page" in the ground container
32 #define FLOORBOX_PAGESIZE 50
33
34 struct MapCell
35 {
36 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 int count; /* This is really darkness in the map1 command */
38 faceidx faces[MAP_LAYERS];
39 unsigned char stat_hp; // health of something in this space, or 0
40 unsigned char flags;
41 uint8_t smooth[MAP_LAYERS];
42 };
43
44 #define MAX_CLIENT_X MAP_CLIENT_X
45 #define MAX_CLIENT_Y MAP_CLIENT_Y
46
47 struct Map
48 {
49 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
50 };
51
52 /* True max is 16383 given current map compaction method */
53 #define MAXANIMNUM 10000
54
55 struct statsinfo
56 {
57 char *range, *title;
58 };
59
60 /* This contains basic information on the socket structure. status is its
61 * current state. we set up our on buffers for sending/receiving, so we can
62 * handle some higher level functions. fd is the actual file descriptor we
63 * are using.
64 */
65
66 /* Only one map mode can actually be used, so lets make it a switch
67 * instead of having a bunch of different fields that needed to
68 * get toggled.
69 */
70 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
71
72 // states the socket can be in
73 enum {
74 ST_DEAD, // socket is dead
75 ST_SETUP, // initial handshake / setup / login
76 ST_PLAYING, // logged in an playing
77 ST_CUSTOM, // waiting for custom reply
78
79 ST_GET_PARTY_PASSWORD,
80 };
81
82 // a handler for a specific type of packet
83 enum {
84 PF_PLAYER = 0x01, // must have valid player / will by synchronised
85 PF_PLAYING = 0x02, // must be in playing state
86 PF_COMMAND0 = 0x04, // command starts at offset 0
87 PF_COMMAND6 = 0x08, // command starts at offset 6
88 };
89
90 // face type.s bit 0 means "has meta info prepended"
91 enum {
92 FT_FACE = 0 * 2 + 0, // faces (images)
93 FT_MUSIC = 1 * 2 + 1, // background music
94 FT_SOUND = 2 * 2 + 1, // effects
95 FT_RSRC = 3 * 2 + 0, // generic data files
96 FT_NUM,
97 };
98
99 struct packet_type
100 {
101 const char *name;
102 void *cb;
103 int flags;
104 };
105
106 struct command
107 {
108 tstamp stamp;
109 const packet_type *handler;
110 char *data;
111 int datalen;
112
113 ~command ()
114 {
115 sfree<char> (data, datalen + 1);
116 }
117 };
118
119 /* how many times we are allowed to give the wrong password before being kicked. */
120 #define MAX_PASSWORD_FAILURES 5
121
122 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
123 struct client : zero_initialised, attachable
124 {
125 int ACC (RW, fd);
126 unsigned int inbuf_len; // number of bytes valid in inbuf
127 statsinfo stats;
128 object_vector_index ACC (RO, active);
129 player_ptr ACC (RO, pl);
130
131 /* The following is the setup for a ring buffer for storing output
132 * data that the OS can't handle right away.
133 */
134 struct
135 {
136 char data[SOCKETBUFSIZE];
137 int start;
138 int len;
139 } outputbuffer;
140
141 char *ACC (RW, host); /* Which host it is connected from (ip address) */
142 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
143
144 sint8 ACC (RW, last_level); /* Last level we sent to client */
145 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
146 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
147 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
148 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
149 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
150 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
151 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
152 living ACC (RO, last_stats); /* Last stats as sent to client */
153 float ACC (RW, last_speed); /* Last speed as sent to client */
154 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
155 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
156
157 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
158 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
159 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
160 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
161
162 bool ACC (RW, afk); /* player is afk */
163 bool ACC (RW, facecache); /* If true, client is caching images */
164 bool ACC (RW, sent_scroll);
165 bool ACC (RW, sound); /* does the client want sound */
166 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
167 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
168 bool ACC (RW, mapinfocmd); // return map info and send map change info
169 uint8_t ACC (RW, extcmd); // call into extensions/plugins
170 bool ACC (RW, extmap); // extend map comamnd with extra data
171 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
172 bool ACC (RW, darkness); /* True if client wants darkness information */
173 bool ACC (RW, image2); /* Client wants image2/face2 commands */
174 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
175 bool ACC (RW, update_look); /* If true, we need to send the look window */
176 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
177 /* used to arrange text in books, scrolls, or scripted dialogs */
178 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
179 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
180 /* Below are flags for extedend infos to pass to client
181 * with S->C mapextended command */
182 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
183 bool ACC (RW, smoothing); // trt-style smoothing
184 bool ACC (RW, can_msg); // trt-style text messages
185
186 bool ACC (RW, force_newmap); // force a newmap before next map update
187 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
188 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
189 uint16 ACC (RW, look_position); /* start of drawing of look window */
190 uint16 ACC (RW, mss); // likely tcp maximum segment size
191 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
192 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
193 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
194
195 maptile *ACC (RW, current_map); // CF+ last/current player map
196 region *ACC (RW, current_region); // CF+ last/current player region
197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198 shstr ACC (RW, version); // CF+ client name/version
199 uint8 ACC (RW, faceset); // CF+ selected faceset
200
201 tstamp ACC (RW, last_send); // last data send on socket.
202
203 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
204 int ACC (RW, outq); // current socket outq length, or 0 if indeterminable
205
206 int ACC (RW, rate_avail); // current rate balance
207 int ACC (RW, max_rate); // max. # of bytes to send per tick
208 faceidx ACC (RW, scrub_idx); // which face to send next
209 int ACC (RW, bg_scrub); // how many ticks till the next background face send
210
211 struct ixsend {
212 int16_t pri; // unused
213 faceidx idx;
214 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
215 };
216 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
217
218 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
219 MTH void flush_fx (); // send fx if required
220
221 void do_destroy ();
222 void gather_callbacks (AV *&callbacks, event_type event) const;
223
224 iow socket_ev; void socket_cb (iow &w, int got);
225 iw cmd_ev; void cmd_cb (iw &w);
226
227 std::deque< command, slice_allocator<command> > cmd_queue;
228
229 // large structures at the end please
230 struct Map lastmap;
231 std::bitset<MAXANIMNUM> anims_sent;
232 std::bitset<MAX_FACES> faces_sent;
233 std::bitset<FT_NUM> fx_want;
234
235 // if we get an incomplete packet, this is used to hold the data.
236 // we add 2 byte for the header, one for the trailing 0 byte
237 uint8 inbuf[MAXSOCKBUF + 2 + 1];
238
239 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
240 struct msg_buf
241 {
242 tick_t expire;
243 int len;
244 int count;
245 char msg[MSG_BUF_SIZE];
246 } msgbuf[MSG_BUF_COUNT];
247
248 MTH bool msg_suppressed (const char *msg);
249
250 bool may_execute (const packet_type *pkt) const;
251 void execute (const packet_type *pkt, char *data, int datalen);
252
253 void queue_command (packet_type *handler, char *data, int datalen);
254 MTH bool handle_command ();
255 // resets movement state
256 MTH void reset_state ();
257 // resets variable data used to send stat diffs
258 MTH void reset_stats ();
259
260 MTH bool handle_packet ();
261 int next_packet (); // returns length of packet or 0
262 void skip_packet (int len); // we have processed the packet, skip it
263
264 MTH void flush ();
265 MTH void write_outputbuffer ();
266 MTH int outputbuffer_len () const { return outputbuffer.len; }
267 void send (void *buf_, int len);
268
269 void send_packet (const char *buf);
270 void send_packet (const char *buf, int len);
271 void send_packet_printf (const char *format, ...);
272 void send_packet (packet &sl);
273
274 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
275
276 MTH void send_face (faceidx facenum, int pri = 0);
277 MTH void send_image (faceidx facenum);
278 MTH void send_faces (object *ob);
279 MTH void send_animation (short anim_num);
280 void send_msg (int color, const char *type, const char *msg);
281
282 // called when something under the player changes
283 MTH void floorbox_update () { update_look = 1; }
284 // called when the player has been moved
285 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
286
287 MTH void tick (); // called every server tick to do housekeeping etc.
288
289 MTH static client *create (int fd, const char *peername);
290
291 protected:
292 client (int fd, const char *from_ip);
293 ~client ();
294 };
295
296 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
297 ( ((__type)>0) &&\
298 ((__sockPtr)->has_readable_type) && \
299 ((__sockPtr)->supported_readables & (1<<(__type))) )
300
301 /* Constants in the form EMI_ is for extended map infos.
302 * Even if the client select the additionnal infos it wants
303 * on the map, there may exist cases where this whole info
304 * is not given in one buch but in separate bunches. This
305 * is done performance reasons (imagine some info related to
306 * a visible object and another info related to a 4 square
307 * width and height area). At the begin of an extended info packet
308 * is a bit field. A bit is activated for each extended info
309 * present in the data
310 */
311
312 /* Meanings:
313 * EMI_NOREDRAW Take extended infos into account but don't redraw,
314 * some additionnal datas will follow in a new packet
315 * EMI_SMOOTH Datas about smoothing
316 */
317 #define EMI_NOREDRAW 0x01
318 #define EMI_SMOOTH 0x02
319
320 /* this last one says the bitfield continue un next byte
321 * There may be several on contiguous bytes. So there is 7
322 * actual bits used per byte, and the number of bytes
323 * is not fixed in protocol
324 */
325 #define EMI_HASMOREBITS 0x80
326
327 #define FACE_TYPES 1
328 #define PNG_FACE_INDEX 0
329
330 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
331 #define VERSION_SC 1026
332 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
333 #define VERSION_INFO "Crossfire TRT Server"
334
335 typedef object_vector<client, &client::active> sockvec;
336
337 extern sockvec clients;
338
339 #define for_all_clients(var) \
340 for (int _i = 0; _i < clients.size (); ++_i) \
341 statementvar (client *, var, clients [_i])
342
343 #endif
344