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root |
1.1 |
/* |
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root |
1.10 |
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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pippijn |
1.7 |
* |
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root |
1.9 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 1994,2007 Mark Wedel |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.7 |
* |
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root |
1.10 |
* Crossfire TRT is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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pippijn |
1.7 |
* |
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root |
1.10 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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pippijn |
1.7 |
* |
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root |
1.10 |
* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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root |
1.9 |
* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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pippijn |
1.7 |
*/ |
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root |
1.1 |
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/* |
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* Crossfire commands |
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* ++Jam |
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* |
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* ''', run and fire-keys are parsed separately (cannot be overrided). |
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*/ |
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pippijn |
1.5 |
/* The initialised arrays were removed from this file and are now |
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* in commands.c. initialising the arrays in any header file |
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root |
1.1 |
* is stupid, as it means that header file can only be included |
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* in one source file (so what is the point of putting them in a header |
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* file then?). Header files should be used like this one - to declare |
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* the structures externally - they actual structures should resided/ |
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pippijn |
1.5 |
* be initialised in one of the source files. |
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root |
1.1 |
*/ |
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#ifndef COMMANDS_H |
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#define COMMANDS_H |
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typedef int (*CommFunc)(object *op, char *params); |
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elmex |
1.2 |
struct CommArray_s { /* global list's structure */ |
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root |
1.1 |
const char *name; |
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CommFunc func; |
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float time; /* How long it takes to execute this command */ |
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elmex |
1.2 |
}; |
51 |
root |
1.1 |
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53 |
pippijn |
1.8 |
extern CommArray_s Commands[], SocketCommands[], |
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WizCommands[], CommunicationCommands[]; |
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root |
1.1 |
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pippijn |
1.8 |
extern const int CommandsSize, SocketCommandsSize, |
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WizCommandsSize, CommunicationCommandSize; |
58 |
root |
1.1 |
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59 |
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#define EMOTE_NOD 1 |
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#define EMOTE_DANCE 2 |
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#define EMOTE_KISS 3 |
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#define EMOTE_BOUNCE 4 |
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#define EMOTE_SMILE 5 |
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#define EMOTE_CACKLE 6 |
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#define EMOTE_LAUGH 7 |
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#define EMOTE_GIGGLE 8 |
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#define EMOTE_SHAKE 9 |
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#define EMOTE_PUKE 10 |
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#define EMOTE_GROWL 11 |
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#define EMOTE_SCREAM 12 |
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#define EMOTE_SIGH 13 |
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#define EMOTE_SULK 14 |
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#define EMOTE_HUG 15 |
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#define EMOTE_CRY 16 |
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#define EMOTE_POKE 17 |
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#define EMOTE_ACCUSE 18 |
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#define EMOTE_GRIN 19 |
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#define EMOTE_BOW 20 |
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#define EMOTE_CLAP 21 |
80 |
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#define EMOTE_BLUSH 22 |
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#define EMOTE_BURP 23 |
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#define EMOTE_CHUCKLE 24 |
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#define EMOTE_COUGH 25 |
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#define EMOTE_FLIP 26 |
85 |
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#define EMOTE_FROWN 27 |
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#define EMOTE_GASP 28 |
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#define EMOTE_GLARE 29 |
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#define EMOTE_GROAN 30 |
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#define EMOTE_HICCUP 31 |
90 |
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#define EMOTE_LICK 32 |
91 |
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#define EMOTE_POUT 33 |
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#define EMOTE_SHIVER 34 |
93 |
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#define EMOTE_SHRUG 35 |
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#define EMOTE_SLAP 36 |
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#define EMOTE_SMIRK 37 |
96 |
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#define EMOTE_SNAP 38 |
97 |
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#define EMOTE_SNEEZE 39 |
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#define EMOTE_SNICKER 40 |
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#define EMOTE_SNIFF 41 |
100 |
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#define EMOTE_SNORE 42 |
101 |
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#define EMOTE_SPIT 43 |
102 |
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#define EMOTE_STRUT 44 |
103 |
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#define EMOTE_THANK 45 |
104 |
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#define EMOTE_TWIDDLE 46 |
105 |
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#define EMOTE_WAVE 47 |
106 |
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#define EMOTE_WHISTLE 48 |
107 |
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#define EMOTE_WINK 49 |
108 |
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#define EMOTE_YAWN 50 |
109 |
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#define EMOTE_BEG 51 |
110 |
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#define EMOTE_BLEED 52 |
111 |
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#define EMOTE_CRINGE 53 |
112 |
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#define EMOTE_THINK 54 |
113 |
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#endif |