ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/commands.h
Revision: 1.11
Committed: Thu Nov 8 19:43:24 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.10: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.11 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.7 *
4 root 1.11 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.9 * Copyright (©) 1994,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.7 *
8 root 1.11 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.10 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.7 *
13 root 1.10 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.7 *
18 root 1.10 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.9 *
21 root 1.11 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.7 */
23 root 1.1
24     /*
25     * Crossfire commands
26     * ++Jam
27     *
28     * ''', run and fire-keys are parsed separately (cannot be overrided).
29     */
30    
31    
32 pippijn 1.5 /* The initialised arrays were removed from this file and are now
33     * in commands.c. initialising the arrays in any header file
34 root 1.1 * is stupid, as it means that header file can only be included
35     * in one source file (so what is the point of putting them in a header
36     * file then?). Header files should be used like this one - to declare
37     * the structures externally - they actual structures should resided/
38 pippijn 1.5 * be initialised in one of the source files.
39 root 1.1 */
40    
41     #ifndef COMMANDS_H
42     #define COMMANDS_H
43    
44     typedef int (*CommFunc)(object *op, char *params);
45    
46 elmex 1.2 struct CommArray_s { /* global list's structure */
47 root 1.1 const char *name;
48     CommFunc func;
49     float time; /* How long it takes to execute this command */
50 elmex 1.2 };
51 root 1.1
52    
53 pippijn 1.8 extern CommArray_s Commands[], SocketCommands[],
54     WizCommands[], CommunicationCommands[];
55 root 1.1
56 pippijn 1.8 extern const int CommandsSize, SocketCommandsSize,
57     WizCommandsSize, CommunicationCommandSize;
58 root 1.1
59     #define EMOTE_NOD 1
60     #define EMOTE_DANCE 2
61     #define EMOTE_KISS 3
62     #define EMOTE_BOUNCE 4
63     #define EMOTE_SMILE 5
64     #define EMOTE_CACKLE 6
65     #define EMOTE_LAUGH 7
66     #define EMOTE_GIGGLE 8
67     #define EMOTE_SHAKE 9
68     #define EMOTE_PUKE 10
69     #define EMOTE_GROWL 11
70     #define EMOTE_SCREAM 12
71     #define EMOTE_SIGH 13
72     #define EMOTE_SULK 14
73     #define EMOTE_HUG 15
74     #define EMOTE_CRY 16
75     #define EMOTE_POKE 17
76     #define EMOTE_ACCUSE 18
77     #define EMOTE_GRIN 19
78     #define EMOTE_BOW 20
79     #define EMOTE_CLAP 21
80     #define EMOTE_BLUSH 22
81     #define EMOTE_BURP 23
82     #define EMOTE_CHUCKLE 24
83     #define EMOTE_COUGH 25
84     #define EMOTE_FLIP 26
85     #define EMOTE_FROWN 27
86     #define EMOTE_GASP 28
87     #define EMOTE_GLARE 29
88     #define EMOTE_GROAN 30
89     #define EMOTE_HICCUP 31
90     #define EMOTE_LICK 32
91     #define EMOTE_POUT 33
92     #define EMOTE_SHIVER 34
93     #define EMOTE_SHRUG 35
94     #define EMOTE_SLAP 36
95     #define EMOTE_SMIRK 37
96     #define EMOTE_SNAP 38
97     #define EMOTE_SNEEZE 39
98     #define EMOTE_SNICKER 40
99     #define EMOTE_SNIFF 41
100     #define EMOTE_SNORE 42
101     #define EMOTE_SPIT 43
102     #define EMOTE_STRUT 44
103     #define EMOTE_THANK 45
104     #define EMOTE_TWIDDLE 46
105     #define EMOTE_WAVE 47
106     #define EMOTE_WHISTLE 48
107     #define EMOTE_WINK 49
108     #define EMOTE_YAWN 50
109     #define EMOTE_BEG 51
110     #define EMOTE_BLEED 52
111     #define EMOTE_CRINGE 53
112     #define EMOTE_THINK 54
113     #endif