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/cvs/deliantra/server/include/commands.h
Revision: 1.4
Committed: Sat Sep 16 22:06:17 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +0 -5 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1994 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com
22     */
23    
24     /*
25     * Crossfire commands
26     * ++Jam
27     *
28     * ''', run and fire-keys are parsed separately (cannot be overrided).
29     */
30    
31    
32     /* The initialized arrays were removed from this file and are now
33     * in commands.c. Initializing the arrays in any header file
34     * is stupid, as it means that header file can only be included
35     * in one source file (so what is the point of putting them in a header
36     * file then?). Header files should be used like this one - to declare
37     * the structures externally - they actual structures should resided/
38     * be initialized in one of the source files.
39     */
40    
41     #ifndef COMMANDS_H
42     #define COMMANDS_H
43    
44     typedef int (*CommFunc)(object *op, char *params);
45    
46 elmex 1.2 struct CommArray_s { /* global list's structure */
47 root 1.1 const char *name;
48     CommFunc func;
49     float time; /* How long it takes to execute this command */
50 elmex 1.2 };
51 root 1.1
52    
53     extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
54 root 1.3 WizCommands [], CommunicationCommands[];
55 root 1.1
56     extern const int CommandsSize,NewServerCommandSize,
57 root 1.3 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
58 root 1.1
59     #define EMOTE_NOD 1
60     #define EMOTE_DANCE 2
61     #define EMOTE_KISS 3
62     #define EMOTE_BOUNCE 4
63     #define EMOTE_SMILE 5
64     #define EMOTE_CACKLE 6
65     #define EMOTE_LAUGH 7
66     #define EMOTE_GIGGLE 8
67     #define EMOTE_SHAKE 9
68     #define EMOTE_PUKE 10
69     #define EMOTE_GROWL 11
70     #define EMOTE_SCREAM 12
71     #define EMOTE_SIGH 13
72     #define EMOTE_SULK 14
73     #define EMOTE_HUG 15
74     #define EMOTE_CRY 16
75     #define EMOTE_POKE 17
76     #define EMOTE_ACCUSE 18
77     #define EMOTE_GRIN 19
78     #define EMOTE_BOW 20
79     #define EMOTE_CLAP 21
80     #define EMOTE_BLUSH 22
81     #define EMOTE_BURP 23
82     #define EMOTE_CHUCKLE 24
83     #define EMOTE_COUGH 25
84     #define EMOTE_FLIP 26
85     #define EMOTE_FROWN 27
86     #define EMOTE_GASP 28
87     #define EMOTE_GLARE 29
88     #define EMOTE_GROAN 30
89     #define EMOTE_HICCUP 31
90     #define EMOTE_LICK 32
91     #define EMOTE_POUT 33
92     #define EMOTE_SHIVER 34
93     #define EMOTE_SHRUG 35
94     #define EMOTE_SLAP 36
95     #define EMOTE_SMIRK 37
96     #define EMOTE_SNAP 38
97     #define EMOTE_SNEEZE 39
98     #define EMOTE_SNICKER 40
99     #define EMOTE_SNIFF 41
100     #define EMOTE_SNORE 42
101     #define EMOTE_SPIT 43
102     #define EMOTE_STRUT 44
103     #define EMOTE_THANK 45
104     #define EMOTE_TWIDDLE 46
105     #define EMOTE_WAVE 47
106     #define EMOTE_WHISTLE 48
107     #define EMOTE_WINK 49
108     #define EMOTE_YAWN 50
109     #define EMOTE_BEG 51
110     #define EMOTE_BLEED 52
111     #define EMOTE_CRINGE 53
112     #define EMOTE_THINK 54
113     #endif