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/cvs/deliantra/server/include/commands.h
Revision: 1.6
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.6 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.1 Copyright (C) 1994 Mark Wedel
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The author can be reached via e-mail to mark@pyramid.com
23     */
24    
25     /*
26     * Crossfire commands
27     * ++Jam
28     *
29     * ''', run and fire-keys are parsed separately (cannot be overrided).
30     */
31    
32    
33 pippijn 1.5 /* The initialised arrays were removed from this file and are now
34     * in commands.c. initialising the arrays in any header file
35 root 1.1 * is stupid, as it means that header file can only be included
36     * in one source file (so what is the point of putting them in a header
37     * file then?). Header files should be used like this one - to declare
38     * the structures externally - they actual structures should resided/
39 pippijn 1.5 * be initialised in one of the source files.
40 root 1.1 */
41    
42     #ifndef COMMANDS_H
43     #define COMMANDS_H
44    
45     typedef int (*CommFunc)(object *op, char *params);
46    
47 elmex 1.2 struct CommArray_s { /* global list's structure */
48 root 1.1 const char *name;
49     CommFunc func;
50     float time; /* How long it takes to execute this command */
51 elmex 1.2 };
52 root 1.1
53    
54     extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
55 root 1.3 WizCommands [], CommunicationCommands[];
56 root 1.1
57     extern const int CommandsSize,NewServerCommandSize,
58 root 1.3 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
59 root 1.1
60     #define EMOTE_NOD 1
61     #define EMOTE_DANCE 2
62     #define EMOTE_KISS 3
63     #define EMOTE_BOUNCE 4
64     #define EMOTE_SMILE 5
65     #define EMOTE_CACKLE 6
66     #define EMOTE_LAUGH 7
67     #define EMOTE_GIGGLE 8
68     #define EMOTE_SHAKE 9
69     #define EMOTE_PUKE 10
70     #define EMOTE_GROWL 11
71     #define EMOTE_SCREAM 12
72     #define EMOTE_SIGH 13
73     #define EMOTE_SULK 14
74     #define EMOTE_HUG 15
75     #define EMOTE_CRY 16
76     #define EMOTE_POKE 17
77     #define EMOTE_ACCUSE 18
78     #define EMOTE_GRIN 19
79     #define EMOTE_BOW 20
80     #define EMOTE_CLAP 21
81     #define EMOTE_BLUSH 22
82     #define EMOTE_BURP 23
83     #define EMOTE_CHUCKLE 24
84     #define EMOTE_COUGH 25
85     #define EMOTE_FLIP 26
86     #define EMOTE_FROWN 27
87     #define EMOTE_GASP 28
88     #define EMOTE_GLARE 29
89     #define EMOTE_GROAN 30
90     #define EMOTE_HICCUP 31
91     #define EMOTE_LICK 32
92     #define EMOTE_POUT 33
93     #define EMOTE_SHIVER 34
94     #define EMOTE_SHRUG 35
95     #define EMOTE_SLAP 36
96     #define EMOTE_SMIRK 37
97     #define EMOTE_SNAP 38
98     #define EMOTE_SNEEZE 39
99     #define EMOTE_SNICKER 40
100     #define EMOTE_SNIFF 41
101     #define EMOTE_SNORE 42
102     #define EMOTE_SPIT 43
103     #define EMOTE_STRUT 44
104     #define EMOTE_THANK 45
105     #define EMOTE_TWIDDLE 46
106     #define EMOTE_WAVE 47
107     #define EMOTE_WHISTLE 48
108     #define EMOTE_WINK 49
109     #define EMOTE_YAWN 50
110     #define EMOTE_BEG 51
111     #define EMOTE_BLEED 52
112     #define EMOTE_CRINGE 53
113     #define EMOTE_THINK 54
114     #endif