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/cvs/deliantra/server/include/commands.h
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:47 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: LAST_C_VERSION, UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_03, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1 /*
2 * static char *rcsid_commands_h =
3 * "$Id: commands.h,v 1.4 2005/08/12 13:46:34 ryo_saeba Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 1994 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27 */
28
29 /*
30 * Crossfire commands
31 * ++Jam
32 *
33 * ''', run and fire-keys are parsed separately (cannot be overrided).
34 */
35
36
37 /* The initialized arrays were removed from this file and are now
38 * in commands.c. Initializing the arrays in any header file
39 * is stupid, as it means that header file can only be included
40 * in one source file (so what is the point of putting them in a header
41 * file then?). Header files should be used like this one - to declare
42 * the structures externally - they actual structures should resided/
43 * be initialized in one of the source files.
44 */
45
46 #ifndef COMMANDS_H
47 #define COMMANDS_H
48
49 typedef int (*CommFunc)(object *op, char *params);
50
51 typedef struct { /* global list's structure */
52 const char *name;
53 CommFunc func;
54 float time; /* How long it takes to execute this command */
55 } CommArray_s;
56
57
58 extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
59 WizCommands [], CommunicationCommands[];
60
61 extern const int CommandsSize,NewServerCommandSize,
62 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
63
64 #define EMOTE_NOD 1
65 #define EMOTE_DANCE 2
66 #define EMOTE_KISS 3
67 #define EMOTE_BOUNCE 4
68 #define EMOTE_SMILE 5
69 #define EMOTE_CACKLE 6
70 #define EMOTE_LAUGH 7
71 #define EMOTE_GIGGLE 8
72 #define EMOTE_SHAKE 9
73 #define EMOTE_PUKE 10
74 #define EMOTE_GROWL 11
75 #define EMOTE_SCREAM 12
76 #define EMOTE_SIGH 13
77 #define EMOTE_SULK 14
78 #define EMOTE_HUG 15
79 #define EMOTE_CRY 16
80 #define EMOTE_POKE 17
81 #define EMOTE_ACCUSE 18
82 #define EMOTE_GRIN 19
83 #define EMOTE_BOW 20
84 #define EMOTE_CLAP 21
85 #define EMOTE_BLUSH 22
86 #define EMOTE_BURP 23
87 #define EMOTE_CHUCKLE 24
88 #define EMOTE_COUGH 25
89 #define EMOTE_FLIP 26
90 #define EMOTE_FROWN 27
91 #define EMOTE_GASP 28
92 #define EMOTE_GLARE 29
93 #define EMOTE_GROAN 30
94 #define EMOTE_HICCUP 31
95 #define EMOTE_LICK 32
96 #define EMOTE_POUT 33
97 #define EMOTE_SHIVER 34
98 #define EMOTE_SHRUG 35
99 #define EMOTE_SLAP 36
100 #define EMOTE_SMIRK 37
101 #define EMOTE_SNAP 38
102 #define EMOTE_SNEEZE 39
103 #define EMOTE_SNICKER 40
104 #define EMOTE_SNIFF 41
105 #define EMOTE_SNORE 42
106 #define EMOTE_SPIT 43
107 #define EMOTE_STRUT 44
108 #define EMOTE_THANK 45
109 #define EMOTE_TWIDDLE 46
110 #define EMOTE_WAVE 47
111 #define EMOTE_WHISTLE 48
112 #define EMOTE_WINK 49
113 #define EMOTE_YAWN 50
114 #define EMOTE_BEG 51
115 #define EMOTE_BLEED 52
116 #define EMOTE_CRINGE 53
117 #define EMOTE_THINK 54
118 #endif