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/cvs/deliantra/server/include/commands.h
Revision: 1.11
Committed: Thu Nov 8 19:43:24 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.10: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /*
25 * Crossfire commands
26 * ++Jam
27 *
28 * ''', run and fire-keys are parsed separately (cannot be overrided).
29 */
30
31
32 /* The initialised arrays were removed from this file and are now
33 * in commands.c. initialising the arrays in any header file
34 * is stupid, as it means that header file can only be included
35 * in one source file (so what is the point of putting them in a header
36 * file then?). Header files should be used like this one - to declare
37 * the structures externally - they actual structures should resided/
38 * be initialised in one of the source files.
39 */
40
41 #ifndef COMMANDS_H
42 #define COMMANDS_H
43
44 typedef int (*CommFunc)(object *op, char *params);
45
46 struct CommArray_s { /* global list's structure */
47 const char *name;
48 CommFunc func;
49 float time; /* How long it takes to execute this command */
50 };
51
52
53 extern CommArray_s Commands[], SocketCommands[],
54 WizCommands[], CommunicationCommands[];
55
56 extern const int CommandsSize, SocketCommandsSize,
57 WizCommandsSize, CommunicationCommandSize;
58
59 #define EMOTE_NOD 1
60 #define EMOTE_DANCE 2
61 #define EMOTE_KISS 3
62 #define EMOTE_BOUNCE 4
63 #define EMOTE_SMILE 5
64 #define EMOTE_CACKLE 6
65 #define EMOTE_LAUGH 7
66 #define EMOTE_GIGGLE 8
67 #define EMOTE_SHAKE 9
68 #define EMOTE_PUKE 10
69 #define EMOTE_GROWL 11
70 #define EMOTE_SCREAM 12
71 #define EMOTE_SIGH 13
72 #define EMOTE_SULK 14
73 #define EMOTE_HUG 15
74 #define EMOTE_CRY 16
75 #define EMOTE_POKE 17
76 #define EMOTE_ACCUSE 18
77 #define EMOTE_GRIN 19
78 #define EMOTE_BOW 20
79 #define EMOTE_CLAP 21
80 #define EMOTE_BLUSH 22
81 #define EMOTE_BURP 23
82 #define EMOTE_CHUCKLE 24
83 #define EMOTE_COUGH 25
84 #define EMOTE_FLIP 26
85 #define EMOTE_FROWN 27
86 #define EMOTE_GASP 28
87 #define EMOTE_GLARE 29
88 #define EMOTE_GROAN 30
89 #define EMOTE_HICCUP 31
90 #define EMOTE_LICK 32
91 #define EMOTE_POUT 33
92 #define EMOTE_SHIVER 34
93 #define EMOTE_SHRUG 35
94 #define EMOTE_SLAP 36
95 #define EMOTE_SMIRK 37
96 #define EMOTE_SNAP 38
97 #define EMOTE_SNEEZE 39
98 #define EMOTE_SNICKER 40
99 #define EMOTE_SNIFF 41
100 #define EMOTE_SNORE 42
101 #define EMOTE_SPIT 43
102 #define EMOTE_STRUT 44
103 #define EMOTE_THANK 45
104 #define EMOTE_TWIDDLE 46
105 #define EMOTE_WAVE 47
106 #define EMOTE_WHISTLE 48
107 #define EMOTE_WINK 49
108 #define EMOTE_YAWN 50
109 #define EMOTE_BEG 51
110 #define EMOTE_BLEED 52
111 #define EMOTE_CRINGE 53
112 #define EMOTE_THINK 54
113 #endif