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19 | def (PLAYER, TELL) //NYI |
19 | def (PLAYER, TELL) //NYI |
20 | def (PLAYER, SAY) //NYI |
20 | def (PLAYER, SAY) //NYI |
21 | def (PLAYER, SHOUT) //NYI |
21 | def (PLAYER, SHOUT) //NYI |
22 | |
22 | |
23 | // per-object events |
23 | // per-object events |
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24 | def (OBJECT, TICK) |
24 | def (OBJECT, KILL) |
25 | def (OBJECT, KILL) |
25 | def (OBJECT, APPLY) |
26 | def (OBJECT, APPLY) |
26 | def (OBJECT, USE_SKILL) |
27 | def (OBJECT, USE_SKILL) |
27 | def (OBJECT, CAST_SPELL) |
28 | def (OBJECT, CAST_SPELL) |
28 | def (OBJECT, DROP_ON) // NYI |
29 | def (OBJECT, DROP_ON) // NYI |
29 | def (OBJECT, LISTEN) //NYI |
30 | def (OBJECT, LISTEN) //NYI |
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31 | def (OBJECT, MOVE) // (object, enemy) called for monsters to move them |
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32 | def (OBJECT, ATTACK) // (object, hitter) object gets attacked |
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33 | def (OBJECT, ATTACKS) // (weapon, hitter, victim) object gets used as weapon |
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34 | |
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35 | // plug-in attachment |
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36 | def (OBJECT, INSTANTIATE) // an archetype was instantiated into an object |
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37 | def (OBJECT, LOAD) // an objetc was loaded _and had extension_ |
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38 | def (OBJECT, CLONE) // an object with _attached extension_ is cloned |
30 | |
39 | |
31 | // per-map |
40 | // per-map |
32 | def (MAP, LOAD) // Original map has been loaded |
41 | def (MAP, LOAD) // Original map has been loaded |
33 | def (MAP, SWAPIN) // Temporary map has been swapped in |
42 | def (MAP, SWAPIN) // Temporary map has been swapped in |
34 | def (MAP, SWAPOUT) // Map has been swapped out |
43 | def (MAP, SWAPOUT) // Map has been swapped out |