*** empty log message ***
rewrote parts of the connection code, which now is completly perl invoke- and overrideable.
*** empty log message ***
implement player_move event and make use of player_shout/say/chat/tell events
Implement on_say, fixed a bug in ->invoke methods.
- added ready/unready/can_apply events and their passive versions - removed support for event_*-fields in maps - removed support for current_weapon_script - removed timers - removed say/shout/Tell and related commands
implement destroy event for objects and maps, implement loading of persistent map header
improved,more automatic freezer
autogenerate eventinc.h
better but more wasteful serialisation support, perl can invoke events, fixes
first, untested persistent objetc storage for players and objects, not yte for maps
further refinements
some more fixes and refinements
intermediate check-in, per-object events work
many, many cleanups
converted more events, broken per-object events (needs map support), lots of fixes
Implemented a rough outline of the new event system and made use of it for a number of events. The corresponding plugin-events have been disabled.
- fix extmap protocol - lay foundation for new event interface (not used, not tested) - "slow down" in-game time specials
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