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root |
1.1 |
// define event types by enumerating them here |
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root |
1.2 |
// global events |
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def(GLOBAL, CLOCK) |
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// per-player |
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def(PLAYER, BIRTH) // called as very first thing after creating a player |
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def(PLAYER, QUIT) // called after logout |
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def(PLAYER, LOAD) |
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def(PLAYER, SAVE) |
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def(PLAYER, LOGIN) |
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def(PLAYER, LOGOUT) |
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def(PLAYER, DEATH) |
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def(PLAYER, ENTER) |
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def(PLAYER, LEAVE) |
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// per-object events |
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def(OBJECT, APPLY) |
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// per-map |
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def(MAP, LOAD) // Original map has been loaded |
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def(MAP, SWAPIN) // Temporary map has been swapped in |
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def(MAP, SWAPOUT) // Map has been swapped out |
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def(MAP, RESET) // A map is resetting |
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def(MAP, CLEAN) // Temporary map will be deleted |
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