1 |
root |
1.1 |
// define event types by enumerating them here |
2 |
|
|
|
3 |
root |
1.2 |
// global events |
4 |
root |
1.3 |
def (GLOBAL, CLOCK) // NYI |
5 |
root |
1.2 |
|
6 |
|
|
// per-player |
7 |
root |
1.8 |
def (PLAYER, REATTACH) // (pl) |
8 |
|
|
def (PLAYER, BIRTH) // (pl) called as very first thing after creating a player |
9 |
|
|
def (PLAYER, QUIT) // (pl) called after logout |
10 |
root |
1.3 |
def (PLAYER, LOAD) |
11 |
|
|
def (PLAYER, SAVE) |
12 |
|
|
def (PLAYER, LOGIN) |
13 |
|
|
def (PLAYER, LOGOUT) |
14 |
|
|
def (PLAYER, DEATH) |
15 |
root |
1.8 |
def (PLAYER, MAP_CHANGE) // (pl oldmap newmap) |
16 |
root |
1.3 |
def (PLAYER, USE_SKILL) |
17 |
root |
1.8 |
def (PLAYER, EXTCMD) // (pl string) |
18 |
root |
1.3 |
def (PLAYER, PRAY_ALTAR) |
19 |
root |
1.4 |
def (PLAYER, TELL) //NYI |
20 |
|
|
def (PLAYER, SAY) //NYI |
21 |
|
|
def (PLAYER, SHOUT) //NYI |
22 |
root |
1.2 |
|
23 |
root |
1.7 |
// plug-in attachment |
24 |
root |
1.8 |
def (OBJECT, INSTANTIATE) // (object) an archetype was instantiated into an object |
25 |
|
|
def (OBJECT, REATTACH) // (object) an object was loaded _and_ had extensions |
26 |
|
|
def (OBJECT, CLONE) // (object destination) an object with _attached extension_ is cloned |
27 |
root |
1.7 |
|
28 |
root |
1.2 |
// per-object events |
29 |
root |
1.5 |
def (OBJECT, TICK) |
30 |
root |
1.3 |
def (OBJECT, KILL) |
31 |
root |
1.8 |
def (OBJECT, APPLY) // (object who -- applytype) |
32 |
|
|
// 0: player or monster can't apply objects of that type |
33 |
|
|
// 1: has been applied, or there was an error applying the object |
34 |
|
|
// 2: objects of that type can't be applied if not in inventory |
35 |
root |
1.3 |
def (OBJECT, USE_SKILL) |
36 |
|
|
def (OBJECT, CAST_SPELL) |
37 |
root |
1.8 |
def (OBJECT, DROP) // (object who -- ) an item gets dropped |
38 |
|
|
def (OBJECT, DROP_ON) // (floor object who -- ) something was dropped on the floor |
39 |
root |
1.4 |
def (OBJECT, LISTEN) //NYI |
40 |
root |
1.8 |
def (OBJECT, MOVE) // (object enemy -- ) called when a monster tries to move |
41 |
|
|
def (OBJECT, ATTACK) // (object hitter -- damage) object gets attacked |
42 |
|
|
def (OBJECT, ATTACKS) // (weapon hitter, victim) object gets used as weapon |
43 |
|
|
def (OBJECT, INSCRIBE_NOTE) // (book pl message skill -- ) inscribe a note into a book |
44 |
|
|
def (OBJECT, TRIGGER) // (object activator -- ) an object was triggered |
45 |
|
|
def (OBJECT, MOVE_TRIGGER) // (object victim originator -- ) a trap-like object was triggered |
46 |
|
|
def (OBJECT, CLOSE) // (container -- ) close a container |
47 |
root |
1.2 |
|
48 |
|
|
// per-map |
49 |
root |
1.8 |
def (MAP, REATTACH) // (map) |
50 |
|
|
def (MAP, LOAD) // (map) Original map has been loaded |
51 |
|
|
def (MAP, SWAPIN) // (map) Temporary map has been swapped in |
52 |
|
|
def (MAP, SWAPOUT) // (map) Map has been swapped out |
53 |
|
|
def (MAP, RESET) // (map) A map is resetting |
54 |
|
|
def (MAP, CLEAN) // (map) Temporary map will be deleted |
55 |
|
|
def (MAP, ENTER) // (map pl) |
56 |
|
|
def (MAP, LEAVE) // (map pl) |
57 |
root |
1.9 |
def (MAP, UPGRADE) // temporary, map gets upgraded form old event system |
58 |
root |
1.2 |
|