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2 | |
2 | |
3 | // global events |
3 | // global events |
4 | def (GLOBAL, CLOCK) // NYI |
4 | def (GLOBAL, CLOCK) // NYI |
5 | |
5 | |
6 | // per-player |
6 | // per-player |
7 | def (PLAYER, BIRTH) // called as very first thing after creating a player |
7 | def (PLAYER, BIRTH) // ($pl -- ) called as very first thing after creating a player |
8 | def (PLAYER, QUIT) // called after logout |
8 | def (PLAYER, QUIT) // ($pl -- ) called after logout |
9 | def (PLAYER, LOAD) |
9 | def (PLAYER, LOAD) |
10 | def (PLAYER, SAVE) |
10 | def (PLAYER, SAVE) |
11 | def (PLAYER, LOGIN) |
11 | def (PLAYER, LOGIN) |
12 | def (PLAYER, LOGOUT) |
12 | def (PLAYER, LOGOUT) |
13 | def (PLAYER, DEATH) |
13 | def (PLAYER, DEATH) |
14 | def (PLAYER, ENTER) |
14 | def (PLAYER, ENTER) // ($pl, $map -- ) |
15 | def (PLAYER, LEAVE) |
15 | def (PLAYER, LEAVE) // ($pl, $map -- ) |
16 | def (PLAYER, USE_SKILL) |
16 | def (PLAYER, USE_SKILL) |
17 | def (PLAYER, EXTCMD) |
17 | def (PLAYER, EXTCMD) // ($pl $string -- ) |
18 | def (PLAYER, PRAY_ALTAR) |
18 | def (PLAYER, PRAY_ALTAR) |
19 | def (PLAYER, TELL) //NYI |
19 | def (PLAYER, TELL) //NYI |
20 | def (PLAYER, SAY) //NYI |
20 | def (PLAYER, SAY) //NYI |
21 | def (PLAYER, SHOUT) //NYI |
21 | def (PLAYER, SHOUT) //NYI |
22 | |
22 | |
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26 | def (OBJECT, APPLY) |
26 | def (OBJECT, APPLY) |
27 | def (OBJECT, USE_SKILL) |
27 | def (OBJECT, USE_SKILL) |
28 | def (OBJECT, CAST_SPELL) |
28 | def (OBJECT, CAST_SPELL) |
29 | def (OBJECT, DROP_ON) // NYI |
29 | def (OBJECT, DROP_ON) // NYI |
30 | def (OBJECT, LISTEN) //NYI |
30 | def (OBJECT, LISTEN) //NYI |
31 | def (OBJECT, MOVE) // (object, enemy) called for monsters to move them |
31 | def (OBJECT, MOVE) // ($object, $enemy -- ) called when a monster tries to move |
32 | def (OBJECT, ATTACK) // (object, hitter) object gets attacked |
32 | def (OBJECT, ATTACK) // ($object, $hitter -- $damage) object gets attacked |
33 | def (OBJECT, ATTACKS) // (weapon, hitter, victim) object gets used as weapon |
33 | def (OBJECT, ATTACKS) // ($weapon, $hitter, $victim -- ) object gets used as weapon |
34 | |
34 | |
35 | // plug-in attachment |
35 | // plug-in attachment |
36 | def (OBJECT, INSTANTIATE) // an archetype was instantiated into an object |
36 | def (OBJECT, INSTANTIATE) // ($object -- ) an archetype was instantiated into an object |
37 | def (OBJECT, LOAD) // an objetc was loaded _and had extension_ |
37 | def (OBJECT, REATTACH) // ($object -- ) an object was loaded _and_ had extensions |
38 | def (OBJECT, CLONE) // an object with _attached extension_ is cloned |
38 | def (OBJECT, CLONE) // ($object $destination -- ) an object with _attached extension_ is cloned |
39 | |
39 | |
40 | // per-map |
40 | // per-map |
41 | def (MAP, LOAD) // Original map has been loaded |
41 | def (MAP, LOAD) // ($map -- ) Original map has been loaded |
42 | def (MAP, SWAPIN) // Temporary map has been swapped in |
42 | def (MAP, SWAPIN) // ($map -- ) Temporary map has been swapped in |
43 | def (MAP, SWAPOUT) // Map has been swapped out |
43 | def (MAP, SWAPOUT) // ($map -- ) Map has been swapped out |
44 | def (MAP, RESET) // A map is resetting |
44 | def (MAP, RESET) // ($map -- ) A map is resetting |
45 | def (MAP, CLEAN) // Temporary map will be deleted |
45 | def (MAP, CLEAN) // ($map -- ) Temporary map will be deleted |
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46 | def (MAP, ENTER) // ($map, $pl -- ) |
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47 | def (MAP, LEAVE) // ($map, $pl -- ) |
46 | |
48 | |