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/cvs/deliantra/server/include/eventinc.h
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Comparing deliantra/server/include/eventinc.h (file contents):
Revision 1.7 by root, Sun Aug 27 13:02:03 2006 UTC vs.
Revision 1.13 by root, Tue Aug 29 05:03:55 2006 UTC

1// define event types by enumerating them here 1def (OBJECT, INSTANTIATE) // (object init-args...)
2 2def (OBJECT, REATTACH) // (object)
3// global events 3def (OBJECT, CLONE) // (object destination)
4def (GLOBAL, CLOCK) // NYI 4def (OBJECT, DESTROY) // (object)
5
6// per-player
7def (PLAYER, REATTACH) // (pl -- )
8def (PLAYER, BIRTH) // (pl -- ) called as very first thing after creating a player
9def (PLAYER, QUIT) // (pl -- ) called after logout
10def (PLAYER, LOAD)
11def (PLAYER, SAVE)
12def (PLAYER, LOGIN)
13def (PLAYER, LOGOUT)
14def (PLAYER, DEATH)
15def (PLAYER, ENTER) // (pl, map -- )
16def (PLAYER, LEAVE) // (pl, map -- )
17def (PLAYER, USE_SKILL)
18def (PLAYER, EXTCMD) // (pl, string -- )
19def (PLAYER, PRAY_ALTAR)
20def (PLAYER, TELL) //NYI
21def (PLAYER, SAY) //NYI
22def (PLAYER, SHOUT) //NYI
23
24// plug-in attachment
25def (OBJECT, INSTANTIATE) // (object -- ) an archetype was instantiated into an object
26def (OBJECT, REATTACH) // (object -- ) an object was loaded _and_ had extensions
27def (OBJECT, CLONE) // (object destination -- ) an object with _attached extension_ is cloned
28
29// per-object events
30def (OBJECT, TICK) 5def (OBJECT, TICK) // (object)
31def (OBJECT, KILL) 6def (OBJECT, KILL) // (object hitter -- )
32def (OBJECT, APPLY) 7def (OBJECT, APPLY) // (object who -- applytype)
33def (OBJECT, USE_SKILL) 8def (OBJECT, THROW) // (object thrower)
34def (OBJECT, CAST_SPELL) 9def (OBJECT, STOP) // (object -- )
35def (OBJECT, DROP_ON) // NYI 10def (OBJECT, CAN_APPLY) // (who object -- reason)
11def (OBJECT, CAN_BE_APPLIED) // (object who -- reason)
12def (OBJECT, BE_READY) // (object who -- success)
13def (OBJECT, READY) // (who object -- success)
14def (OBJECT, BE_UNREADY) // (object who -- deleted)
15def (OBJECT, UNREADY) // (who object -- deleted)
16def (OBJECT, USE_SKILL) // (skill who part direction strignarg -- )
17def (OBJECT, CAST_SPELL) // (spell casting_object owner direction stringarg -- )
18def (OBJECT, DROP) // (object who -- )
19def (OBJECT, DROP_ON) // (floor object who -- )
36def (OBJECT, LISTEN) //NYI 20def (OBJECT, LISTEN) //
37def (OBJECT, MOVE) // (object, enemy -- ) called when a monster tries to move 21def (OBJECT, MOVE) // (monster enemy -- )
38def (OBJECT, ATTACK) // (object, hitter -- damage) object gets attacked 22def (OBJECT, ATTACK) // (object hitter -- damage)
39def (OBJECT, ATTACKS) // (weapon, hitter, victim -- ) object gets used as weapon 23def (OBJECT, ATTACKS) // (weapon hitter victim)
40 24def (OBJECT, INSCRIBE_NOTE) // (book pl message skill -- )
41// per-map 25def (OBJECT, TRIGGER) // (object who -- )
26def (OBJECT, MOVE_TRIGGER) // (object victim originator -- )
27def (OBJECT, CLOSE) // (container -- )
28def (GLOBAL, CLOCK) // ( )
29def (PLAYER, REATTACH) // (player)
30def (PLAYER, BIRTH) // (player)
31def (PLAYER, QUIT) // (player)
32def (PLAYER, KICK) // (player params -- )
33def (PLAYER, LOAD) // (player)
34def (PLAYER, SAVE) // (player)
35def (PLAYER, LOGIN) // (player)
36def (PLAYER, LOGOUT) // (player)
37def (PLAYER, DEATH) // (player)
38def (PLAYER, MAP_CHANGE) // (player oldmap newmap)
39def (PLAYER, EXTCMD) // (player string)
40def (PLAYER, PRAY_ALTAR) // (player altar skill -- )
41def (PLAYER, TELL) // (player -- )
42def (PLAYER, SAY) // (player --)
43def (PLAYER, SHOUT) // (player --)
44def (MAP, INSTANTIATE) // (map)
42def (MAP, REATTACH) // (map -- ) 45def (MAP, REATTACH) // (map)
43def (MAP, LOAD) // (map -- ) Original map has been loaded 46def (MAP, DESTROY) // (map)
44def (MAP, SWAPIN) // (map -- ) Temporary map has been swapped in 47def (MAP, SWAPIN) // (map)
45def (MAP, SWAPOUT) // (map -- ) Map has been swapped out 48def (MAP, SWAPOUT) // (map)
46def (MAP, RESET) // (map -- ) A map is resetting 49def (MAP, RESET) // (map)
47def (MAP, CLEAN) // (map -- ) Temporary map will be deleted 50def (MAP, CLEAN) // (map)
48def (MAP, ENTER) // (map, pl -- ) 51def (MAP, ENTER) // (map player)
49def (MAP, LEAVE) // (map, pl -- ) 52def (MAP, LEAVE) // (map player)
50 53def (MAP, UPGRADE) // (map)

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