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Comparing deliantra/server/include/eventinc.h (file contents):
Revision 1.9 by root, Mon Aug 28 07:07:41 2006 UTC vs.
Revision 1.10 by root, Mon Aug 28 08:38:19 2006 UTC

1// define event types by enumerating them here
2
3// global events
4def (GLOBAL, CLOCK) // NYI 1def (GLOBAL, CLOCK) // ( )
5
6// per-player
7def (PLAYER, REATTACH) // (pl) 2def (PLAYER, REATTACH) // (player)
8def (PLAYER, BIRTH) // (pl) called as very first thing after creating a player 3def (PLAYER, BIRTH) // (player)
9def (PLAYER, QUIT) // (pl) called after logout 4def (PLAYER, QUIT) // (player)
10def (PLAYER, LOAD) 5def (PLAYER, LOAD) // (player)
11def (PLAYER, SAVE) 6def (PLAYER, SAVE) // (player)
12def (PLAYER, LOGIN) 7def (PLAYER, LOGIN) // (player)
13def (PLAYER, LOGOUT) 8def (PLAYER, LOGOUT) // (player)
14def (PLAYER, DEATH) 9def (PLAYER, DEATH) // (player)
15def (PLAYER, MAP_CHANGE) // (pl oldmap newmap) 10def (PLAYER, MAP_CHANGE) // (player oldmap newmap)
16def (PLAYER, USE_SKILL)
17def (PLAYER, EXTCMD) // (pl string) 11def (PLAYER, EXTCMD) // (player string)
18def (PLAYER, PRAY_ALTAR) 12def (PLAYER, PRAY_ALTAR) // (player altar skill -- )
19def (PLAYER, TELL) //NYI 13def (PLAYER, TELL) // (player -- )
20def (PLAYER, SAY) //NYI 14def (PLAYER, SAY) // (player --)
21def (PLAYER, SHOUT) //NYI 15def (PLAYER, SHOUT) // (player --)
22 16def (OBJECT, INSTANTIATE) // (object init-args...)
23// plug-in attachment 17def (OBJECT, REATTACH) // (object)
24def (OBJECT, INSTANTIATE) // (object) an archetype was instantiated into an object 18def (OBJECT, CLONE) // (object destination)
25def (OBJECT, REATTACH) // (object) an object was loaded _and_ had extensions
26def (OBJECT, CLONE) // (object destination) an object with _attached extension_ is cloned
27
28// per-object events
29def (OBJECT, TICK) 19def (OBJECT, TICK) // (object)
30def (OBJECT, KILL) 20def (OBJECT, KILL) // (object hitter -- )
31def (OBJECT, APPLY) // (object who -- applytype) 21def (OBJECT, APPLY) // (object who -- applytype)
32 // 0: player or monster can't apply objects of that type 22def (OBJECT, USE_SKILL) // (skill who part direction strignarg -- )
33 // 1: has been applied, or there was an error applying the object 23def (OBJECT, CAST_SPELL) // (spell casting_object owner direction stringarg -- )
34 // 2: objects of that type can't be applied if not in inventory 24def (OBJECT, DROP) // (object who -- )
35def (OBJECT, USE_SKILL) 25def (OBJECT, DROP_ON) // (floor object who -- )
36def (OBJECT, CAST_SPELL)
37def (OBJECT, DROP) // (object who -- ) an item gets dropped
38def (OBJECT, DROP_ON) // (floor object who -- ) something was dropped on the floor
39def (OBJECT, LISTEN) //NYI 26def (OBJECT, LISTEN) //
40def (OBJECT, MOVE) // (object enemy -- ) called when a monster tries to move 27def (OBJECT, MOVE) // (monster enemy -- )
41def (OBJECT, ATTACK) // (object hitter -- damage) object gets attacked 28def (OBJECT, ATTACK) // (object hitter -- damage)
42def (OBJECT, ATTACKS) // (weapon hitter, victim) object gets used as weapon 29def (OBJECT, ATTACKS) // (weapon hitter victim)
43def (OBJECT, INSCRIBE_NOTE) // (book pl message skill -- ) inscribe a note into a book 30def (OBJECT, INSCRIBE_NOTE) // (book pl message skill -- )
44def (OBJECT, TRIGGER) // (object activator -- ) an object was triggered 31def (OBJECT, TRIGGER) // (object who -- )
45def (OBJECT, MOVE_TRIGGER) // (object victim originator -- ) a trap-like object was triggered 32def (OBJECT, MOVE_TRIGGER) // (object victim originator -- )
46def (OBJECT, CLOSE) // (container -- ) close a container 33def (OBJECT, CLOSE) // (container -- )
47
48// per-map
49def (MAP, REATTACH) // (map) 34def (MAP, REATTACH) // (map)
50def (MAP, LOAD) // (map) Original map has been loaded 35def (MAP, LOAD) // (map)
51def (MAP, SWAPIN) // (map) Temporary map has been swapped in 36def (MAP, SWAPIN) // (map)
52def (MAP, SWAPOUT) // (map) Map has been swapped out 37def (MAP, SWAPOUT) // (map)
53def (MAP, RESET) // (map) A map is resetting 38def (MAP, RESET) // (map)
54def (MAP, CLEAN) // (map) Temporary map will be deleted 39def (MAP, CLEAN) // (map)
55def (MAP, ENTER) // (map pl) 40def (MAP, ENTER) // (map player)
56def (MAP, LEAVE) // (map pl) 41def (MAP, LEAVE) // (map player)
57def (MAP, UPGRADE) // temporary, map gets upgraded form old event system 42def (MAP, UPGRADE) // (map)
58

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