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// define event types by enumerating them here |
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// global events |
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def (GLOBAL, CLOCK) // NYI |
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// per-player |
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def (PLAYER, REATTACH) // (pl -- ) |
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def (PLAYER, BIRTH) // (pl -- ) called as very first thing after creating a player |
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def (PLAYER, QUIT) // (pl -- ) called after logout |
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def (PLAYER, LOAD) |
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def (PLAYER, SAVE) |
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def (PLAYER, LOGIN) |
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def (PLAYER, LOGOUT) |
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def (PLAYER, DEATH) |
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def (PLAYER, ENTER) // (pl, map -- ) |
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def (PLAYER, LEAVE) // (pl, map -- ) |
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def (PLAYER, USE_SKILL) |
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def (PLAYER, EXTCMD) // (pl, string -- ) |
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def (PLAYER, PRAY_ALTAR) |
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def (PLAYER, TELL) //NYI |
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def (PLAYER, SAY) //NYI |
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def (PLAYER, SHOUT) //NYI |
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// plug-in attachment |
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def (OBJECT, INSTANTIATE) // (object -- ) an archetype was instantiated into an object |
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def (OBJECT, REATTACH) // (object -- ) an object was loaded _and_ had extensions |
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def (OBJECT, CLONE) // (object destination -- ) an object with _attached extension_ is cloned |
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// per-object events |
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def (OBJECT, TICK) |
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def (OBJECT, KILL) |
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def (OBJECT, APPLY) |
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def (OBJECT, USE_SKILL) |
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def (OBJECT, CAST_SPELL) |
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def (OBJECT, DROP_ON) // NYI |
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def (OBJECT, LISTEN) //NYI |
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def (OBJECT, MOVE) // (object, enemy -- ) called when a monster tries to move |
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def (OBJECT, ATTACK) // (object, hitter -- damage) object gets attacked |
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def (OBJECT, ATTACKS) // (weapon, hitter, victim -- ) object gets used as weapon |
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// per-map |
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def (MAP, REATTACH) // (map -- ) |
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def (MAP, LOAD) // (map -- ) Original map has been loaded |
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def (MAP, SWAPIN) // (map -- ) Temporary map has been swapped in |
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def (MAP, SWAPOUT) // (map -- ) Map has been swapped out |
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def (MAP, RESET) // (map -- ) A map is resetting |
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def (MAP, CLEAN) // (map -- ) Temporary map will be deleted |
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def (MAP, ENTER) // (map, pl -- ) |
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def (MAP, LEAVE) // (map, pl -- ) |
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