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* static char *rcsid_face_h = |
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* "$Id: face.h,v 1.4 2005/08/12 13:46:34 ryo_saeba Exp $"; |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 1994 Mark Wedel |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to mark@pyramid.com |
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*/ |
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/* New face structure - this enforces the notion that data is face by |
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* face only - you can not change the color of an item - you need to instead |
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* create a new face with that color. |
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*/ |
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typedef struct new_face_struct { |
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uint16 number; /* This is the image id. It should be the */ |
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/* same value as its position in the array */ |
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const char *name; |
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uint8 visibility; |
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uint8 magicmap; /* Color to show this in magic map */ |
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} New_Face; |
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typedef struct map_look_struct { |
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New_Face *face; |
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uint8 flags; |
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} MapLook; |
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typedef struct { |
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const char *name; /* Name of the animation sequence */ |
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uint8 num_animations; /* How many different faces to animate */ |
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uint8 facings; /* How many facings (1,2,4,8) */ |
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Fontindex *faces; /* The different animations */ |
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uint16 num; /* Where we are in the array */ |
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} Animations; |
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