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/cvs/deliantra/server/include/face.h
Revision: 1.21
Committed: Sat Sep 15 15:58:06 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +4 -4 lines
Log Message:
- quick work around for gate-move-bug. the real fix is probably
  to either give everything a movetype OR to treat movetype 0
  as special (can move anywhere if there is at leats one movetype not blocked).
  the latter was too big a change for me to do it, thus just the workaround.
- do not do locking on i/o anymore.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.18 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.7 *
4 root 1.15 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 1994,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.7 *
8 root 1.18 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.7 *
13 root 1.18 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.7 *
18 root 1.18 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.15 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.7 */
23 root 1.15
24 root 1.9 #ifndef FACE_H__
25     #define FACE_H__
26    
27     #include <string>
28     #include <tr1/unordered_map>
29    
30 root 1.12 #define CHKSUM_SIZE 6
31 root 1.9 #define MAX_FACES 10000 // stupid gcfclient artificially limits
32    
33     typedef uint16 faceidx;
34    
35     extern faceidx blank_face, empty_face;
36 root 1.1
37 root 1.10 struct facedata
38     {
39     std::string data;
40     uint8 chksum[CHKSUM_SIZE];
41     };
42    
43 root 1.1 /* New face structure - this enforces the notion that data is face by
44     * face only - you can not change the color of an item - you need to instead
45     * create a new face with that color.
46     */
47 root 1.11 struct faceinfo
48 root 1.3 {
49 root 1.9 shstr name;
50 root 1.17 std::string meta;
51     facedata data32, data64; // either 32/64 face or data32 == generic resource
52 root 1.9 faceidx number; /* This is the image id. It should be the */
53 root 1.2 /* same value as its position in the array */
54 root 1.10 faceidx smooth; /* the smooth face for this face, or 0 */
55 root 1.19 uint8 type; // 0 normal face, otherwise other resource
56 root 1.13 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
57 root 1.3 uint8 visibility;
58     uint8 magicmap; /* Color to show this in magic map */
59 root 1.11
60     faceinfo ()
61 root 1.17 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
62 root 1.11 { }
63 root 1.20
64     facedata *data (int faceset) const;
65 root 1.4 };
66 root 1.3
67 root 1.16 inline void
68     object_freezer::put (keyword k, faceinfo *v)
69     {
70     put (k, v ? &v->name : (const char *)0);
71     }
72    
73 root 1.9 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
74    
75     extern facehash_t facehash;
76     extern std::vector<faceinfo> faces;
77    
78     /* This returns an the face number of face 'name'. Number is constant
79     * during an invocation, but not necessarily between versions (this
80     * is because the faces are arranged in alphabetical order, so
81     * if a face is removed or added, all faces after that will now
82     * have a different number.
83     *
84     * If a face is not found, then defidx is returned. This can be useful
85     * if you want some default face used, or can be set to negative so that
86     * it will be known that the face could not be found.
87     */
88 root 1.10 faceidx face_find (const char *name, faceidx defidx = 0);
89     faceinfo *face_info (faceidx idx);
90     facedata *face_data (faceidx idx, int faceset);
91 root 1.9
92 root 1.4 struct MapLook
93 root 1.3 {
94 root 1.9 faceinfo *face;
95 root 1.3 uint8 flags;
96 root 1.4 };
97 root 1.1
98 root 1.14 typedef uint16 animidx;
99    
100 root 1.8 struct animation
101 root 1.3 {
102 root 1.21 faceidx *faces; /* The different animations */
103     int num_animations; /* How many different faces to animate */
104     sint8 facings; /* How many facings (1,2,4,8) */
105     animidx number;
106 root 1.3 shstr name; /* Name of the animation sequence */
107 root 1.14
108     static animation &create (const char *name, uint8 frames, uint8 facings = 1);
109     static animation &find (const char *name);
110    
111     void resize (int new_size);
112 root 1.4 };
113 root 1.1
114 root 1.14 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
115    
116     extern animhash_t animhash;
117     extern std::vector<animation> animations;
118    
119 root 1.9 #endif
120