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/cvs/deliantra/server/include/face.h
Revision: 1.3
Committed: Thu Aug 31 17:54:14 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +20 -22 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1994 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com
22     */
23    
24    
25     /* New face structure - this enforces the notion that data is face by
26     * face only - you can not change the color of an item - you need to instead
27     * create a new face with that color.
28     */
29 root 1.3 typedef struct new_face_struct
30     {
31     uint16 number; /* This is the image id. It should be the */
32 root 1.2 /* same value as its position in the array */
33 root 1.3 shstr name;
34     uint8 visibility;
35     uint8 magicmap; /* Color to show this in magic map */
36     }
37     New_Face;
38    
39     typedef struct map_look_struct
40     {
41     New_Face *face;
42     uint8 flags;
43 root 1.1 } MapLook;
44    
45 root 1.3 typedef struct
46     {
47     shstr name; /* Name of the animation sequence */
48     uint8 num_animations; /* How many different faces to animate */
49     uint8 facings; /* How many facings (1,2,4,8) */
50     Fontindex *faces; /* The different animations */
51     uint16 num; /* Where we are in the array */
52 root 1.1 } Animations;
53    
54