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/cvs/deliantra/server/include/face.h
Revision: 1.46
Committed: Sat Nov 17 23:33:18 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +4 -3 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.24 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.40 *
4 root 1.44 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.40 *
6 root 1.27 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.40 *
11 root 1.18 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.40 *
16 root 1.27 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.40 *
20 root 1.24 * The authors can be reached via e-mail to <support@deliantra.net>
21 pippijn 1.7 */
22 root 1.15
23 root 1.9 #ifndef FACE_H__
24     #define FACE_H__
25    
26 root 1.37 #include <util.h>
27 root 1.46
28     #include "flat_hash_map.hpp"
29 root 1.9
30 root 1.31 #define CHKSUM_MAXLEN 15
31 root 1.41 #define MAX_FACES 65535 // we reserve face #65535
32 root 1.9
33 root 1.34 extern faceidx blank_face, empty_face, magicmouth_face;
34 root 1.1
35 root 1.10 struct facedata
36     {
37 root 1.31 uint8 chksum[CHKSUM_MAXLEN];
38     uint8 chksum_len;
39 root 1.32
40     facedata ()
41 root 1.43 : chksum_len (0)
42 root 1.32 { }
43 root 1.10 };
44    
45 root 1.1 /* New face structure - this enforces the notion that data is face by
46     * face only - you can not change the color of an item - you need to instead
47     * create a new face with that color.
48     */
49 elmex 1.23 struct faceinfo
50 root 1.3 {
51 elmex 1.23 faceinfo ()
52 root 1.43 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
53 elmex 1.23 {
54     }
55    
56 root 1.9 shstr name;
57 root 1.35 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
58 root 1.9 faceidx number; /* This is the image id. It should be the */
59 root 1.2 /* same value as its position in the array */
60 root 1.10 faceidx smooth; /* the smooth face for this face, or 0 */
61 root 1.19 uint8 type; // 0 normal face, otherwise other resource
62 root 1.13 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
63 root 1.3 uint8 visibility;
64     uint8 magicmap; /* Color to show this in magic map */
65 root 1.11
66 root 1.20 facedata *data (int faceset) const;
67 root 1.37
68     int refcnt; // reference count - 1
69     void ref () { ++refcnt; }
70     void unref ();
71 root 1.4 };
72 root 1.3
73 root 1.16 inline void
74 root 1.30 object_freezer::put (const keyword_string k, faceinfo *v)
75 root 1.16 {
76 root 1.30 if (expect_true (v))
77     put (k, v->name);
78     else
79     put (k);
80 root 1.16 }
81    
82 root 1.46 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> facehash_t;
83 root 1.9
84     extern facehash_t facehash;
85     extern std::vector<faceinfo> faces;
86    
87     /* This returns an the face number of face 'name'. Number is constant
88     * during an invocation, but not necessarily between versions (this
89     * is because the faces are arranged in alphabetical order, so
90     * if a face is removed or added, all faces after that will now
91     * have a different number.
92     *
93     * If a face is not found, then defidx is returned. This can be useful
94     * if you want some default face used, or can be set to negative so that
95     * it will be known that the face could not be found.
96     */
97 root 1.10 faceidx face_find (const char *name, faceidx defidx = 0);
98 root 1.37 faceidx face_alloc ();
99 root 1.10 faceinfo *face_info (faceidx idx);
100     facedata *face_data (faceidx idx, int faceset);
101 root 1.9
102 root 1.4 struct MapLook
103 root 1.3 {
104 root 1.9 faceinfo *face;
105 root 1.3 uint8 flags;
106 root 1.4 };
107 root 1.1
108 root 1.14 typedef uint16 animidx;
109    
110 root 1.8 struct animation
111 root 1.3 {
112 root 1.21 faceidx *faces; /* The different animations */
113     int num_animations; /* How many different faces to animate */
114     sint8 facings; /* How many facings (1,2,4,8) */
115     animidx number;
116 root 1.3 shstr name; /* Name of the animation sequence */
117 root 1.14
118     static animation &create (const char *name, uint8 frames, uint8 facings = 1);
119     static animation &find (const char *name);
120    
121     void resize (int new_size);
122 root 1.4 };
123 root 1.1
124 root 1.46 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> animhash_t;
125 root 1.14
126     extern std::vector<animation> animations;
127    
128 root 1.9 #endif
129