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/cvs/deliantra/server/include/face.h
Revision: 1.9
Committed: Sun Mar 11 02:12:44 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +44 -5 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 1994 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to mark@pyramid.com
23     */
24 root 1.9 #ifndef FACE_H__
25     #define FACE_H__
26    
27     #include <string>
28     #include <tr1/unordered_map>
29    
30     #define CHKSUM_SIZE (128 / 8)
31     #define MAX_FACES 10000 // stupid gcfclient artificially limits
32    
33     typedef uint16 faceidx;
34    
35     extern faceidx blank_face, empty_face;
36 root 1.1
37     /* New face structure - this enforces the notion that data is face by
38     * face only - you can not change the color of an item - you need to instead
39     * create a new face with that color.
40     */
41 root 1.9 struct faceinfo
42 root 1.3 {
43 root 1.9 shstr name;
44     faceidx number; /* This is the image id. It should be the */
45 root 1.2 /* same value as its position in the array */
46 root 1.3 uint8 visibility;
47     uint8 magicmap; /* Color to show this in magic map */
48 root 1.4 };
49 root 1.3
50 root 1.9 struct facedata
51     {
52     std::string data;
53     uint8 chksum[CHKSUM_SIZE];
54     };
55    
56     typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
57    
58     extern facehash_t facehash;
59     extern std::vector<faceinfo> faces;
60     extern std::vector<facedata> face32, face64;
61    
62     /* This returns an the face number of face 'name'. Number is constant
63     * during an invocation, but not necessarily between versions (this
64     * is because the faces are arranged in alphabetical order, so
65     * if a face is removed or added, all faces after that will now
66     * have a different number.
67     *
68     * If a face is not found, then defidx is returned. This can be useful
69     * if you want some default face used, or can be set to negative so that
70     * it will be known that the face could not be found.
71     */
72     int face_find (const char *name, int defidx = 0);
73     facedata *face_data (int idx, int faceset);
74    
75 root 1.4 struct MapLook
76 root 1.3 {
77 root 1.9 faceinfo *face;
78 root 1.3 uint8 flags;
79 root 1.4 };
80 root 1.1
81 root 1.8 struct animation
82 root 1.3 {
83     shstr name; /* Name of the animation sequence */
84     uint8 num_animations; /* How many different faces to animate */
85     uint8 facings; /* How many facings (1,2,4,8) */
86 root 1.9 faceidx *faces; /* The different animations */
87 root 1.3 uint16 num; /* Where we are in the array */
88 root 1.4 };
89 root 1.1
90 root 1.9 #endif
91