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Comparing deliantra/server/include/face.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:48 2006 UTC vs.
Revision 1.9 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 * static char *rcsid_face_h = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: face.h,v 1.1 2006/02/03 07:12:48 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1994 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to mark@pyramid.com
4 */ 23 */
24#ifndef FACE_H__
25#define FACE_H__
5 26
6/* 27#include <string>
7 CrossFire, A Multiplayer game for X-windows 28#include <tr1/unordered_map>
8 29
9 Copyright (C) 1994 Mark Wedel 30#define CHKSUM_SIZE (128 / 8)
10 Copyright (C) 1992 Frank Tore Johansen 31#define MAX_FACES 10000 // stupid gcfclient artificially limits
11 32
12 This program is free software; you can redistribute it and/or modify 33typedef uint16 faceidx;
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16 34
17 This program is distributed in the hope that it will be useful, 35extern faceidx blank_face, empty_face;
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29 36
30/* New face structure - this enforces the notion that data is face by 37/* New face structure - this enforces the notion that data is face by
31 * face only - you can not change the color of an item - you need to instead 38 * face only - you can not change the color of an item - you need to instead
32 * create a new face with that color. 39 * create a new face with that color.
33 */ 40 */
34typedef struct new_face_struct { 41struct faceinfo
42{
43 shstr name;
35 uint16 number; /* This is the image id. It should be the */ 44 faceidx number; /* This is the image id. It should be the */
36 /* same value as its position in the array */ 45 /* same value as its position in the array */
37 const char *name;
38 uint8 visibility; 46 uint8 visibility;
39 uint8 magicmap; /* Color to show this in magic map */ 47 uint8 magicmap; /* Color to show this in magic map */
40} New_Face; 48};
41 49
42typedef struct map_look_struct { 50struct facedata
43 New_Face *face; 51{
44 uint8 flags; 52 std::string data;
45} MapLook; 53 uint8 chksum[CHKSUM_SIZE];
54};
46 55
56typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
47 57
48typedef struct { 58extern facehash_t facehash;
49 const char *name; /* Name of the animation sequence */ 59extern std::vector<faceinfo> faces;
50 uint8 num_animations; /* How many different faces to animate */ 60extern std::vector<facedata> face32, face64;
51 uint8 facings; /* How many facings (1,2,4,8) */
52 Fontindex *faces; /* The different animations */
53 uint16 num; /* Where we are in the array */
54} Animations;
55 61
62/* This returns an the face number of face 'name'. Number is constant
63 * during an invocation, but not necessarily between versions (this
64 * is because the faces are arranged in alphabetical order, so
65 * if a face is removed or added, all faces after that will now
66 * have a different number.
67 *
68 * If a face is not found, then defidx is returned. This can be useful
69 * if you want some default face used, or can be set to negative so that
70 * it will be known that the face could not be found.
71 */
72int face_find (const char *name, int defidx = 0);
73facedata *face_data (int idx, int faceset);
56 74
75struct MapLook
76{
77 faceinfo *face;
78 uint8 flags;
79};
80
81struct animation
82{
83 shstr name; /* Name of the animation sequence */
84 uint8 num_animations; /* How many different faces to animate */
85 uint8 facings; /* How many facings (1,2,4,8) */
86 faceidx *faces; /* The different animations */
87 uint16 num; /* Where we are in the array */
88};
89
90#endif
91

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