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Comparing deliantra/server/include/face.h (file contents):
Revision 1.13 by root, Tue Apr 10 09:35:23 2007 UTC vs.
Revision 1.44 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 1994 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 15 *
22 * The author can be reached via e-mail to mark@pyramid.com 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
22
24#ifndef FACE_H__ 23#ifndef FACE_H__
25#define FACE_H__ 24#define FACE_H__
26 25
27#include <string> 26#include <util.h>
28#include <tr1/unordered_map> 27#include <tr1/unordered_map>
29 28
30#define CHKSUM_SIZE 6 29#define CHKSUM_MAXLEN 15
31#define MAX_FACES 10000 // stupid gcfclient artificially limits 30#define MAX_FACES 65535 // we reserve face #65535
32 31
33typedef uint16 faceidx;
34
35extern faceidx blank_face, empty_face; 32extern faceidx blank_face, empty_face, magicmouth_face;
36 33
37struct facedata 34struct facedata
38{ 35{
39 std::string data;
40 uint8 chksum[CHKSUM_SIZE]; 36 uint8 chksum[CHKSUM_MAXLEN];
37 uint8 chksum_len;
38
39 facedata ()
40 : chksum_len (0)
41 { }
41}; 42};
42 43
43/* New face structure - this enforces the notion that data is face by 44/* New face structure - this enforces the notion that data is face by
44 * face only - you can not change the color of an item - you need to instead 45 * face only - you can not change the color of an item - you need to instead
45 * create a new face with that color. 46 * create a new face with that color.
46 */ 47 */
47struct faceinfo 48struct faceinfo
48{ 49{
50 faceinfo ()
51 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
52 {
53 }
54
49 shstr name; 55 shstr name;
50 facedata data32, data64; 56 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
51 faceidx number; /* This is the image id. It should be the */ 57 faceidx number; /* This is the image id. It should be the */
52 /* same value as its position in the array */ 58 /* same value as its position in the array */
53 faceidx smooth; /* the smooth face for this face, or 0 */ 59 faceidx smooth; /* the smooth face for this face, or 0 */
60 uint8 type; // 0 normal face, otherwise other resource
54 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers 61 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
55 uint8 visibility; 62 uint8 visibility;
56 uint8 magicmap; /* Color to show this in magic map */ 63 uint8 magicmap; /* Color to show this in magic map */
57 64
58 faceinfo () 65 facedata *data (int faceset) const;
59 : number (0), smooth (0), smoothlevel (0), visibility (0), magicmap (0) 66
60 { } 67 int refcnt; // reference count - 1
68 void ref () { ++refcnt; }
69 void unref ();
61}; 70};
62 71
72inline void
73object_freezer::put (const keyword_string k, faceinfo *v)
74{
75 if (expect_true (v))
76 put (k, v->name);
77 else
78 put (k);
79}
80
63typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t; 81typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
64 82
65extern facehash_t facehash; 83extern facehash_t facehash;
66extern std::vector<faceinfo> faces; 84extern std::vector<faceinfo> faces;
67 85
68/* This returns an the face number of face 'name'. Number is constant 86/* This returns an the face number of face 'name'. Number is constant
74 * If a face is not found, then defidx is returned. This can be useful 92 * If a face is not found, then defidx is returned. This can be useful
75 * if you want some default face used, or can be set to negative so that 93 * if you want some default face used, or can be set to negative so that
76 * it will be known that the face could not be found. 94 * it will be known that the face could not be found.
77 */ 95 */
78faceidx face_find (const char *name, faceidx defidx = 0); 96faceidx face_find (const char *name, faceidx defidx = 0);
97faceidx face_alloc ();
79faceinfo *face_info (faceidx idx); 98faceinfo *face_info (faceidx idx);
80facedata *face_data (faceidx idx, int faceset); 99facedata *face_data (faceidx idx, int faceset);
81 100
82struct MapLook 101struct MapLook
83{ 102{
84 faceinfo *face; 103 faceinfo *face;
85 uint8 flags; 104 uint8 flags;
86}; 105};
87 106
107typedef uint16 animidx;
108
88struct animation 109struct animation
89{ 110{
111 faceidx *faces; /* The different animations */
112 int num_animations; /* How many different faces to animate */
113 sint8 facings; /* How many facings (1,2,4,8) */
114 animidx number;
90 shstr name; /* Name of the animation sequence */ 115 shstr name; /* Name of the animation sequence */
91 uint8 num_animations; /* How many different faces to animate */ 116
92 uint8 facings; /* How many facings (1,2,4,8) */ 117 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
93 faceidx *faces; /* The different animations */ 118 static animation &find (const char *name);
94 uint16 num; /* Where we are in the array */ 119
120 void resize (int new_size);
95}; 121};
122
123typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
124
125extern std::vector<animation> animations;
96 126
97#endif 127#endif
98 128

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