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Comparing deliantra/server/include/face.h (file contents):
Revision 1.8 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.13 by root, Tue Apr 10 09:35:23 2007 UTC

19 * along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The author can be reached via e-mail to mark@pyramid.com 22 * The author can be reached via e-mail to mark@pyramid.com
23 */ 23 */
24#ifndef FACE_H__
25#define FACE_H__
26
27#include <string>
28#include <tr1/unordered_map>
29
30#define CHKSUM_SIZE 6
31#define MAX_FACES 10000 // stupid gcfclient artificially limits
32
33typedef uint16 faceidx;
34
35extern faceidx blank_face, empty_face;
36
37struct facedata
38{
39 std::string data;
40 uint8 chksum[CHKSUM_SIZE];
41};
24 42
25/* New face structure - this enforces the notion that data is face by 43/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 44 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 45 * create a new face with that color.
28 */ 46 */
29struct facetile 47struct faceinfo
30{ 48{
49 shstr name;
50 facedata data32, data64;
31 uint16 number; /* This is the image id. It should be the */ 51 faceidx number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 52 /* same value as its position in the array */
33 shstr name; 53 faceidx smooth; /* the smooth face for this face, or 0 */
54 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
34 uint8 visibility; 55 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 56 uint8 magicmap; /* Color to show this in magic map */
57
58 faceinfo ()
59 : number (0), smooth (0), smoothlevel (0), visibility (0), magicmap (0)
60 { }
36}; 61};
62
63typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
64
65extern facehash_t facehash;
66extern std::vector<faceinfo> faces;
67
68/* This returns an the face number of face 'name'. Number is constant
69 * during an invocation, but not necessarily between versions (this
70 * is because the faces are arranged in alphabetical order, so
71 * if a face is removed or added, all faces after that will now
72 * have a different number.
73 *
74 * If a face is not found, then defidx is returned. This can be useful
75 * if you want some default face used, or can be set to negative so that
76 * it will be known that the face could not be found.
77 */
78faceidx face_find (const char *name, faceidx defidx = 0);
79faceinfo *face_info (faceidx idx);
80facedata *face_data (faceidx idx, int faceset);
37 81
38struct MapLook 82struct MapLook
39{ 83{
40 facetile *face; 84 faceinfo *face;
41 uint8 flags; 85 uint8 flags;
42}; 86};
43 87
44struct animation 88struct animation
45{ 89{
46 shstr name; /* Name of the animation sequence */ 90 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */ 91 uint8 num_animations; /* How many different faces to animate */
48 uint8 facings; /* How many facings (1,2,4,8) */ 92 uint8 facings; /* How many facings (1,2,4,8) */
49 uint16 *faces; /* The different animations */ 93 faceidx *faces; /* The different animations */
50 uint16 num; /* Where we are in the array */ 94 uint16 num; /* Where we are in the array */
51}; 95};
52 96
97#endif
98

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