ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/face.h
(Generate patch)

Comparing deliantra/server/include/face.h (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.17 by root, Sun Jul 1 04:08:14 2007 UTC

1/* 1/*
2 * static char *rcsid_face_h = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: face.h,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 23 */
5 24
6/* 25#ifndef FACE_H__
7 CrossFire, A Multiplayer game for X-windows 26#define FACE_H__
8 27
9 Copyright (C) 1994 Mark Wedel 28#include <string>
10 Copyright (C) 1992 Frank Tore Johansen 29#include <tr1/unordered_map>
11 30
12 This program is free software; you can redistribute it and/or modify 31#define CHKSUM_SIZE 6
13 it under the terms of the GNU General Public License as published by 32#define MAX_FACES 10000 // stupid gcfclient artificially limits
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16 33
17 This program is distributed in the hope that it will be useful, 34typedef uint16 faceidx;
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21 35
22 You should have received a copy of the GNU General Public License 36extern faceidx blank_face, empty_face;
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 37
26 The author can be reached via e-mail to mark@pyramid.com 38struct facedata
27*/ 39{
28 40 std::string data;
41 uint8 chksum[CHKSUM_SIZE];
42};
29 43
30/* New face structure - this enforces the notion that data is face by 44/* New face structure - this enforces the notion that data is face by
31 * face only - you can not change the color of an item - you need to instead 45 * face only - you can not change the color of an item - you need to instead
32 * create a new face with that color. 46 * create a new face with that color.
33 */ 47 */
34typedef struct new_face_struct { 48struct faceinfo
49{
50 shstr name;
51 std::string meta;
52 facedata data32, data64; // either 32/64 face or data32 == generic resource
35 uint16 number; /* This is the image id. It should be the */ 53 faceidx number; /* This is the image id. It should be the */
36 /* same value as its position in the array */ 54 /* same value as its position in the array */
37 const char *name; 55 faceidx smooth; /* the smooth face for this face, or 0 */
56 uint8 type; // 0 normal face, 1 generic resource
57 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
38 uint8 visibility; 58 uint8 visibility;
39 uint8 magicmap; /* Color to show this in magic map */ 59 uint8 magicmap; /* Color to show this in magic map */
40} New_Face;
41 60
42typedef struct map_look_struct { 61 faceinfo ()
43 New_Face *face; 62 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
44 uint8 flags; 63 { }
45} MapLook; 64};
46 65
66inline void
67object_freezer::put (keyword k, faceinfo *v)
68{
69 put (k, v ? &v->name : (const char *)0);
70}
47 71
48typedef struct { 72typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
49 const char *name; /* Name of the animation sequence */
50 uint8 num_animations; /* How many different faces to animate */
51 uint8 facings; /* How many facings (1,2,4,8) */
52 Fontindex *faces; /* The different animations */
53 uint16 num; /* Where we are in the array */
54} Animations;
55 73
74extern facehash_t facehash;
75extern std::vector<faceinfo> faces;
56 76
77/* This returns an the face number of face 'name'. Number is constant
78 * during an invocation, but not necessarily between versions (this
79 * is because the faces are arranged in alphabetical order, so
80 * if a face is removed or added, all faces after that will now
81 * have a different number.
82 *
83 * If a face is not found, then defidx is returned. This can be useful
84 * if you want some default face used, or can be set to negative so that
85 * it will be known that the face could not be found.
86 */
87faceidx face_find (const char *name, faceidx defidx = 0);
88faceinfo *face_info (faceidx idx);
89facedata *face_data (faceidx idx, int faceset);
90
91struct MapLook
92{
93 faceinfo *face;
94 uint8 flags;
95};
96
97typedef uint16 animidx;
98
99struct animation
100{
101 shstr name; /* Name of the animation sequence */
102 animidx number;
103 uint8 num_animations; /* How many different faces to animate */
104 uint8 facings; /* How many facings (1,2,4,8) */
105 faceidx *faces; /* The different animations */
106
107 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
108 static animation &find (const char *name);
109
110 void resize (int new_size);
111};
112
113typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
114
115extern animhash_t animhash;
116extern std::vector<animation> animations;
117
118#endif
119

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines