1 | /* |
1 | /* |
2 | * static char *rcsid_face_h = |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * "$Id: face.h,v 1.2 2006/08/29 08:01:36 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 1994,2007 Mark Wedel |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
4 | */ |
23 | */ |
5 | |
24 | |
6 | /* |
25 | #ifndef FACE_H__ |
7 | CrossFire, A Multiplayer game for X-windows |
26 | #define FACE_H__ |
8 | |
27 | |
9 | Copyright (C) 1994 Mark Wedel |
28 | #include <string> |
10 | Copyright (C) 1992 Frank Tore Johansen |
29 | #include <tr1/unordered_map> |
11 | |
30 | |
12 | This program is free software; you can redistribute it and/or modify |
31 | #define CHKSUM_SIZE 6 |
13 | it under the terms of the GNU General Public License as published by |
32 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
33 | |
17 | This program is distributed in the hope that it will be useful, |
34 | typedef uint16 faceidx; |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
35 | |
22 | You should have received a copy of the GNU General Public License |
36 | extern faceidx blank_face, empty_face; |
23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
37 | |
26 | The author can be reached via e-mail to mark@pyramid.com |
38 | struct facedata |
27 | */ |
39 | { |
28 | |
40 | std::string data; |
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41 | uint8 chksum[CHKSUM_SIZE]; |
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42 | }; |
29 | |
43 | |
30 | /* New face structure - this enforces the notion that data is face by |
44 | /* New face structure - this enforces the notion that data is face by |
31 | * face only - you can not change the color of an item - you need to instead |
45 | * face only - you can not change the color of an item - you need to instead |
32 | * create a new face with that color. |
46 | * create a new face with that color. |
33 | */ |
47 | */ |
34 | typedef struct new_face_struct { |
48 | struct faceinfo |
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49 | { |
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50 | shstr name; |
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51 | std::string meta; |
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52 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
35 | uint16 number; /* This is the image id. It should be the */ |
53 | faceidx number; /* This is the image id. It should be the */ |
36 | /* same value as its position in the array */ |
54 | /* same value as its position in the array */ |
37 | const char *name; |
55 | faceidx smooth; /* the smooth face for this face, or 0 */ |
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56 | uint8 type; // 0 normal face, 1 generic resource |
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57 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
38 | uint8 visibility; |
58 | uint8 visibility; |
39 | uint8 magicmap; /* Color to show this in magic map */ |
59 | uint8 magicmap; /* Color to show this in magic map */ |
40 | } New_Face; |
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41 | |
60 | |
42 | typedef struct map_look_struct { |
61 | faceinfo () |
43 | New_Face *face; |
62 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
44 | uint8 flags; |
63 | { } |
45 | } MapLook; |
64 | }; |
46 | |
65 | |
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66 | inline void |
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67 | object_freezer::put (keyword k, faceinfo *v) |
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68 | { |
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69 | put (k, v ? &v->name : (const char *)0); |
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70 | } |
47 | |
71 | |
48 | typedef struct { |
72 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t; |
49 | const char *name; /* Name of the animation sequence */ |
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50 | uint8 num_animations; /* How many different faces to animate */ |
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51 | uint8 facings; /* How many facings (1,2,4,8) */ |
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52 | Fontindex *faces; /* The different animations */ |
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53 | uint16 num; /* Where we are in the array */ |
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54 | } Animations; |
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55 | |
73 | |
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74 | extern facehash_t facehash; |
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75 | extern std::vector<faceinfo> faces; |
56 | |
76 | |
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77 | /* This returns an the face number of face 'name'. Number is constant |
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78 | * during an invocation, but not necessarily between versions (this |
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79 | * is because the faces are arranged in alphabetical order, so |
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80 | * if a face is removed or added, all faces after that will now |
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81 | * have a different number. |
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82 | * |
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83 | * If a face is not found, then defidx is returned. This can be useful |
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84 | * if you want some default face used, or can be set to negative so that |
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85 | * it will be known that the face could not be found. |
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86 | */ |
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87 | faceidx face_find (const char *name, faceidx defidx = 0); |
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88 | faceinfo *face_info (faceidx idx); |
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89 | facedata *face_data (faceidx idx, int faceset); |
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90 | |
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91 | struct MapLook |
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92 | { |
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93 | faceinfo *face; |
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94 | uint8 flags; |
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95 | }; |
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96 | |
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97 | typedef uint16 animidx; |
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98 | |
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99 | struct animation |
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100 | { |
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101 | shstr name; /* Name of the animation sequence */ |
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102 | animidx number; |
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103 | uint8 num_animations; /* How many different faces to animate */ |
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104 | uint8 facings; /* How many facings (1,2,4,8) */ |
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105 | faceidx *faces; /* The different animations */ |
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106 | |
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107 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
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108 | static animation &find (const char *name); |
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109 | |
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110 | void resize (int new_size); |
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111 | }; |
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112 | |
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113 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t; |
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114 | |
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115 | extern animhash_t animhash; |
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116 | extern std::vector<animation> animations; |
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117 | |
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118 | #endif |
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119 | |