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/cvs/deliantra/server/include/face.h
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Comparing deliantra/server/include/face.h (file contents):
Revision 1.18 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.21 by root, Sat Sep 15 15:58:06 2007 UTC

50 std::string meta; 50 std::string meta;
51 facedata data32, data64; // either 32/64 face or data32 == generic resource 51 facedata data32, data64; // either 32/64 face or data32 == generic resource
52 faceidx number; /* This is the image id. It should be the */ 52 faceidx number; /* This is the image id. It should be the */
53 /* same value as its position in the array */ 53 /* same value as its position in the array */
54 faceidx smooth; /* the smooth face for this face, or 0 */ 54 faceidx smooth; /* the smooth face for this face, or 0 */
55 uint8 type; // 0 normal face, 1 generic resource 55 uint8 type; // 0 normal face, otherwise other resource
56 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers 56 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
57 uint8 visibility; 57 uint8 visibility;
58 uint8 magicmap; /* Color to show this in magic map */ 58 uint8 magicmap; /* Color to show this in magic map */
59 59
60 faceinfo () 60 faceinfo ()
61 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) 61 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
62 { } 62 { }
63
64 facedata *data (int faceset) const;
63}; 65};
64 66
65inline void 67inline void
66object_freezer::put (keyword k, faceinfo *v) 68object_freezer::put (keyword k, faceinfo *v)
67{ 69{
95 97
96typedef uint16 animidx; 98typedef uint16 animidx;
97 99
98struct animation 100struct animation
99{ 101{
102 faceidx *faces; /* The different animations */
103 int num_animations; /* How many different faces to animate */
104 sint8 facings; /* How many facings (1,2,4,8) */
105 animidx number;
100 shstr name; /* Name of the animation sequence */ 106 shstr name; /* Name of the animation sequence */
101 animidx number;
102 uint8 num_animations; /* How many different faces to animate */
103 uint8 facings; /* How many facings (1,2,4,8) */
104 faceidx *faces; /* The different animations */
105 107
106 static animation &create (const char *name, uint8 frames, uint8 facings = 1); 108 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
107 static animation &find (const char *name); 109 static animation &find (const char *name);
108 110
109 void resize (int new_size); 111 void resize (int new_size);

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