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44 | * face only - you can not change the color of an item - you need to instead |
44 | * face only - you can not change the color of an item - you need to instead |
45 | * create a new face with that color. |
45 | * create a new face with that color. |
46 | */ |
46 | */ |
47 | struct faceinfo |
47 | struct faceinfo |
48 | { |
48 | { |
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49 | faceinfo () |
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50 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
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51 | { |
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52 | } |
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53 | |
49 | shstr name; |
54 | shstr name; |
50 | std::string meta; |
55 | std::string meta; |
51 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
56 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
52 | faceidx number; /* This is the image id. It should be the */ |
57 | faceidx number; /* This is the image id. It should be the */ |
53 | /* same value as its position in the array */ |
58 | /* same value as its position in the array */ |
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55 | uint8 type; // 0 normal face, otherwise other resource |
60 | uint8 type; // 0 normal face, otherwise other resource |
56 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
61 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
57 | uint8 visibility; |
62 | uint8 visibility; |
58 | uint8 magicmap; /* Color to show this in magic map */ |
63 | uint8 magicmap; /* Color to show this in magic map */ |
59 | |
64 | |
60 | faceinfo () |
65 | facedata *data (int faceset) const; |
61 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
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62 | { } |
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63 | }; |
66 | }; |
64 | |
67 | |
65 | inline void |
68 | inline void |
66 | object_freezer::put (keyword k, faceinfo *v) |
69 | object_freezer::put (keyword k, faceinfo *v) |
67 | { |
70 | { |
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95 | |
98 | |
96 | typedef uint16 animidx; |
99 | typedef uint16 animidx; |
97 | |
100 | |
98 | struct animation |
101 | struct animation |
99 | { |
102 | { |
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103 | faceidx *faces; /* The different animations */ |
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104 | int num_animations; /* How many different faces to animate */ |
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105 | sint8 facings; /* How many facings (1,2,4,8) */ |
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106 | animidx number; |
100 | shstr name; /* Name of the animation sequence */ |
107 | shstr name; /* Name of the animation sequence */ |
101 | animidx number; |
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102 | uint8 num_animations; /* How many different faces to animate */ |
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103 | uint8 facings; /* How many facings (1,2,4,8) */ |
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104 | faceidx *faces; /* The different animations */ |
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105 | |
108 | |
106 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
109 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
107 | static animation &find (const char *name); |
110 | static animation &find (const char *name); |
108 | |
111 | |
109 | void resize (int new_size); |
112 | void resize (int new_size); |