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Comparing deliantra/server/include/face.h (file contents):
Revision 1.7 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.26 by root, Tue Jul 29 02:00:55 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to mark@pyramid.com 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
23
24#ifndef FACE_H__
25#define FACE_H__
26
27#include <string>
28#include <tr1/unordered_map>
29
30#define CHKSUM_SIZE 6
31#define MAX_FACES 10000 // stupid gcfclient artificially limits
32
33typedef uint16 faceidx;
34
35extern faceidx blank_face, empty_face;
36
37struct facedata
38{
39 std::string data;
40 uint8 chksum[CHKSUM_SIZE];
41};
24 42
25/* New face structure - this enforces the notion that data is face by 43/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 44 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 45 * create a new face with that color.
28 */ 46 */
29struct New_Face 47struct faceinfo
30{ 48{
49 faceinfo ()
50 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
51 {
52 }
53
54 shstr name;
55 std::string meta;
56 facedata data32, data64; // either 32/64 face or data32 == generic resource
31 uint16 number; /* This is the image id. It should be the */ 57 faceidx number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 58 /* same value as its position in the array */
33 shstr name; 59 faceidx smooth; /* the smooth face for this face, or 0 */
60 uint8 type; // 0 normal face, otherwise other resource
61 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
34 uint8 visibility; 62 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 63 uint8 magicmap; /* Color to show this in magic map */
64
65 facedata *data (int faceset) const;
36}; 66};
67
68inline void
69object_freezer::put (keyword k, faceinfo *v)
70{
71 put (k, v ? &v->name : (const char *)0);
72}
73
74typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
75
76extern facehash_t facehash;
77extern std::vector<faceinfo> faces;
78
79/* This returns an the face number of face 'name'. Number is constant
80 * during an invocation, but not necessarily between versions (this
81 * is because the faces are arranged in alphabetical order, so
82 * if a face is removed or added, all faces after that will now
83 * have a different number.
84 *
85 * If a face is not found, then defidx is returned. This can be useful
86 * if you want some default face used, or can be set to negative so that
87 * it will be known that the face could not be found.
88 */
89faceidx face_find (const char *name, faceidx defidx = 0);
90faceinfo *face_info (faceidx idx);
91facedata *face_data (faceidx idx, int faceset);
37 92
38struct MapLook 93struct MapLook
39{ 94{
40 New_Face *face; 95 faceinfo *face;
41 uint8 flags; 96 uint8 flags;
42}; 97};
43 98
99typedef uint16 animidx;
100
44struct Animations 101struct animation
45{ 102{
103 faceidx *faces; /* The different animations */
104 int num_animations; /* How many different faces to animate */
105 sint8 facings; /* How many facings (1,2,4,8) */
106 animidx number;
46 shstr name; /* Name of the animation sequence */ 107 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */ 108
48 uint8 facings; /* How many facings (1,2,4,8) */ 109 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
49 uint16 *faces; /* The different animations */ 110 static animation &find (const char *name);
50 uint16 num; /* Where we are in the array */ 111
112 void resize (int new_size);
51}; 113};
52 114
115typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
116
117extern animhash_t animhash;
118extern std::vector<animation> animations;
119
120#endif
121

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