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/cvs/deliantra/server/include/face.h
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Comparing deliantra/server/include/face.h (file contents):
Revision 1.34 by root, Wed Apr 14 02:31:24 2010 UTC vs.
Revision 1.36 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
55 { 55 {
56 } 56 }
57 57
58 shstr name; 58 shstr name;
59 std::string meta; 59 std::string meta;
60 facedata data32, data64; // either 32/64 face or data32 == generic resource 60 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
61 faceidx number; /* This is the image id. It should be the */ 61 faceidx number; /* This is the image id. It should be the */
62 /* same value as its position in the array */ 62 /* same value as its position in the array */
63 faceidx smooth; /* the smooth face for this face, or 0 */ 63 faceidx smooth; /* the smooth face for this face, or 0 */
64 uint8 type; // 0 normal face, otherwise other resource 64 uint8 type; // 0 normal face, otherwise other resource
65 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers 65 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers

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