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Comparing deliantra/server/include/face.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:48 2006 UTC vs.
Revision 1.39 by root, Wed Jan 4 02:48:57 2012 UTC

1/* 1/*
2 * static char *rcsid_face_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: face.h,v 1.1.1.1 2006/02/03 07:12:48 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 21 */
5 22
6/* 23#ifndef FACE_H__
7 CrossFire, A Multiplayer game for X-windows 24#define FACE_H__
8 25
9 Copyright (C) 1994 Mark Wedel 26#include <util.h>
10 Copyright (C) 1992 Frank Tore Johansen 27#include <tr1/unordered_map>
11 28
12 This program is free software; you can redistribute it and/or modify 29#define CHKSUM_MAXLEN 15
13 it under the terms of the GNU General Public License as published by 30#define MAX_FACES 10000 // stupid gcfclient artificially limits
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16 31
17 This program is distributed in the hope that it will be useful, 32typedef uint16 faceidx;
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21 33
22 You should have received a copy of the GNU General Public License 34extern faceidx blank_face, empty_face, magicmouth_face;
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 35
26 The author can be reached via e-mail to mark@pyramid.com 36struct facedata
27*/ 37{
38 refcnt_buf data; // no need to be refcounted actually
39 uint8 chksum[CHKSUM_MAXLEN];
40 uint8 chksum_len;
28 41
42 facedata ()
43 : chksum_len (0)
44 { }
45};
29 46
30/* New face structure - this enforces the notion that data is face by 47/* New face structure - this enforces the notion that data is face by
31 * face only - you can not change the color of an item - you need to instead 48 * face only - you can not change the color of an item - you need to instead
32 * create a new face with that color. 49 * create a new face with that color.
33 */ 50 */
34typedef struct new_face_struct { 51struct faceinfo
35 uint16 number; /* This is the image id. It should be the */ 52{
36 /* same value as its position in the array */ 53 faceinfo ()
37 const char *name; 54 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0)
38 uint8 visibility; 55 {
39 uint8 magicmap; /* Color to show this in magic map */ 56 }
40} New_Face;
41 57
42typedef struct map_look_struct { 58 shstr name;
43 New_Face *face; 59 HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
44 uint8 flags; 60 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
45} MapLook; 61 faceidx number; /* This is the image id. It should be the */
62 /* same value as its position in the array */
63 faceidx smooth; /* the smooth face for this face, or 0 */
64 uint8 type; // 0 normal face, otherwise other resource
65 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
66 uint8 visibility;
67 uint8 magicmap; /* Color to show this in magic map */
46 68
69 facedata *data (int faceset) const;
47 70
48typedef struct { 71 int refcnt; // reference count - 1
49 const char *name; /* Name of the animation sequence */ 72 void ref () { ++refcnt; }
50 uint8 num_animations; /* How many different faces to animate */ 73 void unref ();
51 uint8 facings; /* How many facings (1,2,4,8) */ 74};
52 Fontindex *faces; /* The different animations */
53 uint16 num; /* Where we are in the array */
54} Animations;
55 75
76inline void
77object_freezer::put (const keyword_string k, faceinfo *v)
78{
79 if (expect_true (v))
80 put (k, v->name);
81 else
82 put (k);
83}
56 84
85typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
86
87extern facehash_t facehash;
88extern std::vector<faceinfo> faces;
89
90/* This returns an the face number of face 'name'. Number is constant
91 * during an invocation, but not necessarily between versions (this
92 * is because the faces are arranged in alphabetical order, so
93 * if a face is removed or added, all faces after that will now
94 * have a different number.
95 *
96 * If a face is not found, then defidx is returned. This can be useful
97 * if you want some default face used, or can be set to negative so that
98 * it will be known that the face could not be found.
99 */
100faceidx face_find (const char *name, faceidx defidx = 0);
101faceidx face_alloc ();
102faceinfo *face_info (faceidx idx);
103facedata *face_data (faceidx idx, int faceset);
104
105struct MapLook
106{
107 faceinfo *face;
108 uint8 flags;
109};
110
111typedef uint16 animidx;
112
113struct animation
114{
115 faceidx *faces; /* The different animations */
116 int num_animations; /* How many different faces to animate */
117 sint8 facings; /* How many facings (1,2,4,8) */
118 animidx number;
119 shstr name; /* Name of the animation sequence */
120
121 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
122 static animation &find (const char *name);
123
124 void resize (int new_size);
125};
126
127typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
128
129extern std::vector<animation> animations;
130
131#endif
132

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