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Comparing deliantra/server/include/face.h (file contents):
Revision 1.39 by root, Wed Jan 4 02:48:57 2012 UTC vs.
Revision 1.44 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#ifndef FACE_H__ 23#ifndef FACE_H__
24#define FACE_H__ 24#define FACE_H__
25 25
26#include <util.h> 26#include <util.h>
27#include <tr1/unordered_map> 27#include <tr1/unordered_map>
28 28
29#define CHKSUM_MAXLEN 15 29#define CHKSUM_MAXLEN 15
30#define MAX_FACES 10000 // stupid gcfclient artificially limits 30#define MAX_FACES 65535 // we reserve face #65535
31
32typedef uint16 faceidx;
33 31
34extern faceidx blank_face, empty_face, magicmouth_face; 32extern faceidx blank_face, empty_face, magicmouth_face;
35 33
36struct facedata 34struct facedata
37{ 35{
38 refcnt_buf data; // no need to be refcounted actually
39 uint8 chksum[CHKSUM_MAXLEN]; 36 uint8 chksum[CHKSUM_MAXLEN];
40 uint8 chksum_len; 37 uint8 chksum_len;
41 38
42 facedata () 39 facedata ()
43 : chksum_len (0) 40 : chksum_len (0)
49 * create a new face with that color. 46 * create a new face with that color.
50 */ 47 */
51struct faceinfo 48struct faceinfo
52{ 49{
53 faceinfo () 50 faceinfo ()
54 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0) 51 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
55 { 52 {
56 } 53 }
57 54
58 shstr name; 55 shstr name;
59 HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
60 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text 56 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
61 faceidx number; /* This is the image id. It should be the */ 57 faceidx number; /* This is the image id. It should be the */
62 /* same value as its position in the array */ 58 /* same value as its position in the array */
63 faceidx smooth; /* the smooth face for this face, or 0 */ 59 faceidx smooth; /* the smooth face for this face, or 0 */
64 uint8 type; // 0 normal face, otherwise other resource 60 uint8 type; // 0 normal face, otherwise other resource

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