1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
|
|
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
|
|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
|
|
6 | * |
|
|
7 | * Deliantra is free software: you can redistribute it and/or modify it under |
|
|
8 | * the terms of the Affero GNU General Public License as published by the |
|
|
9 | * Free Software Foundation, either version 3 of the License, or (at your |
|
|
10 | * option) any later version. |
|
|
11 | * |
|
|
12 | * This program is distributed in the hope that it will be useful, |
|
|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
15 | * GNU General Public License for more details. |
|
|
16 | * |
|
|
17 | * You should have received a copy of the Affero GNU General Public License |
|
|
18 | * and the GNU General Public License along with this program. If not, see |
|
|
19 | * <http://www.gnu.org/licenses/>. |
|
|
20 | * |
|
|
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
|
|
22 | */ |
3 | |
23 | |
4 | Copyright (C) 1994 Mark Wedel |
24 | #ifndef FACE_H__ |
5 | Copyright (C) 1992 Frank Tore Johansen |
25 | #define FACE_H__ |
6 | |
26 | |
7 | This program is free software; you can redistribute it and/or modify |
27 | #include <util.h> |
8 | it under the terms of the GNU General Public License as published by |
|
|
9 | the Free Software Foundation; either version 2 of the License, or |
|
|
10 | (at your option) any later version. |
|
|
11 | |
28 | |
12 | This program is distributed in the hope that it will be useful, |
29 | #include "flat_hash_map.hpp" |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
15 | GNU General Public License for more details. |
|
|
16 | |
30 | |
17 | You should have received a copy of the GNU General Public License |
31 | #define CHKSUM_MAXLEN 15 |
18 | along with this program; if not, write to the Free Software |
32 | #define MAX_FACES 65535 // we reserve face #65535 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
20 | |
33 | |
21 | The author can be reached via e-mail to mark@pyramid.com |
34 | extern faceidx blank_face, empty_face, magicmouth_face; |
22 | */ |
35 | |
|
|
36 | struct facedata |
|
|
37 | { |
|
|
38 | uint8 chksum[CHKSUM_MAXLEN]; |
|
|
39 | uint8 chksum_len; |
|
|
40 | |
|
|
41 | facedata () |
|
|
42 | : chksum_len (0) |
|
|
43 | { } |
|
|
44 | }; |
23 | |
45 | |
24 | /* New face structure - this enforces the notion that data is face by |
46 | /* New face structure - this enforces the notion that data is face by |
25 | * face only - you can not change the color of an item - you need to instead |
47 | * face only - you can not change the color of an item - you need to instead |
26 | * create a new face with that color. |
48 | * create a new face with that color. |
27 | */ |
49 | */ |
28 | struct New_Face |
50 | struct faceinfo |
29 | { |
51 | { |
|
|
52 | faceinfo () |
|
|
53 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1) |
|
|
54 | { |
|
|
55 | } |
|
|
56 | |
|
|
57 | shstr name; |
|
|
58 | facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text |
30 | uint16 number; /* This is the image id. It should be the */ |
59 | faceidx number; /* This is the image id. It should be the */ |
31 | /* same value as its position in the array */ |
60 | /* same value as its position in the array */ |
32 | shstr name; |
61 | faceidx smooth; /* the smooth face for this face, or 0 */ |
|
|
62 | uint8 type; // 0 normal face, otherwise other resource |
|
|
63 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
33 | uint8 visibility; |
64 | uint8 visibility; |
34 | uint8 magicmap; /* Color to show this in magic map */ |
65 | uint8 magicmap; /* Color to show this in magic map */ |
|
|
66 | |
|
|
67 | facedata *data (int faceset) const; |
|
|
68 | |
|
|
69 | int refcnt; // reference count - 1 |
|
|
70 | void ref () { ++refcnt; } |
|
|
71 | void unref (); |
35 | }; |
72 | }; |
|
|
73 | |
|
|
74 | inline void |
|
|
75 | object_freezer::put (const keyword_string k, faceinfo *v) |
|
|
76 | { |
|
|
77 | if (expect_true (v)) |
|
|
78 | put (k, v->name); |
|
|
79 | else |
|
|
80 | put (k); |
|
|
81 | } |
|
|
82 | |
|
|
83 | typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> facehash_t; |
|
|
84 | |
|
|
85 | extern facehash_t facehash; |
|
|
86 | extern std::vector<faceinfo> faces; |
|
|
87 | |
|
|
88 | /* This returns an the face number of face 'name'. Number is constant |
|
|
89 | * during an invocation, but not necessarily between versions (this |
|
|
90 | * is because the faces are arranged in alphabetical order, so |
|
|
91 | * if a face is removed or added, all faces after that will now |
|
|
92 | * have a different number. |
|
|
93 | * |
|
|
94 | * If a face is not found, then defidx is returned. This can be useful |
|
|
95 | * if you want some default face used, or can be set to negative so that |
|
|
96 | * it will be known that the face could not be found. |
|
|
97 | */ |
|
|
98 | faceidx face_find (const char *name, faceidx defidx = 0); |
|
|
99 | faceidx face_alloc (); |
|
|
100 | faceinfo *face_info (faceidx idx); |
|
|
101 | facedata *face_data (faceidx idx, int faceset); |
36 | |
102 | |
37 | struct MapLook |
103 | struct MapLook |
38 | { |
104 | { |
39 | New_Face *face; |
105 | faceinfo *face; |
40 | uint8 flags; |
106 | uint8 flags; |
41 | }; |
107 | }; |
42 | |
108 | |
|
|
109 | typedef uint16 animidx; |
|
|
110 | |
43 | struct Animations |
111 | struct animation |
44 | { |
112 | { |
|
|
113 | faceidx *faces; /* The different animations */ |
|
|
114 | int num_animations; /* How many different faces to animate */ |
|
|
115 | sint8 facings; /* How many facings (1,2,4,8) */ |
|
|
116 | animidx number; |
45 | shstr name; /* Name of the animation sequence */ |
117 | shstr name; /* Name of the animation sequence */ |
46 | uint8 num_animations; /* How many different faces to animate */ |
118 | |
47 | uint8 facings; /* How many facings (1,2,4,8) */ |
119 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
48 | uint16 *faces; /* The different animations */ |
120 | static animation &find (const char *name); |
49 | uint16 num; /* Where we are in the array */ |
121 | |
|
|
122 | void resize (int new_size); |
50 | }; |
123 | }; |
51 | |
124 | |
|
|
125 | typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> animhash_t; |
|
|
126 | |
|
|
127 | extern std::vector<animation> animations; |
|
|
128 | |
|
|
129 | #endif |
|
|
130 | |