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/cvs/deliantra/server/include/face.h
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Comparing deliantra/server/include/face.h (file contents):
Revision 1.7 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.8 by root, Fri Jan 19 17:50:11 2007 UTC

24 24
25/* New face structure - this enforces the notion that data is face by 25/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 26 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 27 * create a new face with that color.
28 */ 28 */
29struct New_Face 29struct facetile
30{ 30{
31 uint16 number; /* This is the image id. It should be the */ 31 uint16 number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 32 /* same value as its position in the array */
33 shstr name; 33 shstr name;
34 uint8 visibility; 34 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 35 uint8 magicmap; /* Color to show this in magic map */
36}; 36};
37 37
38struct MapLook 38struct MapLook
39{ 39{
40 New_Face *face; 40 facetile *face;
41 uint8 flags; 41 uint8 flags;
42}; 42};
43 43
44struct Animations 44struct animation
45{ 45{
46 shstr name; /* Name of the animation sequence */ 46 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */ 47 uint8 num_animations; /* How many different faces to animate */
48 uint8 facings; /* How many facings (1,2,4,8) */ 48 uint8 facings; /* How many facings (1,2,4,8) */
49 uint16 *faces; /* The different animations */ 49 uint16 *faces; /* The different animations */

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