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/cvs/deliantra/server/include/face.h
Revision: 1.15
Committed: Mon May 28 21:15:56 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +18 -17 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #ifndef FACE_H__
26 #define FACE_H__
27
28 #include <string>
29 #include <tr1/unordered_map>
30
31 #define CHKSUM_SIZE 6
32 #define MAX_FACES 10000 // stupid gcfclient artificially limits
33
34 typedef uint16 faceidx;
35
36 extern faceidx blank_face, empty_face;
37
38 struct facedata
39 {
40 std::string data;
41 uint8 chksum[CHKSUM_SIZE];
42 };
43
44 /* New face structure - this enforces the notion that data is face by
45 * face only - you can not change the color of an item - you need to instead
46 * create a new face with that color.
47 */
48 struct faceinfo
49 {
50 shstr name;
51 facedata data32, data64;
52 faceidx number; /* This is the image id. It should be the */
53 /* same value as its position in the array */
54 faceidx smooth; /* the smooth face for this face, or 0 */
55 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
56 uint8 visibility;
57 uint8 magicmap; /* Color to show this in magic map */
58
59 faceinfo ()
60 : number (0), smooth (0), smoothlevel (0), visibility (0), magicmap (0)
61 { }
62 };
63
64 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
65
66 extern facehash_t facehash;
67 extern std::vector<faceinfo> faces;
68
69 /* This returns an the face number of face 'name'. Number is constant
70 * during an invocation, but not necessarily between versions (this
71 * is because the faces are arranged in alphabetical order, so
72 * if a face is removed or added, all faces after that will now
73 * have a different number.
74 *
75 * If a face is not found, then defidx is returned. This can be useful
76 * if you want some default face used, or can be set to negative so that
77 * it will be known that the face could not be found.
78 */
79 faceidx face_find (const char *name, faceidx defidx = 0);
80 faceinfo *face_info (faceidx idx);
81 facedata *face_data (faceidx idx, int faceset);
82
83 struct MapLook
84 {
85 faceinfo *face;
86 uint8 flags;
87 };
88
89 typedef uint16 animidx;
90
91 struct animation
92 {
93 shstr name; /* Name of the animation sequence */
94 animidx number;
95 uint8 num_animations; /* How many different faces to animate */
96 uint8 facings; /* How many facings (1,2,4,8) */
97 faceidx *faces; /* The different animations */
98
99 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
100 static animation &find (const char *name);
101
102 void resize (int new_size);
103 };
104
105 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
106
107 extern animhash_t animhash;
108 extern std::vector<animation> animations;
109
110 #endif
111