ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/face.h
Revision: 1.17
Committed: Sun Jul 1 04:08:14 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +4 -2 lines
Log Message:
- support priority as second argument of askface
- send images of same priority in fifo order,
  but higher priorities first.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #ifndef FACE_H__
26 #define FACE_H__
27
28 #include <string>
29 #include <tr1/unordered_map>
30
31 #define CHKSUM_SIZE 6
32 #define MAX_FACES 10000 // stupid gcfclient artificially limits
33
34 typedef uint16 faceidx;
35
36 extern faceidx blank_face, empty_face;
37
38 struct facedata
39 {
40 std::string data;
41 uint8 chksum[CHKSUM_SIZE];
42 };
43
44 /* New face structure - this enforces the notion that data is face by
45 * face only - you can not change the color of an item - you need to instead
46 * create a new face with that color.
47 */
48 struct faceinfo
49 {
50 shstr name;
51 std::string meta;
52 facedata data32, data64; // either 32/64 face or data32 == generic resource
53 faceidx number; /* This is the image id. It should be the */
54 /* same value as its position in the array */
55 faceidx smooth; /* the smooth face for this face, or 0 */
56 uint8 type; // 0 normal face, 1 generic resource
57 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
58 uint8 visibility;
59 uint8 magicmap; /* Color to show this in magic map */
60
61 faceinfo ()
62 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
63 { }
64 };
65
66 inline void
67 object_freezer::put (keyword k, faceinfo *v)
68 {
69 put (k, v ? &v->name : (const char *)0);
70 }
71
72 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
73
74 extern facehash_t facehash;
75 extern std::vector<faceinfo> faces;
76
77 /* This returns an the face number of face 'name'. Number is constant
78 * during an invocation, but not necessarily between versions (this
79 * is because the faces are arranged in alphabetical order, so
80 * if a face is removed or added, all faces after that will now
81 * have a different number.
82 *
83 * If a face is not found, then defidx is returned. This can be useful
84 * if you want some default face used, or can be set to negative so that
85 * it will be known that the face could not be found.
86 */
87 faceidx face_find (const char *name, faceidx defidx = 0);
88 faceinfo *face_info (faceidx idx);
89 facedata *face_data (faceidx idx, int faceset);
90
91 struct MapLook
92 {
93 faceinfo *face;
94 uint8 flags;
95 };
96
97 typedef uint16 animidx;
98
99 struct animation
100 {
101 shstr name; /* Name of the animation sequence */
102 animidx number;
103 uint8 num_animations; /* How many different faces to animate */
104 uint8 facings; /* How many facings (1,2,4,8) */
105 faceidx *faces; /* The different animations */
106
107 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
108 static animation &find (const char *name);
109
110 void resize (int new_size);
111 };
112
113 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
114
115 extern animhash_t animhash;
116 extern std::vector<animation> animations;
117
118 #endif
119