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/cvs/deliantra/server/include/face.h
Revision: 1.21
Committed: Sat Sep 15 15:58:06 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +4 -4 lines
Log Message:
- quick work around for gate-move-bug. the real fix is probably
  to either give everything a movetype OR to treat movetype 0
  as special (can move anywhere if there is at leats one movetype not blocked).
  the latter was too big a change for me to do it, thus just the workaround.
- do not do locking on i/o anymore.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #ifndef FACE_H__
25 #define FACE_H__
26
27 #include <string>
28 #include <tr1/unordered_map>
29
30 #define CHKSUM_SIZE 6
31 #define MAX_FACES 10000 // stupid gcfclient artificially limits
32
33 typedef uint16 faceidx;
34
35 extern faceidx blank_face, empty_face;
36
37 struct facedata
38 {
39 std::string data;
40 uint8 chksum[CHKSUM_SIZE];
41 };
42
43 /* New face structure - this enforces the notion that data is face by
44 * face only - you can not change the color of an item - you need to instead
45 * create a new face with that color.
46 */
47 struct faceinfo
48 {
49 shstr name;
50 std::string meta;
51 facedata data32, data64; // either 32/64 face or data32 == generic resource
52 faceidx number; /* This is the image id. It should be the */
53 /* same value as its position in the array */
54 faceidx smooth; /* the smooth face for this face, or 0 */
55 uint8 type; // 0 normal face, otherwise other resource
56 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
57 uint8 visibility;
58 uint8 magicmap; /* Color to show this in magic map */
59
60 faceinfo ()
61 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
62 { }
63
64 facedata *data (int faceset) const;
65 };
66
67 inline void
68 object_freezer::put (keyword k, faceinfo *v)
69 {
70 put (k, v ? &v->name : (const char *)0);
71 }
72
73 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
74
75 extern facehash_t facehash;
76 extern std::vector<faceinfo> faces;
77
78 /* This returns an the face number of face 'name'. Number is constant
79 * during an invocation, but not necessarily between versions (this
80 * is because the faces are arranged in alphabetical order, so
81 * if a face is removed or added, all faces after that will now
82 * have a different number.
83 *
84 * If a face is not found, then defidx is returned. This can be useful
85 * if you want some default face used, or can be set to negative so that
86 * it will be known that the face could not be found.
87 */
88 faceidx face_find (const char *name, faceidx defidx = 0);
89 faceinfo *face_info (faceidx idx);
90 facedata *face_data (faceidx idx, int faceset);
91
92 struct MapLook
93 {
94 faceinfo *face;
95 uint8 flags;
96 };
97
98 typedef uint16 animidx;
99
100 struct animation
101 {
102 faceidx *faces; /* The different animations */
103 int num_animations; /* How many different faces to animate */
104 sint8 facings; /* How many facings (1,2,4,8) */
105 animidx number;
106 shstr name; /* Name of the animation sequence */
107
108 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
109 static animation &find (const char *name);
110
111 void resize (int new_size);
112 };
113
114 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
115
116 extern animhash_t animhash;
117 extern std::vector<animation> animations;
118
119 #endif
120