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/cvs/deliantra/server/include/face.h
Revision: 1.3
Committed: Thu Aug 31 17:54:14 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +20 -22 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1994 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to mark@pyramid.com
22 */
23
24
25 /* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color.
28 */
29 typedef struct new_face_struct
30 {
31 uint16 number; /* This is the image id. It should be the */
32 /* same value as its position in the array */
33 shstr name;
34 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */
36 }
37 New_Face;
38
39 typedef struct map_look_struct
40 {
41 New_Face *face;
42 uint8 flags;
43 } MapLook;
44
45 typedef struct
46 {
47 shstr name; /* Name of the animation sequence */
48 uint8 num_animations; /* How many different faces to animate */
49 uint8 facings; /* How many facings (1,2,4,8) */
50 Fontindex *faces; /* The different animations */
51 uint16 num; /* Where we are in the array */
52 } Animations;
53
54